diff --git a/include/ac_ev_speech_soncho.h b/include/ac_ev_speech_soncho.h index feaf0168..e40271c5 100644 --- a/include/ac_ev_speech_soncho.h +++ b/include/ac_ev_speech_soncho.h @@ -19,12 +19,12 @@ typedef void (*aESS_SCHEDULE_PROC)(NPC_SPEECH_SONCHO* soncho, GAME_PLAY* play); struct ac_npc_speech_soncho { NPC_ACTOR npc_class; - /* 0x994 */ int think_proc; - /* 0x998 */ aESS_PROC _998; + /* 0x994 */ int think_proc_idk; + /* 0x998 */ aESS_PROC think_proc; }; struct aess_think_info { - aESS_PROC proc; + aESS_PROC think_proc; aNPC_TALK_REQUEST_PROC talk_request_proc; aNPC_TALK_END_CHECK_PROC talk_end_check_proc; u8 flag; diff --git a/src/actor/npc/event/ac_ev_speech_soncho.c b/src/actor/npc/event/ac_ev_speech_soncho.c index 231338bc..ab765482 100644 --- a/src/actor/npc/event/ac_ev_speech_soncho.c +++ b/src/actor/npc/event/ac_ev_speech_soncho.c @@ -37,13 +37,15 @@ ACTOR_PROFILE Ev_Speech_Soncho_Profile = { // clang-format on void aESS_actor_ct(ACTOR* actorx, GAME* game) { - static aNPC_ct_data_c ct_data = { &aESS_actor_move, - &aESS_actor_draw, - 5, - mActor_NONE_PROC1, - &aESS_talk_init, - (aNPC_TALK_END_CHECK_PROC)mActor_NONE_PROC1, - 1 }; + static aNPC_ct_data_c ct_data = { + &aESS_actor_move, + &aESS_actor_draw, + 5, + mActor_NONE_PROC1, + &aESS_talk_init, + (aNPC_TALK_END_CHECK_PROC)mActor_NONE_PROC1, + 1, + }; NPC_SPEECH_SONCHO* soncho = (NPC_SPEECH_SONCHO*)actorx; if (CLIP(npc_clip)->birth_check_proc(actorx, game) == TRUE) { soncho->npc_class.schedule.schedule_proc = (aNPC_SCHEDULE_PROC)aESS_schedule_proc; diff --git a/src/actor/npc/event/ac_ev_speech_soncho_talk.c_inc b/src/actor/npc/event/ac_ev_speech_soncho_talk.c_inc index 5c51ca7d..41e6f263 100644 --- a/src/actor/npc/event/ac_ev_speech_soncho_talk.c_inc +++ b/src/actor/npc/event/ac_ev_speech_soncho_talk.c_inc @@ -27,7 +27,7 @@ void aESS_think_main_proc(NPC_SPEECH_SONCHO* soncho, GAME_PLAY* play) { aGHC_Clip_c* clip; NPC_ACTOR* actor; if (soncho->npc_class.action.idx == aNPC_ACT_SPECIAL) { - soncho->_998(soncho, play); + soncho->think_proc(soncho, play); } else if (soncho->npc_class.action.step == 0xff) { CLIP(npc_clip)->animation_init_proc((ACTOR*)soncho, 0x5, FALSE); aESS_set_request_act(soncho); @@ -63,7 +63,7 @@ void aESS_think_init_proc(ACTOR* actorx, GAME_PLAY* play) { aESS_setup_think_proc((ACTOR*)soncho, next); } -void aESS_setup_think_proc(ACTOR* actorx, int think_proc) { +void aESS_setup_think_proc(ACTOR* actorx, int think_proc_idk) { static aESS_think_info dt_tbl[5] = { { (aESS_PROC)mActor_NONE_PROC1, (aNPC_TALK_REQUEST_PROC)aESS_norm_talk_request, (aNPC_TALK_END_CHECK_PROC)aESS_norm_talk_end_chk, TRUE }, @@ -77,9 +77,9 @@ void aESS_setup_think_proc(ACTOR* actorx, int think_proc) { (aNPC_TALK_END_CHECK_PROC)aESS_norm_talk_end_chk, TRUE }, }; NPC_SPEECH_SONCHO* soncho = (NPC_SPEECH_SONCHO*)actorx; - aESS_think_info* info = &dt_tbl[think_proc]; - soncho->think_proc = think_proc; - soncho->_998 = info->proc; + aESS_think_info* info = &dt_tbl[think_proc_idk]; + soncho->think_proc_idk = think_proc_idk; + soncho->think_proc = info->think_proc; soncho->npc_class.talk_info.talk_request_proc = info->talk_request_proc; soncho->npc_class.talk_info.talk_end_check_proc = info->talk_end_check_proc; soncho->npc_class.head.lock_flag = info->flag; @@ -98,7 +98,7 @@ void aESS_schedule_init_proc(NPC_SPEECH_SONCHO* soncho, GAME_PLAY* play) { aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK; soncho->npc_class.condition_info.hide_request = FALSE; soncho->npc_class.palActorIgnoreTimer = -1; - actorx->status_data.weight = 0xfe; + actorx->status_data.weight = MASSTYPE_HEAVY; soncho->npc_class.talk_info.turn = aNPC_TALK_TURN_NONE; actorx->world.position.x -= 20.0f; @@ -148,7 +148,7 @@ void aESS_set_force_talk_info() { } void aESS_force_talk_request(NPC_SPEECH_SONCHO* soncho, GAME_PLAY* play) { - mDemo_Request(0xa, (ACTOR*)soncho, aESS_set_force_talk_info); + mDemo_Request(mDemo_TYPE_SPEECH, (ACTOR*)soncho, aESS_set_force_talk_info); } int aESS_talk_init(ACTOR* actorx, GAME* game) { @@ -160,22 +160,22 @@ int aESS_talk_init(ACTOR* actorx, GAME* game) { int aESS_norm_talk_end_chk(NPC_SPEECH_SONCHO* soncho) { ACTOR* actorx = (ACTOR*)soncho; - int res = 0; + int res = FALSE; if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)soncho) == FALSE) { - int think_proc = 4; + int think_proc_idk = 4; if (CLIP(groundhog_control_clip) != NULL) { switch (CLIP(groundhog_control_clip)->now_term) { case 4: - think_proc = 0x1; + think_proc_idk = 0x1; break; case 5: break; default: - think_proc = 0; + think_proc_idk = 0; break; } } - aESS_setup_think_proc(actorx, think_proc); + aESS_setup_think_proc(actorx, think_proc_idk); res = TRUE; } return res;