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https://github.com/ACreTeam/ac-decomp
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Cleanup ac_ev_majin
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@@ -9,11 +9,15 @@
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extern "C" {
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#endif
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typedef struct actor_ev_majin_actor_s{
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typedef struct ev_majin_actor_s EV_MAJIN_ACTOR;
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typedef void (*aEMJ_PROC)(EV_MAJIN_ACTOR* majin, GAME_PLAY* play);
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struct ev_majin_actor_s {
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NPC_ACTOR npc_class;
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int unk994;
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aNPC_SUB_PROC think_proc;
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}EV_NPCMAJIN_ACTOR;
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int action;
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aEMJ_PROC act_proc;
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};
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extern ACTOR_PROFILE Ev_Majin_Profile;
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@@ -22,4 +26,3 @@ extern ACTOR_PROFILE Ev_Majin_Profile;
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#endif
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#endif
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@@ -954,11 +954,6 @@ struct npc_actor_s {
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int _990;
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};
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typedef struct npc_destruct_table_proc {
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aNPC_SUB_PROC unk0;
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aNPC_SUB_PROC unk4;
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} NPC_DT_PROCS;
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typedef struct {
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aNPC_se_data_c* lfoot_data;
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aNPC_se_data_c* rfoot_data;
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