mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Implement & match 9 player state TUs
This commit is contained in:
+1
-2
@@ -100,8 +100,7 @@ extern void none_proc2(ACTOR* actor, GAME* game);
|
||||
|
||||
extern int _Game_play_isPause(GAME_PLAY* play);
|
||||
extern f32 check_percent_abs(f32 x, f32 min, f32 max, f32 scale, int shift_by_min);
|
||||
extern f32 get_percent_forAccelBrake(const f32 now, const f32 start, const f32 end, const f32 accelerateDist,
|
||||
const f32 brakeDist);
|
||||
extern f32 get_percent_forAccelBrake(f32 now, f32 start, f32 end, f32 accelerateDist, f32 brakeDist);
|
||||
extern void Game_play_Projection_Trans(GAME_PLAY* const play, xyz_t* world_pos, xyz_t* screen_pos);
|
||||
|
||||
extern f32 get_percent(const int max, const int min, const int x);
|
||||
|
||||
Reference in New Issue
Block a user