mirror of
https://github.com/ACreTeam/ac-decomp
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link ac_tent
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+5
-2
@@ -1,13 +1,16 @@
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#ifndef AC_TENT_H
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#define AC_TENT_H
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#include "types.h"
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#include "m_actor.h"
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#include "ac_structure.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct actor_tent_s{
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STRUCTURE_ACTOR structure_class;
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}ACTOR_TENT;
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extern ACTOR_PROFILE Tent_Profile;
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#ifdef __cplusplus
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@@ -74,7 +74,7 @@ typedef enum audio_sound_effects{
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NA_SE_SOUND_KNOCK,
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NA_SE_ARAIIKI_BOY = 0x158,
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NA_sE_ARAIIKI_GIRL = 0x15A,
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NA_SE_ARAIIKI_GIRL = 0x15A,
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NA_SE_ZASSOU_NUKU = 0x15F,
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NA_SE_HACHI_SASARERU,
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@@ -2706,6 +2706,7 @@ extern int mNT_check_unknown(mActor_name_t item_no);
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#define DUMMY_LOTUS 0xF11B
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#define DUMMY_DOUZOU 0xF11D
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#define DUMMY_NAMEPLATE 0xF11F
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#define DUMMY_TENT 0xF127
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#define DUMMY_BOAT 0xF128
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#define RSV_DOOR 0xFE1B
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