diff --git a/include/m_player.h b/include/m_player.h index 162f5fb5..38a0fa23 100644 --- a/include/m_player.h +++ b/include/m_player.h @@ -1769,7 +1769,7 @@ typedef struct player_main_stop_net_s { typedef struct player_main_notice_net_s { int state; int not_full_pocket; - int in_swap; + int exchange_flag; int already_collected; int end_effect_flag; } mPlayer_main_notice_net_c; diff --git a/src/m_player_main_notice_net.c_inc b/src/m_player_main_notice_net.c_inc index e69de29b..419c5f08 100644 --- a/src/m_player_main_notice_net.c_inc +++ b/src/m_player_main_notice_net.c_inc @@ -0,0 +1,273 @@ +static int Player_actor_request_main_notice_net(GAME* game, int already_collected, int priority) { + if (Player_actor_check_request_main_able(game, mPlayer_INDEX_NOTICE_NET, priority)) { + PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game); + + player->requested_main_index_data.notice_net.already_collected = already_collected; + + Player_actor_request_main_index(game, mPlayer_INDEX_NOTICE_NET, priority); + + return TRUE; + } + + return FALSE; +} + +static void Player_actor_setup_main_Notice_net(ACTOR* actor, GAME* game) { + static int use_mark_insect_type[] = { + aSOI_INSECT_TYPE_ANT, + aSOI_INSECT_TYPE_MOSQUITO, + }; + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_notice_net_c* main_notice = &player->main_data.notice_net; + mPlayer_request_notice_net_c* req_notice = &player->requested_main_index_data.notice_net; + u32 label; + + main_notice->state = 0; + main_notice->exchange_flag = FALSE; + main_notice->already_collected = req_notice->already_collected; + + main_notice->end_effect_flag = FALSE; + + label = player->item_net_catch_label; + + if (label != 0) { + mActor_name_t item; + int idx = player->item_net_catch_insect_idx; + s8 type = player->item_net_catch_type; + + if (type == 0) { + item = ((aINS_INSECT_ACTOR*)label)->item; + } else if (player->item_net_catch_insect_idx == aSOI_INSECT_TYPE_BEE) { + item = ITM_INSECT08; + } else { + item = ITM_INSECT38; + } + + if (idx < 0) { + main_notice->not_full_pocket = FALSE; + } else { + int free_space = mPlib_Get_space_putin_item_forHITODAMA(&item); + int i; + int mark_check; + + if (free_space >= 0) { + Player_actor_putin_item(free_space, item, NULL); + main_notice->not_full_pocket = TRUE; + } else { + main_notice->not_full_pocket = FALSE; + } + + if (idx != aSOI_INSECT_TYPE_SPIRIT) { + mSM_COLLECT_INSECT_SET(idx); + } + + mark_check = FALSE; + for (i = 0; i < 2; i++) { + if (idx == use_mark_insect_type[i]) { + mark_check = TRUE; + } + } + + if (mark_check) { + Common_Get(clip).effect_clip->effect_make_proc(eEC_EFFECT_YAJIRUSHI, player->left_hand_pos, 2, 0, game, + RSV_NO, 0, 0); + main_notice->end_effect_flag = TRUE; + } + } + } else { + main_notice->not_full_pocket = FALSE; + } + actor->shape_info.rotation.y = 0; + actor->world.angle.y = 0; + Player_actor_setup_main_Base(actor, game); +} + +static void Player_actor_settle_main_Notice_net(ACTOR* actor, GAME* game) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + int idx = player->item_net_catch_insect_idx; + mPlayer_main_notice_net_c* main_notice = &player->main_data.notice_net; + + if (idx < 0) { + idx = aSOI_INSECT_TYPE_BEE; + } + + if (main_notice->already_collected != FALSE) { + mBGMPsComp_delete_ps_fanfare(0x4B, 0x168); + } else { + mBGMPsComp_delete_ps_fanfare(0x28, 0x168); + } + + if (idx == aSOI_INSECT_TYPE_BEE) { + Common_Set(player_bee_chase_flag, FALSE); + + if (player->bee_chase_bgm_flag != FALSE) { + player->bee_chase_bgm_flag = FALSE; + mBGMPsComp_delete_ps_happening(0x43, FALSE); + } + } + + if (!main_notice->not_full_pocket) { + u32 label = player->item_net_catch_label; + + if (label != 0 && player->item_net_catch_type == 0) { + ((aINS_INSECT_ACTOR*)label)->patience = 1000.0f; + ((ACTOR*)label)->drawn = TRUE; + ((ACTOR*)label)->actor_specific = 1; + } + } +} + +static void Player_actor_Movement_Notice_net(ACTOR* actor) { + Player_actor_Movement_Base_Braking_common(actor, 0.32625f); +} + +static void Player_actor_CorrectSomething_Notice_net(ACTOR* actor) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + + Player_actor_CorrectSomething_net(actor, &player->left_hand_pos); +} + +static int Player_actor_CulcAnimation_Notice_net(ACTOR* actor) { + f32 frame_calc; + + return Player_actor_CulcAnimation_Base2(actor, &frame_calc); +} + +static void Player_actor_set_eye_pattern_Notice_net(ACTOR* actor, int end_flag) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + + if (end_flag) { + Player_actor_set_eye_pattern_normal(actor); + } else if (player->animation0_idx == mPlayer_ANIM_YATTA2) { + Player_actor_set_tex_anime_pattern(actor); + } else { + Player_actor_set_eye_pattern_normal(actor); + } +} + +static void Player_actor_ObjCheck_Notice_net(ACTOR* actor, GAME* game) { + Player_actor_Excute_Corect_forStand(actor, game); +} + +static void Player_actor_BGcheck_Notice_net(ACTOR* actor) { Player_actor_BGcheck_common_type1(actor); } + +static void Player_actor_DeleteMark_Notice_net(ACTOR* actor) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_notice_net_c* main_notice = &player->main_data.notice_net; + + if (main_notice->end_effect_flag) { + Common_Get(clip).effect_clip->effect_kill_proc(eEC_EFFECT_YAJIRUSHI, RSV_NO); + main_notice->end_effect_flag = FALSE; + } +} + +static int Player_actor_MessageControl_Notice_net(ACTOR* actor, GAME* game, int end_flag) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mMsg_Window_c* win = mMsg_Get_base_window_p(); + mPlayer_main_notice_net_c* main_notice = &player->main_data.notice_net; + int choice; + switch (main_notice->state) { + case 0: + if (main_notice->already_collected) { + if (end_flag != FALSE && mMsg_Check_MainNormalContinue(win)) { + mMsg_Set_continue_msg_num(win, 0xA4F); + mMsg_Unset_LockContinue(win); + main_notice->state = 1; + } + } else { + main_notice->state = 2; + } + return -1; + + case 1: + if (!mMsg_Check_MainNormal(win)) { + Player_actor_SetupItem_Base2(actor, Player_actor_Get_ItemKind_from_submenu(), mPlayer_ANIM_GET_PUTAWAY1, + mPlayer_INDEX_RUN, -5.0f, -1.0f, 0); + Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_YATTA2, mPlayer_ANIM_YATTA2, 1.0f, 1.0f, + 0.5f, -5.0f, 0, 0); + mBGMPsComp_delete_ps_fanfare(0x28, 0x168); + mBGMPsComp_make_ps_fanfare(0x4B, 0x168); + mMsg_Set_LockContinue(win); + Player_actor_DeleteMark_Notice_net(actor); + + main_notice->state = 2; + } + return -1; + + case 2: + + if (main_notice->not_full_pocket) { + mMsg_Set_CancelNormalContinue(win); + main_notice->state = 4; + } else { + mMsg_Set_continue_msg_num(win, 0xA4D); + main_notice->state = 3; + } + mMsg_Unset_LockContinue(win); + return -1; + + case 3: + choice = mChoice_Get_ChoseNum(mChoice_Get_base_window_p()); + + if (choice == mChoice_CHOICE0) { + main_notice->exchange_flag = TRUE; + main_notice->state = 4; + } else if (choice == mChoice_CHOICE1) { + main_notice->exchange_flag = FALSE; + main_notice->state = 4; + } + + return -1; + + case 4: + if (!mDemo_Check(mDemo_TYPE_REPORT, actor)) { + main_notice->state = 5; + Player_actor_DeleteMark_Notice_net(actor); + } + return -1; + + default: + if (main_notice->not_full_pocket) { + return 0x30; + } else { + return !main_notice->exchange_flag ? 0x53 : 0x30; + } + } +} + +static void Player_actor_request_proc_index_fromNotice_net(ACTOR* actor, GAME* game, int msg_control) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_notice_net_c* main_notice = &player->main_data.notice_net; + + if (msg_control == 0x30) { + Player_actor_request_main_putaway_net(game, main_notice->exchange_flag, mPlayer_REQUEST_PRIORITY_28); + } else if (msg_control == 0x53) { + if (player->item_net_catch_type == 0) { + u32 label = player->item_net_catch_label; + mPlayer_request_release_creature_u release_data; + + bzero(&release_data, sizeof(mPlayer_request_release_creature_u)); + Player_actor_request_main_release_creature_all(game, 0, 0, &release_data, (ACTOR*)label, + mPlayer_REQUEST_PRIORITY_30); + } else { + Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_34); + } + } +} + +static void Player_actor_main_Notice_net(ACTOR* actor, GAME* game) { + int end_flag; + int msg_cntrl; + + Player_actor_Movement_Notice_net(actor); + Player_actor_Reinput_force_position_angle(actor, game); + Player_actor_CorrectSomething_Notice_net(actor); + end_flag = Player_actor_CulcAnimation_Notice_net(actor); + Player_actor_recover_lean_angle(actor); + Player_actor_set_eye_pattern_Notice_net(actor, end_flag); + Player_actor_ObjCheck_Notice_net(actor, game); + Player_actor_BGcheck_Notice_net(actor); + msg_cntrl = Player_actor_MessageControl_Notice_net(actor, game, end_flag); + Player_actor_Item_main(actor, game); + Player_actor_request_proc_index_fromNotice_net(actor, game, msg_cntrl); +}