Implement & link m_collision_bg

This commit is contained in:
Cuyler36
2025-01-25 22:24:46 -05:00
parent cb8d8bc5fc
commit 81bbadf75d
25 changed files with 6203 additions and 138 deletions
+1 -1
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@@ -55,7 +55,7 @@ static void eFootPrint_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
int sum_angle_x = 0;
int sum_angle_z = 0;
effect->position.y = 2.0f + mCoBG_GetShadowBgY_AngleS_FromWpos(0.0f, NULL, effect->position);
effect->position.y = 2.0f + mCoBG_GetShadowBgY_AngleS_FromWpos(NULL, effect->position, 0.0f);
effect->effect_specific[2] = data->angle;
/* Get the total ground angle (x & z) in a triangle around the effect position */