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https://github.com/ACreTeam/ac-decomp
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emu64: more fixes
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@@ -434,7 +434,7 @@ class emu64_print {
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void Printf(const char* fmt, ...) {
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va_list list;
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if ((this->print_flags & EMU64_PRINTF_FLAG)) {
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if ((this->print_flags & EMU64_PRINTF_ENABLED_FLAG)) {
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va_start(list, fmt);
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this->Vprintf(fmt, list);
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va_end(list);
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@@ -603,7 +603,7 @@ class emu64 : public emu64_print {
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void cullmode();
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void texture_gen(int tile);
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void texture_matrix();
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void disp_matrix(GC_Mtx mtx);
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void disp_matrix(MtxP mtx);
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const char* segchk(u32 seg);
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const char* combine_name(u32 param, u32 type);
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const char* combine_alpha(int param, int type);
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@@ -689,6 +689,7 @@ class emu64 : public emu64_print {
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void emu64_set_verbose(int verbose);
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/* N64 texture format[N64 bit size] -> dol texture format */
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static u8 nChans;
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static char* warningString[EMU64_WARNING_COUNT];
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static u32 warningTime[EMU64_WARNING_COUNT];
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static bool displayWarning;
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@@ -63,7 +63,7 @@ typedef struct texture_cache_s {
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// static tmem_t tmem_map[TMEM_ENTRIES];
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#define TEX_BUFFER_DATA_SIZE 0xC000
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#define TEX_BUFFER_BSS_SIZE 0x1000
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#define TEX_BUFFER_BSS_SIZE 0x400
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#ifdef __cplusplus
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}
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