Implement & link ac_gyo_release

This commit is contained in:
Cuyler36
2024-11-03 07:29:19 -05:00
parent f01b472fc5
commit 938310c423
8 changed files with 761 additions and 404 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ struct gyo_release_actor_s {
/* 0x000 */ ACTOR actor_class;
/* 0x174 */ ACTOR* gyoei_actor_p;
/* 0x178 */ int gyo_type;
/* 0x17C */ int size_type;
/* 0x17C */ s16 size_type;
/* 0x180 */ int anime_frame;
/* 0x184 */ int segment;
/* 0x188 */ int _188;
+1
View File
@@ -195,6 +195,7 @@ typedef enum audio_sound_effects {
NA_SE_435 = 0x435,
NA_SE_436 = 0x436,
NA_SE_437 = 0x437,
NA_SE_KARABURI = 0x43A,
+1 -1
View File
@@ -28,7 +28,7 @@ void mAc_ActorShadowDraw(ACTOR *, GAME_PLAY *, int, xyz_t, f32);
void mActorShadow_SetForceShadowPos(ACTOR *, xyz_t *);
void mActorShadow_UnSetForceShadowPos(ACTOR *);
void mAc_NormalActorShadow(ACTOR *, GAME_PLAY *, f32);
void mAc_UnagiActorShadow(ACTOR *, GAME_PLAY *, xyz_t);
void mAc_UnagiActorShadow(ACTOR *, GAME *, xyz_t);
void mAc_ActorShadowCircle(ACTOR *, LightsN *, GAME_PLAY *);
void mAc_ActorShadowEllipse(ACTOR *, LightsN *, GAME_PLAY *);