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Implement & link ac_ins_semi
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@@ -2731,6 +2731,11 @@ extern int mPlib_Check_HitAxe(xyz_t* pos_p) {
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return GET_PLAYER_ACTOR_NOW()->Check_HitAxe_proc(GET_PLAYER_ACTOR_NOW_ACTOR(), pos_p);
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}
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/**
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* @brief Checks if the player hit something with their axe in the same block
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* @param pos_p Position to check
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* @return TRUE if the player hit something with their axe in the same block, FALSE otherwise
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*/
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extern int mPlib_Check_VibUnit_OneFrame(const xyz_t* pos_p) {
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return GET_PLAYER_ACTOR_NOW()->Check_VibUnit_OneFrame_proc(GET_PLAYER_ACTOR_NOW_ACTOR(), pos_p);
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}
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