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https://github.com/ACreTeam/ac-decomp
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Implement & link m_island.c, link m_land.c
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@@ -1648,6 +1648,27 @@ extern mActor_name_t mNT_FishIdx2FishItemNo(int idx);
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#define NPC_TYBALT 0xE0B6
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#define NPC_LOBO 0xE0B9
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#define NPC_BIFF 0xE0C2
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#define NPC_MAELLE (NPC_START + 216)
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#define NPC_OHARE (NPC_START + 217)
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#define NPC_BLISS (NPC_START + 218)
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#define NPC_DRIFT (NPC_START + 219)
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#define NPC_BUD (NPC_START + 220)
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#define NPC_BOOMER (NPC_START + 221)
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#define NPC_ELINA (NPC_START + 222)
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#define NPC_FLASH (NPC_START + 223)
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#define NPC_DOBIE (NPC_START + 224)
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#define NPC_FLOSSIE (NPC_START + 225)
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#define NPC_ANNALISE (NPC_START + 226)
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#define NPC_PLUCKY (NPC_START + 227)
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#define NPC_FAITH (NPC_START + 228)
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#define NPC_YODEL (NPC_START + 229)
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#define NPC_ROWAN (NPC_START + 230)
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#define NPC_JUNE (NPC_START + 231)
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#define NPC_CHERI (NPC_START + 232)
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#define NPC_PIGLEG (NPC_START + 233)
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#define NPC_ANKHA (NPC_START + 234)
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#define NPC_PUNCHY (NPC_START + 235)
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#define NPC_END (NPC_START + 236)
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#define DUMMY_START 0xF000
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#define DUMMY_RESERVE 0xF0EE // unsure about this, only true in DnM
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