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Implement & link initial_menu
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@@ -2,11 +2,22 @@
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#define INITIAL_MENU_H
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#include "types.h"
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#include "PR/mbi.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define INITIAL_MENU_STACK_SIZE 0x2800
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#define INITIAL_MENU_LIMIT_TIME (OSMicrosecondsToTicks(10000000ull))
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#define INITIAL_MENU_SELECT_WAIT_TIME (OSMicrosecondsToTicks(3000000ull))
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#define INITIAL_MENU_OSMESG_INIT_DONE 0x1234
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#define INITIAL_MENU_OSMESG_FADEOUT_STEP 0x8888
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#define INITIAL_MENU_OSMESG_LOAD_GAME_DONE 0x9999
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extern void make_dl_nintendo_logo(Gfx** gpp, u32 alpha);
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extern void initial_menu_init();
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extern void initial_menu_cleanup();
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