From 9b4eaecb670c98e5529fd1a5290d95dd185404b4 Mon Sep 17 00:00:00 2001 From: Prakxo Date: Wed, 11 Sep 2024 00:34:51 +0200 Subject: [PATCH] match m_player_main_putaway_net --- src/m_player_main_putaway_net.c_inc | 107 ++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) diff --git a/src/m_player_main_putaway_net.c_inc b/src/m_player_main_putaway_net.c_inc index e69de29b..c56576ed 100644 --- a/src/m_player_main_putaway_net.c_inc +++ b/src/m_player_main_putaway_net.c_inc @@ -0,0 +1,107 @@ +static int Player_actor_request_main_putaway_net(GAME* game, int exchange_flag, int priority) { + if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTAWAY_NET, priority)) { + PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game); + + player->requested_main_index_data.putaway_net.exchange_flag = exchange_flag; + + Player_actor_request_main_index(game, mPlayer_INDEX_PUTAWAY_NET, priority); + + return TRUE; + } + + return FALSE; +} + +static void Player_actor_setup_main_Putaway_net(ACTOR* actor, GAME* game) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + int kind = Player_actor_Get_ItemKind_from_submenu(); + mPlayer_main_putaway_net_c* main_putaway = &player->main_data.putaway_net; + mPlayer_request_putaway_net_c* req_putaway = &player->requested_main_index_data.putaway_net; + + main_putaway->exchange_flag = req_putaway->exchange_flag; + + Player_actor_SetupItem_Base2(actor, kind, mPlayer_ANIM_LTURN1, mPlayer_INDEX_WALK, -5.0f, -1.0f, 0); + Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_PUTAWAY_M1, mPlayer_ANIM_PUTAWAY_M1, 1.0f, 1.0f, 0.5f, + -5.0f, 0, 0); + Player_actor_setup_main_Base(actor, game); + + Player_actor_sound_GASAGOSO(actor); +} + +static void Player_actor_Movement_Putaway_net(ACTOR* actor) { + Player_actor_Movement_Base_Braking_common(actor, 0.32625f); +} + +static int Player_actor_CulcAnimation_Putaway_net(ACTOR* actor, f32* frame_calc) { + return Player_actor_CulcAnimation_Base2(actor, frame_calc); +} + +static void Player_actor_CorrectSomething_Putaway_net(ACTOR* actor, GAME* game) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + u32 label = player->item_net_catch_label; + + if (label != 0) { + cKF_FrameControl_c* fc = &player->keyframe0.frame_control; + + if (Player_actor_Check_AnimationFrame(fc, 17.0f)) { + if (player->item_net_catch_type == 0) { + Common_Get(clip).insect_clip->dt_proc((ACTOR*)label, game); + } + } else if (fc->current_frame < 17.0f) { + if (player->item_net_catch_type == 0) { + ((ACTOR*)label)->scale.x *= 0.89125f; + ((ACTOR*)label)->scale.y *= 0.89125f; + ((ACTOR*)label)->scale.z *= 0.89125f; + } + Player_actor_CorrectSomething_net(actor, &player->left_hand_pos); + } + } +} + +static void Player_actor_SearchAnimation_Putaway_net(ACTOR* actor, GAME* game, f32 frame) { + if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) { + Player_actor_CorrectSomething_Putaway_net(actor, game); + } +} + +static void Player_actor_ObjCheck_Putaway_net(ACTOR* actor, GAME* game) { + Player_actor_Excute_Corect_forStand(actor, game); +} + +static void Player_actor_BGcheck_Putaway_net(ACTOR* actor) { Player_actor_BGcheck_common_type1(actor); } + +static void Player_actor_request_proc_index_fromPutaway_net(ACTOR* actor, GAME* game, int end_flag) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + GAME_PLAY* play = (GAME_PLAY*)game; + mPlayer_main_putaway_net_c* main_putaway = &player->main_data.putaway_net; + + if (end_flag) { + if (main_putaway->exchange_flag) { + if (player->item_net_catch_type == 0) { + mSM_open_submenu_new2( + &play->submenu, mSM_OVL_INVENTORY, mSM_IV_OPEN_EXCHANGE, + (mActor_name_t)(((aINS_INSECT_ACTOR*)player->item_net_catch_label)->type + ITM_INSECT_START), NULL, + actor->shape_info.rotation.y); + } + } else { + Player_actor_SettleRequestMainIndexPriority(actor); + Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1); + } + } +} + +static void Player_actor_main_Putaway_net(ACTOR* actor, GAME* game) { + int end_flag; + f32 frame_calc; + + Player_actor_Movement_Putaway_net(actor); + Player_actor_Reinput_force_position_angle(actor, game); + end_flag = Player_actor_CulcAnimation_Putaway_net(actor, &frame_calc); + Player_actor_SearchAnimation_Putaway_net(actor, game, frame_calc); + Player_actor_recover_lean_angle(actor); + Player_actor_set_eye_pattern_normal(actor); + Player_actor_ObjCheck_Putaway_net(actor, game); + Player_actor_BGcheck_Putaway_net(actor); + Player_actor_Item_main(actor, game); + Player_actor_request_proc_index_fromPutaway_net(actor, game, end_flag); +}