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https://github.com/ACreTeam/ac-decomp
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link ac_ins_chou
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@@ -0,0 +1,17 @@
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#ifndef AC_INS_CHOU_H
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#define AC_INS_CHOU_H
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#include "types.h"
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#include "ac_insect_h.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void aICH_actor_init(ACTOR* actor, GAME* game);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -74,6 +74,7 @@ extern void mPlib_change_player_cloth(GAME* game, int idx);
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extern u32 mPlib_Get_item_net_catch_label(void);
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extern int mPlib_Check_stung_mosquito(ACTOR* actorx);
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extern int mPlib_request_main_stung_mosquito_type1(ACTOR* actorx);
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extern int mPlib_Check_HitAxe(xyz_t* axe_pos);
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extern int mPlib_Check_StopNet(xyz_t* net_pos);
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extern int mPlib_Check_DigScoop(xyz_t* scoop_pos);
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extern int mPlib_Check_tree_shaken(const xyz_t* pos);
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