diff --git a/src/m_player_main_putin_scoop.c_inc b/src/m_player_main_putin_scoop.c_inc index e69de29b..fb007d96 100644 --- a/src/m_player_main_putin_scoop.c_inc +++ b/src/m_player_main_putin_scoop.c_inc @@ -0,0 +1,125 @@ +static int Player_actor_request_main_putin_scoop_all(GAME* game, const xyz_t* pos, mActor_name_t item, int golden_scoop, + int priority) { + if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTIN_SCOOP, priority)) { + PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game); + + player->requested_main_index_data.putin_scoop.dig_pos = *pos; + player->requested_main_index_data.putin_scoop.item = item; + player->requested_main_index_data.putin_scoop.get_gold_scoop_flag = golden_scoop; + + Player_actor_request_main_index(game, mPlayer_INDEX_PUTIN_SCOOP, priority); + + return TRUE; + } + + return FALSE; +} + +static void Player_actor_request_main_putin_scoop_from_submenu(ACTOR* actor, GAME* game) { + mPlayer_request_main_data* data = &(mPlib_Get_change_data_from_submenu_p()->request_main_data); + + Player_actor_request_main_putin_scoop_all( + game, &data->putin_scoop_from_submenu.wpos, data->putin_scoop_from_submenu.item, + data->putin_scoop_from_submenu.got_gold_scoop, mPlayer_REQUEST_PRIORITY_31); +} + +static void Player_actor_setup_main_Putin_scoop(ACTOR* actor, GAME* game) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop; + mPlayer_request_putin_scoop_c* req_scoop = &player->requested_main_index_data.putin_scoop; + int anim_idx; + int part_table; + + main_scoop->target_pos = req_scoop->dig_pos; + main_scoop->item = req_scoop->item; + main_scoop->get_gold_scoop_flag = req_scoop->get_gold_scoop_flag; + + Player_actor_SetupItem_Base1(actor, mPlayer_ANIM_FILL_UP_I1, 5.0f, &anim_idx, &part_table); + + Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_FILL_UP_I1, mPlayer_ANIM_FILL_UP_I1, 1.0f, 1.0f, 0.5f, + -5.0f, 0, 0); + + if (Common_Get(clip).bg_item_clip) { + int ut_x; + int ut_z; + mActor_name_t item = main_scoop->item; + + mFI_Wpos2UtNum(&ut_x, &ut_z, main_scoop->target_pos); + if (item) { + Common_Get(clip).bg_item_clip->player_drop_entry_proc(game, item, ut_x, ut_z, 0); + } + } + Player_actor_setup_main_Base(actor, game); +} + +static void Player_actor_Movement_Putin_scoop(ACTOR* actor) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop; + + Player_actor_Movement_axe_common(actor, &main_scoop->target_pos); + actor->world.angle.y = actor->shape_info.rotation.y; +} + +static int Player_actor_CulcAnimation_Putin_scoop(ACTOR* actor, f32* frame_calc) { + return Player_actor_CulcAnimation_Base2(actor, frame_calc); +} + +static void Player_actor_SetEffect_Putin_scoop(ACTOR* actor, GAME* game) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop; + + Player_actor_SetEffectHit_Fill_scoop(actor, game, &main_scoop->target_pos); +} + +static void Player_actor_SearchAnimation_Putin_scoop(ACTOR* actor, GAME* game, f32 frame) { + if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) { + Player_actor_SetEffect_Putin_scoop(actor, game); + Player_actor_SetSound_Fill_scoop(actor); + Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE); + } +} + +static void Player_actor_ObjCheck_Putin_scoop(ACTOR* actor, GAME* game) { + Player_actor_ObjCheck_Fill_scoop(actor, game); +} + +static void Player_actor_BGcheck_Putin_scoop(ACTOR* actor) { + Player_actor_BGcheck_Fill_scoop(actor); +} + +static void Player_actor_lean_angle_Putin_scoop(ACTOR* actor) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop; + + Player_actor_lean_angle_scoop_common(actor, &main_scoop->target_pos, 49.0f); +} + +static void Player_actor_request_proc_index_fromPutin_scoop(ACTOR* actor, GAME* game, int end_flag) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_putin_scoop_c* main_scoop = &player->main_data.putin_scoop; + + if (!main_scoop->get_gold_scoop_flag) { + Player_actor_request_proc_index_fromFill_scoop(actor); + } else if (end_flag) { + Player_actor_SettleRequestMainIndexPriority(actor); + Player_actor_request_main_demo_get_golden_item_all(game, mPlayer_GOLDEN_ITEM_TYPE_SHOVEL, + mPlayer_REQUEST_PRIORITY_34); + } +} + +static void Player_actor_main_Putin_scoop(ACTOR* actor, GAME* game) { + f32 frame_calc; + int end_flag; + + Player_actor_Movement_Putin_scoop(actor); + Player_actor_Reinput_force_position_angle(actor, game); + end_flag = Player_actor_CulcAnimation_Putin_scoop(actor, &frame_calc); + Player_actor_SearchAnimation_Putin_scoop(actor, game, frame_calc); + Player_actor_recover_lean_angle(actor); + Player_actor_set_eye_pattern_normal(actor); + Player_actor_ObjCheck_Putin_scoop(actor, game); + Player_actor_BGcheck_Putin_scoop(actor); + Player_actor_lean_angle_Putin_scoop(actor); + Player_actor_Item_main(actor, game); + Player_actor_request_proc_index_fromPutin_scoop(actor, game, end_flag); +}