Implement & link ac_shop_indoor

This commit is contained in:
Cuyler36
2024-09-02 01:39:06 -04:00
parent 263bf3af95
commit 8a8d9740a7
6 changed files with 554 additions and 20 deletions
+527
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#include "ac_shop_indoor.h"
#include "m_common_data.h"
#include "m_malloc.h"
#include "m_rcp.h"
#include "sys_matrix.h"
enum {
aSI_SHOP_TYPE_ZAKKA,
aSI_SHOP_TYPE_CONVENI,
aSI_SHOP_TYPE_SUPER,
aSI_SHOP_TYPE_DEPART_1F,
aSI_SHOP_TYPE_DEPART_2F,
aSI_SHOP_TYPE_NUM
};
enum {
aSI_SE_MODE_NORMAL,
aSI_SE_MODE_SILENT,
aSI_SE_MODE_NUM
};
static int aSI_se_mode = aSI_SE_MODE_NORMAL;
typedef struct shop_indoor_disp_s {
Gfx* wall_gfx;
Gfx* wall_xlu_gfx;
Gfx* floor_gfx;
Gfx* floor_xlu_gfx;
Gfx* fukubiki_gfx;
Gfx* fukubiki_xlu_gfx;
} aSI_disp_data_c;
extern Gfx rom_shop1w_model[];
extern Gfx rom_shop1w_modelT[];
extern Gfx rom_shop1f_model[];
extern Gfx rom_shop1f_modelT[];
extern Gfx rom_shop1_fuku_model[];
extern Gfx rom_shop1_fuku_modelT[];
extern Gfx rom_shop2w_model[];
extern Gfx rom_shop2w_modelT[];
extern Gfx rom_shop2f_model[];
extern Gfx rom_shop2f_modelT[];
extern Gfx rom_shop2_fuku_model[];
extern Gfx rom_shop2_fuku_modelT[];
extern Gfx rom_shop3w_model[];
extern Gfx rom_shop3w_modelT[];
extern Gfx rom_shop3f_model[];
extern Gfx rom_shop3f_modelT[];
extern Gfx rom_shop3_fuku_model[];
extern Gfx rom_shop3_fuku_modelT[];
extern Gfx rom_shop4_fuku_model[];
extern Gfx rom_shop4_fuku_modelT[];
extern Gfx rom_shop4_2w_model[];
extern Gfx rom_shop4_2w_modelT[];
extern Gfx rom_shop4_2f_model[];
extern Gfx rom_shop4_2f_modelT[];
static aSI_disp_data_c aSI_disp_data_table[] = {
{
rom_shop1w_model,
rom_shop1w_modelT,
rom_shop1f_model,
rom_shop1f_modelT,
rom_shop1_fuku_model,
rom_shop1_fuku_modelT,
},
{
rom_shop2w_model,
rom_shop2w_modelT,
rom_shop2f_model,
rom_shop2f_modelT,
rom_shop2_fuku_model,
rom_shop2_fuku_modelT,
},
{
rom_shop3w_model,
rom_shop3w_modelT,
rom_shop3f_model,
rom_shop3f_modelT,
rom_shop3_fuku_model,
rom_shop3_fuku_modelT,
},
{
rom_shop1w_model,
rom_shop1w_modelT,
rom_shop1f_model,
rom_shop1f_modelT,
rom_shop4_fuku_model,
rom_shop4_fuku_modelT,
},
{
rom_shop4_2w_model,
rom_shop4_2w_modelT,
rom_shop4_2f_model,
rom_shop4_2f_modelT,
rom_shop1_fuku_model,
rom_shop1_fuku_modelT,
},
};
static s16 aSI_wall_default_table[] = {
(u8)ITM_WALL67, (u8)ITM_WALL68, (u8)ITM_WALL69, (u8)ITM_WALL68, (u8)ITM_WALL70,
};
static s16 aSI_floor_default_table[] = {
(u8)ITM_CARPET67, (u8)ITM_CARPET68, (u8)ITM_CARPET69, (u8)ITM_CARPET70, (u8)ITM_CARPET70,
};
static void Shop_Indoor_Actor_ct(ACTOR* actorx, GAME* game);
static void Shop_Indoor_Actor_dt(ACTOR* actorx, GAME* game);
static void Shop_Indoor_Actor_move(ACTOR* actorx, GAME* game);
static void Shop_Indoor_Actor_draw(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Shop_Indoor_Profile = {
mAc_PROFILE_SHOP_INDOOR,
ACTOR_PART_FG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_KEEP,
sizeof(SHOP_INDOOR_ACTOR),
&Shop_Indoor_Actor_ct,
&Shop_Indoor_Actor_dt,
&Shop_Indoor_Actor_move,
&Shop_Indoor_Actor_draw,
NULL,
};
// clang-format on
static int aSI_GetShopIndoorBank(ACTOR* actorx, GAME* game) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
u8** floor_data_pp = shop_indoor->floor_data_p;
u8** wall_data_pp = shop_indoor->wall_data_p;
int i;
for (i = 0; i < 2; i++) {
wall_data_pp[i] = zelda_malloc_align(aMI_WALL_BANK_SIZE, 32);
}
for (i = 0; i < 2; i++) {
floor_data_pp[i] = zelda_malloc_align(aMI_FLOOR_BANK_SIZE, 32);
}
}
static void aSI_CopyFloorTexture(ACTOR* actorx, s16 floor_idx, s16 bank_idx) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
u8** floor_data_pp = shop_indoor->floor_data_p;
if (bank_idx == 2) {
int i;
for (i = 0; i < 2; i++) {
u8* floor_data_p = floor_data_pp[i];
if (floor_data_p != NULL) {
mRmTp_CopyFloorData(floor_data_p, floor_idx);
}
}
} else {
u8* floor_data_p = floor_data_pp[bank_idx];
if (floor_data_p != NULL) {
mRmTp_CopyFloorData(floor_data_p, floor_idx);
}
}
}
static void aSI_CopyWallTexture(ACTOR* actorx, s16 wall_idx, s16 bank_idx) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
u8** wall_data_pp = shop_indoor->wall_data_p;
if (bank_idx == 2) {
int i;
for (i = 0; i < 2; i++) {
u8* wall_data_p = wall_data_pp[i];
if (wall_data_p != NULL) {
mRmTp_CopyWallData(wall_data_p, wall_idx);
}
}
} else {
u8* wall_data_p = wall_data_pp[bank_idx];
if (wall_data_p != NULL) {
mRmTp_CopyWallData(wall_data_p, wall_idx);
}
}
}
static void aSI_ShopIndoorCopy(ACTOR* actorx, GAME* game) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
aSI_CopyWallTexture(actorx, (s16)aSI_wall_default_table[shop_indoor->shop_idx], 2);
aSI_CopyFloorTexture(actorx, (s16)aSI_floor_default_table[shop_indoor->shop_idx], 2);
}
static int aSI_ChangeWall(mActor_name_t item);
static int aSI_ChangeCarpet(mActor_name_t item);
static void aSI_IndoorDmaAgain(void);
static void aSI_Change2Default(void);
static void aSI_SetClipProc(ACTOR* actorx, int clear) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
if (clear == TRUE) {
Common_Get(clip).shop_indoor_clip = NULL;
} else {
aSI_Clip_c* clip_p = &shop_indoor->clip;
Common_Get(clip).shop_indoor_clip = clip_p;
clip_p->shop_indoor_actor = actorx;
clip_p->change_wall_proc = &aSI_ChangeWall;
clip_p->change_carpet_proc = &aSI_ChangeCarpet;
clip_p->indoor_dma_again_proc = &aSI_IndoorDmaAgain;
clip_p->change2default_proc = &aSI_Change2Default;
}
}
static void Shop_Indoor_Actor_ct(ACTOR* actorx, GAME* game) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
int i;
int scene_no = Save_Get(scene_no);
static int scene_no_table[] = { SCENE_SHOP0, SCENE_CONVENI, SCENE_SUPER, SCENE_DEPART, SCENE_DEPART_2 };
for (i = 0; i < aSI_SHOP_TYPE_NUM; i++) {
if (scene_no == scene_no_table[i]) {
actorx->actor_specific = i;
shop_indoor->shop_idx = i;
}
}
if (Common_Get(tanuki_shop_status) == mSP_TANUKI_SHOP_STATUS_FUKUBIKI &&
actorx->actor_specific != aSI_SHOP_TYPE_DEPART_2F) {
shop_indoor->fukubiki_active = TRUE;
}
shop_indoor->floor_idx = aSI_floor_default_table[shop_indoor->shop_idx];
shop_indoor->wall_idx = aSI_wall_default_table[shop_indoor->shop_idx];
shop_indoor->floor_data_idx = 0;
/* @BUG - floor_data_idx is set again instead of wall_data_idx */
#ifndef BUGFIXES
shop_indoor->floor_data_idx = 0;
#else
shop_indoor->wall_data_idx = 0;
#endif
shop_indoor->_17C = 0;
shop_indoor->floor_data_p[0] = NULL;
shop_indoor->floor_data_p[1] = NULL;
shop_indoor->wall_data_p[0] = NULL;
shop_indoor->wall_data_p[1] = NULL;
aSI_GetShopIndoorBank(actorx, game);
aSI_ShopIndoorCopy(actorx, game);
aSI_SetClipProc(actorx, FALSE);
}
static void Shop_Indoor_Actor_dt(ACTOR* actorx, GAME* game) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
int i;
aSI_SetClipProc(actorx, TRUE);
for (i = 0; i < 2; i++) {
if (shop_indoor->floor_data_p[i] != NULL) {
zelda_free(shop_indoor->floor_data_p[i]);
}
if (shop_indoor->wall_data_p[i] != NULL) {
zelda_free(shop_indoor->wall_data_p[i]);
}
}
}
static void aSI_DrawShopFloor(ACTOR* actorx, GAME* game) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
int data_idx = shop_indoor->floor_data_idx;
int shop_level = actorx->actor_specific;
u16* pal;
u8* tex0;
u8* tex1;
u8* tex2;
u8* tex3;
GAME_PLAY* play = (GAME_PLAY*)game;
pal = (u16*)shop_indoor->floor_data_p[data_idx];
tex0 = (u8*)(shop_indoor->floor_data_p[data_idx] + aMI_PAL_SIZE);
tex1 = (u8*)(shop_indoor->floor_data_p[data_idx] + aMI_PAL_SIZE + aMI_TEX_SIZE);
tex2 = (u8*)(shop_indoor->floor_data_p[data_idx] + aMI_PAL_SIZE + aMI_TEX_SIZE * 2);
tex3 = (u8*)(shop_indoor->floor_data_p[data_idx] + aMI_PAL_SIZE + aMI_TEX_SIZE * 3);
_texture_z_light_fog_prim_xlu(game->graph);
_texture_z_light_fog_prim(game->graph);
Global_kankyo_set_room_prim(play);
if (shop_indoor->floor_data_p[data_idx] != NULL) {
if (aSI_disp_data_table[shop_level].floor_gfx != NULL) {
OPEN_DISP(game->graph);
/* Load floor palette & textures */
gSPSegment(NEXT_POLY_OPA_DISP, ANIME_1_TXT_SEG, tex0);
gSPSegment(NEXT_POLY_OPA_DISP, ANIME_2_TXT_SEG, tex1);
gSPSegment(NEXT_POLY_OPA_DISP, ANIME_3_TXT_SEG, tex2);
gSPSegment(NEXT_POLY_OPA_DISP, ANIME_4_TXT_SEG, tex3);
gSPSegment(NEXT_POLY_OPA_DISP, ANIME_5_TXT_SEG, pal);
Matrix_translate(0.0f, 0.0f, 0.0f, 0);
Matrix_scale(0.0625f, 0.0625f, 0.0625f, 1);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NEXT_POLY_OPA_DISP, aSI_disp_data_table[shop_level].floor_gfx);
CLOSE_DISP(game->graph);
}
if (aSI_disp_data_table[shop_level].floor_xlu_gfx != NULL) {
OPEN_DISP(game->graph);
/* Load floor palette & textures */
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, tex0);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_2_TXT_SEG, tex1);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_3_TXT_SEG, tex2);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_4_TXT_SEG, tex3);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_5_TXT_SEG, pal);
Matrix_translate(0.0f, 0.0f, 0.0f, 0);
Matrix_scale(0.0625f, 0.0625f, 0.0625f, 1);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NEXT_POLY_XLU_DISP, aSI_disp_data_table[shop_level].floor_xlu_gfx);
CLOSE_DISP(game->graph);
}
}
}
static void aSI_DrawShopFukubiki(ACTOR* actorx, GAME* game) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
int shop_level = shop_indoor->shop_idx;
GAME_PLAY* play = (GAME_PLAY*)game;
if (aSI_disp_data_table[shop_level].fukubiki_gfx != NULL) {
_texture_z_light_fog_prim(game->graph);
if (shop_level == aSI_SHOP_TYPE_CONVENI) {
xyz_t mirror_pos = { 10.0f, 10.0f, 10.0f };
Setpos_HiliteReflect_init(&mirror_pos, play);
}
OPEN_DISP(game->graph);
Matrix_translate(0.0f, 0.0f, 0.0f, 0);
Matrix_scale(0.0625f, 0.0625f, 0.0625f, 1);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
Global_kankyo_set_room_prim(play);
gSPDisplayList(NEXT_POLY_OPA_DISP, aSI_disp_data_table[shop_level].fukubiki_gfx);
CLOSE_DISP(game->graph);
}
if (aSI_disp_data_table[shop_level].fukubiki_xlu_gfx != NULL) {
_texture_z_light_fog_prim_xlu(game->graph);
OPEN_DISP(game->graph);
Matrix_translate(0.0f, 0.0f, 0.0f, 0);
Matrix_scale(0.0625f, 0.0625f, 0.0625f, 1);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NEXT_POLY_XLU_DISP, aSI_disp_data_table[shop_level].fukubiki_xlu_gfx);
CLOSE_DISP(game->graph);
}
}
static void aSI_DrawShopWall(ACTOR* actorx, GAME* game) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
int data_idx = shop_indoor->wall_data_idx;
u16* pal = (u16*)shop_indoor->wall_data_p[data_idx];
u8* tex0 = (u8*)(shop_indoor->wall_data_p[data_idx] + aMI_PAL_SIZE);
u8* tex1 = (u8*)(shop_indoor->wall_data_p[data_idx] + aMI_PAL_SIZE + aMI_TEX_SIZE);
int shop_level = actorx->actor_specific;
if (aSI_disp_data_table[shop_level].wall_gfx != NULL) {
GAME_PLAY* play = (GAME_PLAY*)game;
OPEN_DISP(game->graph);
_texture_z_light_fog_prim(game->graph);
if (shop_level == aSI_SHOP_TYPE_CONVENI) {
xyz_t mirror_pos = { 10.0f, 10.0f, 10.0f };
Setpos_HiliteReflect_init(&mirror_pos, play);
}
/* Load floor palette & textures */
gSPSegment(NEXT_POLY_OPA_DISP, ANIME_1_TXT_SEG, tex0);
gSPSegment(NEXT_POLY_OPA_DISP, ANIME_2_TXT_SEG, tex1);
gSPSegment(NEXT_POLY_OPA_DISP, ANIME_3_TXT_SEG, pal);
Matrix_translate(0.0f, 0.0f, 0.0f, 0);
Matrix_scale(0.0625f, 0.0625f, 0.0625f, 1);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
Global_kankyo_set_room_prim(play);
gSPDisplayList(NEXT_POLY_OPA_DISP, aSI_disp_data_table[shop_level].wall_gfx);
CLOSE_DISP(game->graph);
}
if (aSI_disp_data_table[shop_level].wall_xlu_gfx != NULL) {
GAME_PLAY* play = (GAME_PLAY*)game;
OPEN_DISP(game->graph);
_texture_z_light_fog_prim_xlu(game->graph);
/* Load floor palette & textures */
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_1_TXT_SEG, tex0);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_2_TXT_SEG, tex1);
gSPSegment(NEXT_POLY_XLU_DISP, ANIME_3_TXT_SEG, pal);
Matrix_translate(0.0f, 0.0f, 0.0f, 0);
Matrix_scale(0.0625f, 0.0625f, 0.0625f, 1);
gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
Global_kankyo_set_room_prim(play);
gSPDisplayList(NEXT_POLY_XLU_DISP, aSI_disp_data_table[shop_level].wall_xlu_gfx);
CLOSE_DISP(game->graph);
}
}
static void aSI_DrawShopIndoor(ACTOR* actorx, GAME* game) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
if (shop_indoor->fukubiki_active == TRUE) {
aSI_DrawShopFukubiki(actorx, game);
} else {
aSI_DrawShopWall(actorx, game);
aSI_DrawShopFloor(actorx, game);
}
}
static void Shop_Indoor_Actor_draw(ACTOR* actorx, GAME* game) {
aSI_DrawShopIndoor(actorx, game);
}
static void Shop_Indoor_Actor_move(ACTOR* actorx, GAME* game) {
// nothing
}
static int aSI_ChangeCarpet(mActor_name_t item) {
if (Common_Get(clip).shop_indoor_clip != NULL) {
ACTOR* actorx = Common_Get(clip).shop_indoor_clip->shop_indoor_actor;
if (actorx != NULL && ITEM_IS_CARPET(item)) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
int floor_data_idx = shop_indoor->floor_data_idx;
shop_indoor->floor_idx = (mActor_name_t)item - ITM_CARPET_START;
shop_indoor->floor_data_idx = (floor_data_idx ^ 1) & 1;
aSI_CopyFloorTexture(actorx, shop_indoor->floor_idx, shop_indoor->floor_data_idx);
if (aSI_se_mode == aSI_SE_MODE_NORMAL) {
sAdo_SysTrgStart(NA_SE_11B);
}
return TRUE;
}
}
return FALSE;
}
static int aSI_ChangeWall(mActor_name_t item) {
if (Common_Get(clip).shop_indoor_clip != NULL) {
ACTOR* actorx = Common_Get(clip).shop_indoor_clip->shop_indoor_actor;
if (actorx != NULL && ITEM_IS_WALL(item)) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
int wall_data_idx = shop_indoor->wall_data_idx;
shop_indoor->wall_idx = (mActor_name_t)item - ITM_WALL_START;
shop_indoor->wall_data_idx = (wall_data_idx ^ 1) & 1;
aSI_CopyWallTexture(actorx, shop_indoor->wall_idx, shop_indoor->wall_data_idx);
sAdo_SysTrgStart(NA_SE_11B);
return TRUE;
}
}
return FALSE;
}
static void aSI_Change2Default(void) {
ACTOR* actorx = Common_Get(clip).shop_indoor_clip->shop_indoor_actor;
if (actorx != NULL) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
s16 shop_level = shop_indoor->shop_idx;
aSI_se_mode = aSI_SE_MODE_SILENT;
aSI_ChangeWall(ITM_WALL_START + (mActor_name_t)aSI_wall_default_table[shop_level]);
aSI_ChangeCarpet(ITM_CARPET_START + (mActor_name_t)aSI_floor_default_table[shop_level]);
aSI_se_mode = aSI_SE_MODE_NORMAL;
}
}
static void aSI_IndoorDmaAgain(void) {
if (Common_Get(clip).shop_indoor_clip != NULL) {
ACTOR* actorx = Common_Get(clip).shop_indoor_clip->shop_indoor_actor;
if (actorx != NULL) {
SHOP_INDOOR_ACTOR* shop_indoor = (SHOP_INDOOR_ACTOR*)actorx;
aSI_CopyWallTexture(actorx, shop_indoor->wall_idx, 2);
aSI_CopyFloorTexture(actorx, shop_indoor->floor_idx, 2);
}
}
}