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https://github.com/ACreTeam/ac-decomp
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Implement & link ac_ins_mino
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@@ -0,0 +1,17 @@
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#ifndef AC_INS_SEMI_H
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#define AC_INS_SEMI_H
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#include "types.h"
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#include "ac_insect_h.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void aIMN_actor_init(ACTOR* actorx, GAME* game);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -186,6 +186,16 @@ typedef struct {
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aINS_overlay_entry_c entries[3];
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} aINS_overlay_c;
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enum {
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aINS_PL_ACT_NONE,
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aINS_PL_ACT_REFLECT_AXE,
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aINS_PL_ACT_REFLECT_SCOOP,
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aINS_PL_ACT_DIG_SCOOP,
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aINS_PL_ACT_SHAKE_TREE,
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aINS_PL_ACT_NUM
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};
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typedef ACTOR* (*aINS_make_insect_proc)(aINS_Init_c*, int);
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typedef void (*aINS_make_ant_proc)(aINS_Init_c*, s8, s8);
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typedef void (*aINS_dt_proc)(ACTOR*, GAME*);
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@@ -232,6 +232,7 @@ typedef enum audio_sound_effects {
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NA_SE_435 = 0x435,
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NA_SE_436 = 0x436,
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NA_SE_437 = 0x437,
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NA_SE_438 = 0x438,
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NA_SE_KARABURI = 0x43A,
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