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https://github.com/ACreTeam/ac-decomp
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+4
-4
@@ -24,15 +24,15 @@ static ClObjPipeData_c Ac_Sample_OcInfoData_forStand = {
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static void Ac_Sample_ct_forCorect(ACTOR* actor, GAME* game) {
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GAME_PLAY* play = (GAME_PLAY*)game;
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SAMPLE_ACTOR* sample = (SAMPLE_ACTOR*)actor;
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ClObjPipe_ct(play, &sample->stand);
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ClObjPipe_set5(play, &sample->stand, (ACTOR*)actor, &Ac_Sample_OcInfoData_forStand);
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ClObjPipe_ct(game, &sample->stand);
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ClObjPipe_set5(game, &sample->stand, (ACTOR*)actor, &Ac_Sample_OcInfoData_forStand);
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}
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static void Ac_Sample_Excute_Corect(SAMPLE_ACTOR* actor, GAME_PLAY* play) {
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ClObjPipe_c* stand = &actor->stand;
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CollisionCheck_Uty_ActorWorldPosSetPipeC((ACTOR*)actor, stand);
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CollisionCheck_setOC(play, &play->collision_check, (ClObj_c*)stand);
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CollisionCheck_setOC(&play->game, &play->collision_check, (ClObj_c*)stand);
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}
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static void Ac_Sample_Actor_dt(ACTOR* actor, GAME* game) {
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@@ -43,7 +43,7 @@ static void Ac_Sample_Actor_dt(ACTOR* actor, GAME* game) {
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}
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cKF_SkeletonInfo_R_dt(keyframe);
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ClObjPipe_dt((GAME_PLAY*)game, &sample->stand);
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ClObjPipe_dt(game, &sample->stand);
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}
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static void Ac_Sample_Animation_Base(SAMPLE_ACTOR* actor) {
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