Implement & match 9 player state TUs

This commit is contained in:
Cuyler36
2024-08-29 17:44:43 -04:00
parent 3aa502ac92
commit 84a098cfdc
21 changed files with 1926 additions and 735 deletions
+1 -2
View File
@@ -100,8 +100,7 @@ extern void none_proc2(ACTOR* actor, GAME* game);
extern int _Game_play_isPause(GAME_PLAY* play);
extern f32 check_percent_abs(f32 x, f32 min, f32 max, f32 scale, int shift_by_min);
extern f32 get_percent_forAccelBrake(const f32 now, const f32 start, const f32 end, const f32 accelerateDist,
const f32 brakeDist);
extern f32 get_percent_forAccelBrake(f32 now, f32 start, f32 end, f32 accelerateDist, f32 brakeDist);
extern void Game_play_Projection_Trans(GAME_PLAY* const play, xyz_t* world_pos, xyz_t* screen_pos);
extern f32 get_percent(const int max, const int min, const int x);