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https://github.com/ACreTeam/ac-decomp
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adding more data objects
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@@ -0,0 +1,21 @@
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#include "libforest/gbi_extensions.h"
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#include "PR/gbi.h"
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#include "evw_anime.h"
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Vtx glider_v[] = {
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#include "assets/glider_v.inc"
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};
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Gfx glider_model[] = {
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gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetCombineLERP(PRIMITIVE, 0, SHADE, 0, 0, 0, 0, 1, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
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gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
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gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
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gsSPVertex(glider_v, 11, 0),
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gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
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gsSP2Triangles(6, 7, 8, 0, 4, 9, 10, 0),
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gsSPEndDisplayList(),
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};
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