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match furnitures ike_island_*
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@@ -67,6 +67,7 @@ typedef void (*aMR_OPEN_CLOSE_COMMON_MOVE_PROC)(FTR_ACTOR* ftr_actor, ACTOR* act
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f32 end_frame);
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typedef void (*aMR_FAMICOM_EMU_COMMON_MOVE_PROC)(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, GAME* game, int rom_no,
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int agb_rom_no);
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typedef void (*aMR_SOUND_MELODY_PROC)(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, int idx);
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typedef struct my_room_clip_s {
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MY_ROOM_ACTOR* my_room_actor_p;
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@@ -95,7 +96,7 @@ typedef struct my_room_clip_s {
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void* ftrNo2bankAddress_proc;
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void* call_sit_down_ongen_pos_se_proc;
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aMR_clock_info_c* clock_info_p; /* used for playing the clock tick? sfx */
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void* sound_melody_proc;
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aMR_SOUND_MELODY_PROC sound_melody_proc;
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void* check_danna_kill_proc;
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} aMR_Clip_c;
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