ac_ball link

This commit is contained in:
Prakxo
2024-01-09 18:38:12 +01:00
parent f279c6c962
commit a0e63ba650
14 changed files with 967 additions and 156 deletions
+4 -4
View File
@@ -24,15 +24,15 @@ static ClObjPipeData_c Ac_Sample_OcInfoData_forStand = {
static void Ac_Sample_ct_forCorect(ACTOR* actor, GAME* game) {
GAME_PLAY* play = (GAME_PLAY*)game;
SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
ClObjPipe_ct(play, &sample->stand);
ClObjPipe_set5(play, &sample->stand, (ACTOR*)actor, &Ac_Sample_OcInfoData_forStand);
ClObjPipe_ct(game, &sample->stand);
ClObjPipe_set5(game, &sample->stand, (ACTOR*)actor, &Ac_Sample_OcInfoData_forStand);
}
static void Ac_Sample_Excute_Corect(SAMPLE_ACTOR* actor, GAME_PLAY* play) {
ClObjPipe_c* stand = &actor->stand;
CollisionCheck_Uty_ActorWorldPosSetPipeC((ACTOR*)actor, stand);
CollisionCheck_setOC(play, &play->collision_check, (ClObj_c*)stand);
CollisionCheck_setOC(&play->game, &play->collision_check, (ClObj_c*)stand);
}
static void Ac_Sample_Actor_dt(ACTOR* actor, GAME* game) {
@@ -43,7 +43,7 @@ static void Ac_Sample_Actor_dt(ACTOR* actor, GAME* game) {
}
cKF_SkeletonInfo_R_dt(keyframe);
ClObjPipe_dt((GAME_PLAY*)game, &sample->stand);
ClObjPipe_dt(game, &sample->stand);
}
static void Ac_Sample_Animation_Base(SAMPLE_ACTOR* actor) {