Implement & link ac_kamakura_indoor

This commit is contained in:
Cuyler36
2024-11-05 10:34:47 -05:00
parent 5e6cd98f07
commit b23f4bd984
13 changed files with 401 additions and 27 deletions
+2 -2
View File
@@ -209,7 +209,7 @@ static void BG_draw_Minsect(ACTOR* actor, GAME_PLAY* play) {
graph = play->game.graph;
Matrix_scale(0.0625f, 0.0625f, 0.0625f, 0);
Global_kankyo_set_room_prim(play);
Global_kankyo_set_room_prim((GAME*)play);
OPEN_DISP(graph);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(play->game.graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NEXT_POLY_OPA_DISP, rom_museum4_ue_model);
@@ -222,7 +222,7 @@ static void BG_draw_Minsect_niwa(ACTOR* actor, GAME_PLAY* play) {
graph = play->game.graph;
Matrix_scale(0.0625f, 0.0625f, 0.0625f, 0);
Global_kankyo_set_room_prim(play);
Global_kankyo_set_room_prim((GAME*)play);
OPEN_DISP(graph);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(play->game.graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(NEXT_POLY_OPA_DISP, rom_museum4_model);