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https://github.com/ACreTeam/ac-decomp
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link ac_fallS
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+5
-2
@@ -1,13 +1,16 @@
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#ifndef AC_FALLS_H
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#define AC_FALLS_H
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#include "types.h"
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#include "m_actor.h"
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#include "ac_structure.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct actor_fall_south_s{
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STRUCTURE_ACTOR structure_class;
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}FALLS_ACTOR;
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extern ACTOR_PROFILE FallS_Profile;
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#ifdef __cplusplus
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@@ -1,13 +1,16 @@
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#ifndef AC_FALLSESW_H
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#define AC_FALLSESW_H
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#include "types.h"
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#include "m_actor.h"
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#include "ac_structure.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct actor_falls_south_east_west{
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STRUCTURE_ACTOR structure_class;
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}FALLSEW_ACTOR;
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extern ACTOR_PROFILE FallSESW_Profile;
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#ifdef __cplusplus
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+2
-2
@@ -7,9 +7,9 @@
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extern "C" {
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#endif
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typedef struct actor_tent_s{
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typedef struct TENT_ACTOR_s{
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STRUCTURE_ACTOR structure_class;
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}ACTOR_TENT;
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}TENT_ACTOR;
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extern ACTOR_PROFILE Tent_Profile;
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@@ -44,6 +44,7 @@ extern int Math3D_sphereVsPipe_cl(Math3D_sphere_c* s, Math3D_pipe_c* c, f32* in)
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extern int Math3D_pipeVsPipe_cl(Math3D_pipe_c* a, Math3D_pipe_c* b , f32* d);
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extern int Math3D_sphereCrossTriangle3_cp(Math3D_sphere_c* s, Math3D_triangle_c* tri, xyz_t* ip);
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extern int Math3D_pipeCrossTriangle_cp(Math3D_pipe_c* c,Math3D_triangle_c* tri, xyz_t* in);
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extern void Math3DVectorProduct2Vec(const xyz_t* a, xyz_t* b, xyz_t* ret);
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extern xyz_t ZeroVec;
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extern s_xyz ZeroSVec;
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