Implement & link ac_garagara

This commit is contained in:
Cuyler36
2024-11-01 23:55:56 -04:00
parent b4d55bae76
commit bb58917b7b
6 changed files with 469 additions and 4 deletions
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#include "ac_garagara.h"
#include "m_common_data.h"
#include "m_malloc.h"
#include "m_rcp.h"
#include "sys_matrix.h"
#include "libultra/libultra.h"
enum {
aGRGR_STATUS_WAIT,
aGRGR_STATUS_ROTATE,
aGRGR_STATUS_NUM
};
enum {
aGRBL_STATUS_NONE,
aGRBL_STATUS_START,
aGRBL_STATUS_KOROKORO,
aGRBL_STATUS_DELETE,
aGRBL_STATUS_NUM
};
static void Garagara_Actor_ct(ACTOR* actorx, GAME* game);
static void Garagara_Actor_dt(ACTOR* actorx, GAME* game);
static void Garagara_Actor_move_dummy(ACTOR* actorx, GAME* game);
static void Garagara_Actor_draw_dummy(ACTOR* actorx, GAME* game);
static void Garagara_Actor_move(ACTOR* actorx, GAME* game);
static void Garagara_Actor_draw(ACTOR* actorx, GAME* game);
// clang-format off
ACTOR_PROFILE Garagara_Profile = {
mAc_PROFILE_GARAGARA,
ACTOR_PART_FG,
ACTOR_STATE_NO_DRAW_WHILE_CULLED | ACTOR_STATE_NO_MOVE_WHILE_CULLED,
EMPTY_NO,
ACTOR_OBJ_BANK_KEEP,
sizeof(GARAGARA_ACTOR),
&Garagara_Actor_ct,
&Garagara_Actor_dt,
&Garagara_Actor_move_dummy,
&Garagara_Actor_draw_dummy,
NULL,
};
// clang-format on
typedef void (*aGRGR_INIT_PROC)(ACTOR*, GAME*);
typedef void (*aGRGR_MOVE_PROC)(ACTOR*, GAME*);
static void aGaragara_WaitInit(ACTOR* actorx, GAME* game);
static void aGaragara_RotateInit(ACTOR* actorx, GAME* game);
static void aGaragara_WaitMove(ACTOR* actorx, GAME* game);
static void aGaragara_RotateMove(ACTOR* actorx, GAME* game);
static aGRGR_INIT_PROC aGaragara_init_proc_table[] = { &aGaragara_WaitInit, &aGaragara_RotateInit };
static aGRGR_MOVE_PROC aGaragara_move_proc_table[] = { &aGaragara_WaitMove, &aGaragara_RotateMove };
#include "../src/actor/ac_garagara_ball.c_inc"
static void aGRGR_AnimeCt(cKF_Skeleton_R_c* skeleton, cKF_Animation_R_c* animation, cKF_SkeletonInfo_R_c* kf,
s_xyz* work, s_xyz* morph, f32 speed) {
cKF_SkeletonInfo_R_ct(kf, skeleton, animation, work, morph);
cKF_SkeletonInfo_R_init_standard_stop(kf, animation, NULL);
kf->frame_control.speed = speed;
cKF_SkeletonInfo_R_play(kf);
}
static int aGaragara_RequestStatus(ACTOR* actorx, s16 status) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
if (status >= 0 && status < aGRGR_STATUS_NUM) {
garagara->request_flag = TRUE;
garagara->request_status = status;
return TRUE;
}
garagara->status = aGRGR_STATUS_WAIT;
return FALSE;
}
static int aGaragara_GaragaraAnimeStart(int ball_type) {
if (CLIP(garagara_clip) != NULL) {
ACTOR* actorx = CLIP(garagara_clip)->actorx;
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
if (actorx != NULL) {
aGaragara_RequestStatus(actorx, aGRGR_STATUS_ROTATE);
garagara->ball_type = ball_type & 3;
return TRUE;
}
}
return FALSE;
}
static int aGaragara_DeleteBall(void) {
if (CLIP(garagara_clip) != NULL) {
ACTOR* actorx = CLIP(garagara_clip)->actorx;
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
garagara->ball.status = aGRBL_STATUS_NONE;
return TRUE;
}
return FALSE;
}
static void aGRGR_DecideGaragaraMode(ACTOR* actorx) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
if (Common_Get(tanuki_shop_status) == mSP_TANUKI_SHOP_STATUS_FUKUBIKI) {
garagara->mode = aGRGR_MODE_FUKUBIKI;
} else {
garagara->mode = aGRGR_MODE_NONE;
}
}
static void aGRGR_CommonCt(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
garagara->clip.garagara_anime_start_proc = &aGaragara_GaragaraAnimeStart;
garagara->clip.delete_ball_proc = &aGaragara_DeleteBall;
garagara->clip.actorx = actorx;
CLIP(garagara_clip) = &garagara->clip;
}
extern cKF_Skeleton_R_c cKF_bs_r_obj_gara;
extern cKF_Animation_R_c cKF_ba_r_obj_gara;
static void aGRGR_FukubikiDayCt(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRGR_AnimeCt(&cKF_bs_r_obj_gara, &cKF_ba_r_obj_gara, &garagara->keyframe, garagara->work, garagara->morph, 0.0f);
actorx->mv_proc = &Garagara_Actor_move;
actorx->dw_proc = &Garagara_Actor_draw;
}
static void aGRGR_DummyCt(ACTOR* actorx, GAME* game) {
// nothing
}
static void Garagara_Actor_ct(ACTOR* actorx, GAME* game) {
static const mActor_proc construct_table[] = { &aGRGR_DummyCt, &aGRGR_FukubikiDayCt };
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRGR_DecideGaragaraMode(actorx);
aGRGR_CommonCt(actorx, game);
(*construct_table[garagara->mode & 1])(actorx, game);
}
static void Garagara_Actor_dt(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
if (garagara->bank != NULL) {
zelda_free(garagara->bank);
}
CLIP(garagara_clip) = NULL;
}
static void Garagara_Actor_draw_dummy(ACTOR* actorx, GAME* game) {
// nothing
}
static void Garagara_Actor_draw(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
cKF_SkeletonInfo_R_c* kf_p = &garagara->keyframe;
int idx = game->frame_counter & 1;
Mtx* mtx = garagara->mtx[idx];
xyz_t* pos = &actorx->world.position;
_texture_z_light_fog_prim(game->graph);
Matrix_translate(pos->x, pos->y, pos->z, 0);
Matrix_scale(0.01f, 0.01f, 0.01f, 1);
OPEN_DISP(game->graph);
gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
CLOSE_DISP(game->graph);
cKF_Si3_draw_R_SV(game, kf_p, mtx, NULL, NULL, actorx);
aGRBL_draw(&garagara->ball, game);
}
static void aGaragara_WaitInit(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRGR_AnimeCt(&cKF_bs_r_obj_gara, &cKF_ba_r_obj_gara, &garagara->keyframe, garagara->work, garagara->morph, 0.0f);
}
static void aGaragara_RotateInit(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRGR_AnimeCt(&cKF_bs_r_obj_gara, &cKF_ba_r_obj_gara, &garagara->keyframe, garagara->work, garagara->morph, 0.5f);
sAdo_OngenTrgStart(MONO(NA_SE_51), &actorx->world.position);
}
static void aGaragara_WaitMove(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
cKF_SkeletonInfo_R_c* kf_p = &garagara->keyframe;
cKF_SkeletonInfo_R_play(kf_p);
}
static void aGaragara_RotateMove(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
cKF_SkeletonInfo_R_c* kf_p = &garagara->keyframe;
if (garagara->anime_frame == 46) {
xyz_t pos;
pos.x = actorx->world.position.x + 10.0f;
pos.y = actorx->world.position.y + 10.0f;
pos.z = actorx->world.position.z;
aGRBL_make(&actorx->world.position, &garagara->ball, &pos, garagara->ball_type);
}
if (cKF_SkeletonInfo_R_play(kf_p) == cKF_STATE_STOPPED) {
aGaragara_RequestStatus(actorx, aGRGR_STATUS_WAIT);
}
}
static void Garagara_Actor_move_dummy(ACTOR* actorx, GAME* game) {
// nothing
}
static void Garagara_Actor_move(ACTOR* actorx, GAME* game) {
GARAGARA_ACTOR* garagara = (GARAGARA_ACTOR*)actorx;
aGRBL_move(&garagara->ball, game);
if (garagara->request_flag) {
(*aGaragara_init_proc_table[garagara->request_status])(actorx, game);
garagara->status = garagara->request_status;
garagara->request_flag = FALSE;
garagara->anime_frame = 0;
}
if (garagara->status >= 0 && garagara->status < aGRGR_STATUS_NUM) {
(*aGaragara_move_proc_table[garagara->status])(actorx, game);
garagara->anime_frame++;
} else {
garagara->status = aGRGR_STATUS_WAIT;
}
}
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static void aGRBL_make(const xyz_t* src_pos, aGRGR_ball_c* ball, const xyz_t* pos, int ball_type) {
bzero(ball, sizeof(aGRGR_ball_c));
ball->pos = *pos;
ball->old_pos = *pos;
ball->ball_type = ball_type;
ball->status = aGRBL_STATUS_START;
ball->src_pos = *src_pos;
ball->old_on_ground = FALSE;
ball->on_ground = FALSE;
ball->hit_wall = FALSE;
ball->hit_wall_angle = 0;
ball->vel_y = -0.15f - RANDOM_F(0.1f);
ball->acc_y = -0.15f;
ball->max_vel_y = -1.0f;
ball->vel_xz = 0.225f + RANDOM_F(0.1f);
ball->angle = DEG2SHORT_ANGLE2(90.0f);
ball->angle += (int)(RANDOM_F((f32)DEG2SHORT_ANGLE2(22.5f)) - (f32)DEG2SHORT_ANGLE2(11.25f));
}
static void aGRBL_bgCheck(aGRGR_ball_c* ball) {
f32 ground_y = ball->src_pos.y;
f32 x_max = ball->src_pos.x + 20.0f;
f32 x_min = ball->src_pos.x - 20.0f;
f32 z_min = ball->src_pos.z - 7.0f;
f32 z_max = ball->src_pos.z + 7.0f;
ball->old_on_ground = ball->on_ground;
ball->on_ground = FALSE;
if (ball->pos.y - 2.0f < ground_y) {
ball->pos.y = 2.0f + ground_y;
ball->on_ground = TRUE;
}
ball->hit_wall = FALSE;
if (x_max < ball->pos.x) {
ball->pos.x = x_max;
ball->hit_wall = TRUE;
ball->hit_wall_angle = DEG2SHORT_ANGLE2(-90.0f);
}
if (ball->pos.x < x_min) {
ball->pos.x = x_min;
ball->hit_wall = TRUE;
ball->hit_wall_angle = DEG2SHORT_ANGLE2(90.0f);
}
if (z_max < ball->pos.z) {
ball->pos.z = z_max;
ball->hit_wall = TRUE;
ball->hit_wall_angle = DEG2SHORT_ANGLE2(-180.0f);
}
if (ball->pos.z < z_min) {
ball->pos.z = z_min;
ball->hit_wall = TRUE;
ball->hit_wall_angle = DEG2SHORT_ANGLE2(0.0f);
}
}
static void aGRBL_move_position(aGRGR_ball_c* ball) {
ball->vel_y += ball->acc_y;
if (ball->vel_y < ball->max_vel_y) {
ball->vel_y = ball->max_vel_y;
}
ball->pos.y += ball->vel_y;
ball->pos.x += ball->vel_xz * sin_s(ball->angle);
ball->pos.z += ball->vel_xz * cos_s(ball->angle);
}
static void aGRBL_NoneMove(aGRGR_ball_c* ball, GAME* game) {
// nothing
}
static void aGRBL_StartMove(aGRGR_ball_c* ball, GAME* game) {
ball->status = aGRBL_STATUS_KOROKORO;
aGRBL_move_position(ball);
aGRBL_bgCheck(ball);
}
static void aGRBL_KorokoroMove(aGRGR_ball_c* ball, GAME* game) {
if (ball->hit_wall) {
s16 diff;
diff = (s16)(ball->angle + DEG2SHORT_ANGLE2(180.0f)) - ball->hit_wall_angle;
ball->angle -= diff;
ball->vel_xz *= 0.985f;
}
if (ball->on_ground) {
if (ball->old_on_ground == TRUE) {
ball->vel_xz *= 0.99f;
} else {
ball->vel_y *= -0.4f;
}
}
aGRBL_move_position(ball);
aGRBL_bgCheck(ball);
}
static void aGRBL_DeleteMove(aGRGR_ball_c* ball, GAME* game) {
// nothing
}
typedef void (*aGRBL_MOVE_PROC)(aGRGR_ball_c*, GAME*);
static void aGRBL_move(aGRGR_ball_c* ball, GAME* game) {
static aGRBL_MOVE_PROC ball_move_table[] = {
&aGRBL_NoneMove,
&aGRBL_StartMove,
&aGRBL_KorokoroMove,
&aGRBL_DeleteMove,
};
(*ball_move_table[ball->status])(ball, game);
ball->old_pos = ball->pos;
}
extern u8 act_fukutama1_tex[];
extern u8 act_fukutama2_tex[];
extern u8 act_fukutama3_tex[];
extern u8 act_fukutama4_tex[];
static u8* aGRBL_texture_table[] = {
act_fukutama1_tex,
act_fukutama2_tex,
act_fukutama3_tex,
act_fukutama4_tex,
};
extern Gfx act_fukutama_modelT[];
static void aGRBL_draw(aGRGR_ball_c* ball, GAME* game) {
if (ball->status != aGRBL_STATUS_NONE) {
Mtx* mtx = GRAPH_ALLOC_TYPE(game->graph, Mtx, 1);
GAME_PLAY* play = (GAME_PLAY*)game;
_texture_z_light_fog_prim(game->graph);
OPEN_DISP(game->graph);
suMtxMakeTS(mtx, 0.01f, 0.01f, 0.01f, ball->pos.x, ball->pos.y, ball->pos.z);
gSPMatrix(NEXT_POLY_OPA_DISP, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(NEXT_POLY_OPA_DISP, play->billboard_mtx_p, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPSegment(NEXT_POLY_OPA_DISP, ANIME_1_TXT_SEG, aGRBL_texture_table[ball->ball_type]);
gSPDisplayList(NEXT_POLY_OPA_DISP, act_fukutama_modelT);
CLOSE_DISP(game->graph);
}
}