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https://github.com/ACreTeam/ac-decomp
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Implement & link ac_gyo_release
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@@ -15,7 +15,7 @@ struct gyo_release_actor_s {
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/* 0x000 */ ACTOR actor_class;
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/* 0x174 */ ACTOR* gyoei_actor_p;
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/* 0x178 */ int gyo_type;
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/* 0x17C */ int size_type;
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/* 0x17C */ s16 size_type;
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/* 0x180 */ int anime_frame;
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/* 0x184 */ int segment;
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/* 0x188 */ int _188;
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@@ -195,6 +195,7 @@ typedef enum audio_sound_effects {
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NA_SE_435 = 0x435,
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NA_SE_436 = 0x436,
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NA_SE_437 = 0x437,
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NA_SE_KARABURI = 0x43A,
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@@ -28,7 +28,7 @@ void mAc_ActorShadowDraw(ACTOR *, GAME_PLAY *, int, xyz_t, f32);
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void mActorShadow_SetForceShadowPos(ACTOR *, xyz_t *);
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void mActorShadow_UnSetForceShadowPos(ACTOR *);
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void mAc_NormalActorShadow(ACTOR *, GAME_PLAY *, f32);
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void mAc_UnagiActorShadow(ACTOR *, GAME_PLAY *, xyz_t);
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void mAc_UnagiActorShadow(ACTOR *, GAME *, xyz_t);
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void mAc_ActorShadowCircle(ACTOR *, LightsN *, GAME_PLAY *);
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void mAc_ActorShadowEllipse(ACTOR *, LightsN *, GAME_PLAY *);
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