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https://github.com/ACreTeam/ac-decomp
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Implement & link ac_ev_soncho.c
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@@ -3,11 +3,26 @@
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#include "types.h"
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#include "m_actor.h"
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#include "ac_npc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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aESC_TALK_OWARI,
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aESC_TALK_SELECT,
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aESC_TALK_SECAND,
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aESC_TALK_NUM
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};
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typedef struct npc_event_soncho_s {
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NPC_ACTOR npc_class;
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u8 talk_state;
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u8 first_talk;
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} EVENT_SONCHO_ACTOR;
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extern ACTOR_PROFILE Ev_Soncho_Profile;
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#ifdef __cplusplus
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+7
-1
@@ -13,6 +13,8 @@
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extern "C" {
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#endif
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#define aNPC_SPNPC_BIT_EV_SONCHO 5
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typedef struct ac_npc_clip_s aNPC_Clip_c;
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typedef struct npc_draw_data_s {
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@@ -105,7 +107,11 @@ struct npc_actor_s {
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NpcActorInfo_c npc_info;
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u8 _194[0x718 - 0x194];
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int texture_bank_idx; // TEMP: this is part of draw struct
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u8 _71C[0x974 - 0x71C];
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u8 _71C[0x751 - 0x71C];
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u8 _751;
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u8 _752[0x8F4 - 0x752];
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int _8F4;
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u8 _8F8[0x974 - 0x8F8];
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s16 talk_base_anim_id;
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s16 _976;
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s16 melody_inst;
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