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https://github.com/ACreTeam/ac-decomp
synced 2026-06-07 19:31:23 -04:00
Implement & link ac_kamakura_indoor
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@@ -209,7 +209,7 @@ static void BG_draw_Minsect(ACTOR* actor, GAME_PLAY* play) {
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graph = play->game.graph;
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Matrix_scale(0.0625f, 0.0625f, 0.0625f, 0);
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Global_kankyo_set_room_prim(play);
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Global_kankyo_set_room_prim((GAME*)play);
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OPEN_DISP(graph);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(play->game.graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(NEXT_POLY_OPA_DISP, rom_museum4_ue_model);
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@@ -222,7 +222,7 @@ static void BG_draw_Minsect_niwa(ACTOR* actor, GAME_PLAY* play) {
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graph = play->game.graph;
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Matrix_scale(0.0625f, 0.0625f, 0.0625f, 0);
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Global_kankyo_set_room_prim(play);
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Global_kankyo_set_room_prim((GAME*)play);
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OPEN_DISP(graph);
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gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(play->game.graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(NEXT_POLY_OPA_DISP, rom_museum4_model);
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