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Implement & link m_collision_bg
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@@ -55,7 +55,7 @@ static void eFootPrint_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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int sum_angle_x = 0;
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int sum_angle_z = 0;
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effect->position.y = 2.0f + mCoBG_GetShadowBgY_AngleS_FromWpos(0.0f, NULL, effect->position);
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effect->position.y = 2.0f + mCoBG_GetShadowBgY_AngleS_FromWpos(NULL, effect->position, 0.0f);
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effect->effect_specific[2] = data->angle;
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/* Get the total ground angle (x & z) in a triangle around the effect position */
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