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https://github.com/ACreTeam/ac-decomp
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link ac_weather
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@@ -14,4 +14,6 @@ extern aWeather_Profile_c iam_weather_fine;
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#ifdef __cplusplus
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}
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#endif
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#endif
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#endif
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@@ -14,4 +14,6 @@ extern aWeather_Profile_c iam_weather_leaf;
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -14,4 +14,6 @@ extern aWeather_Profile_c iam_weather_rain;
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -14,4 +14,6 @@ extern aWeather_Profile_c iam_weather_sakura;
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -14,4 +14,6 @@ extern aWeather_Profile_c iam_weather_snow;
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -30,11 +30,16 @@ enum {
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typedef void (*eEC_NAME2EFFECTMAKE_PROC)(int, xyz_t, int, short, GAME*, u16, s16, s16);
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typedef void (*eEC_REGISTEFFECTLIGHT_PROC)(f32*, s16,s16,s16);
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typedef int (*eEC_EFFECTLIGHTSTATUS_PROC)(rgba_t*, int*); // returns eEC_LIGHT_COLOR_*
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typedef struct effect_control_clip_s {
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/* 0x00 */ eEC_NAME2EFFECTMAKE_PROC effect_make_proc;
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/* 0x04 */ u8 _04[0x3C - 0x04];
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/* 0x04 */ u8 _04[0x30 - 0x04];
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/* 0x30 */ eEC_REGISTEFFECTLIGHT_PROC regist_effect_light;
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/* 0x34 */ void* _34;
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/* 0x38 */ void* _38;
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/* 0x3C */ eEC_EFFECTLIGHTSTATUS_PROC effect_light_status;
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/* 0x40 */ void* _40;
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/* 0x44 */ void* _44;
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