Implement & link ac_groundhog_npc0

This commit is contained in:
Cuyler36
2025-06-14 03:49:29 -04:00
parent b1b3e187d8
commit c130410fa3
8 changed files with 412 additions and 42 deletions
+42 -30
View File
@@ -9,57 +9,69 @@
extern "C" {
#endif
#define aGHC_TIME_CHECK(hour, min, sec) (Common_Get(time.now_sec) >= ((hour) * mTM_SECONDS_IN_HOUR + (min) * mTM_SECONDS_IN_MINUTE + (sec)))
#define aGHC_TIME_CHECK(hour, min, sec) \
(Common_Get(time.now_sec) >= ((hour) * mTM_SECONDS_IN_HOUR + (min) * mTM_SECONDS_IN_MINUTE + (sec)))
typedef struct groundhog_control_actor_s GROUNDHOG_CONTROL_ACTOR;
enum {
aGHC_ACTION_BEFORE_800,
aGHC_ACTION_BIRTH_RESET_WAIT,
aGHC_ACTION_BIRTH_RESET,
aGHC_ACTION_RETIRE_RESET_WAIT,
aGHC_ACTION_RESET_SPEECH_BGM_START_WAIT,
aGHC_ACTION_SONCHO_SPEECH_START_WAIT,
aGHC_ACTION_SONCHO_SPEECH_END_WAIT,
aGHC_ACTION_FADE_OUT_START_WAIT,
aGHC_ACTION_AFTER_800,
aGHC_ACTION_BEFORE_800,
aGHC_ACTION_BIRTH_RESET_WAIT,
aGHC_ACTION_BIRTH_RESET,
aGHC_ACTION_RETIRE_RESET_WAIT,
aGHC_ACTION_RESET_SPEECH_BGM_START_WAIT,
aGHC_ACTION_SONCHO_SPEECH_START_WAIT,
aGHC_ACTION_SONCHO_SPEECH_END_WAIT,
aGHC_ACTION_FADE_OUT_START_WAIT,
aGHC_ACTION_AFTER_800,
aGHC_ACTION_NUM
aGHC_ACTION_NUM
};
enum {
aGHC_ATTENTION_SONCHO,
aGHC_ATTENTION_GROUNDHOG,
aGHC_ATTENTION_SONCHO,
aGHC_ATTENTION_GROUNDHOG,
aGHC_ATTENTION_NUM
aGHC_ATTENTION_NUM
};
enum {
aGHC_EVENT_STATE_NONE, /* nothing to report */
aGHC_EVENT_STATE_MAJIN_DONE, /* ac_ev_majin signals it is done */
aGHC_EVENT_STATE_SONCHO_DONE, /* ac_ev_speech_soncho signals it is done */
aGHC_EVENT_STATE_NONE, /* nothing to report */
aGHC_EVENT_STATE_MAJIN_DONE, /* ac_ev_majin signals it is done */
aGHC_EVENT_STATE_SONCHO_DONE, /* ac_ev_speech_soncho signals it is done */
aGHC_EVENT_STATE_NUM
aGHC_EVENT_STATE_NUM
};
enum {
aGHC_TERM_1_HOUR,
aGHC_TERM_30_MIN,
aGHC_TERM_15_MIN,
aGHC_TERM_5_MIN,
aGHC_TERM_1_MIN,
aGHC_TERM_EVENT_TIME,
aGHC_TERM_NUM
};
typedef struct groundhog_control_clip_s {
int now_term;
ACTOR* groundhog_npc_actor;
ACTOR* attention_target_actor;
int fading_title;
int now_term;
ACTOR* groundhog_npc_actor;
ACTOR* attention_target_actor;
int fading_title;
} aGHC_Clip_c;
typedef void (*aGHC_ACTION_PROC)(GROUNDHOG_CONTROL_ACTOR*, GAME_PLAY*);
struct groundhog_control_actor_s {
ACTOR actor_class;
int action;
aGHC_ACTION_PROC action_proc;
int event_state;
int timer;
aGHC_Clip_c clip;
aGHC_event_area_c* event_area_p;
int attention_mode;
ACTOR actor_class;
int action;
aGHC_ACTION_PROC action_proc;
int event_state;
int timer;
aGHC_Clip_c clip;
aGHC_event_area_c* event_area_p;
int attention_mode;
};
typedef struct groundhog_save_s {
+16 -1
View File
@@ -3,11 +3,27 @@
#include "types.h"
#include "m_actor.h"
#include "ac_npc.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct groundhog_npc0_actor_s GROUNDHOG_NPC0_ACTOR;
typedef void (*aGH0_ACT_PROC)(GROUNDHOG_NPC0_ACTOR* actor, GAME_PLAY* play);
struct groundhog_npc0_actor_s {
NPC_ACTOR npc_class;
int action;
int next_action;
aGH0_ACT_PROC act_proc;
int now_term;
int event_idx;
s16 def_angle;
int start_kf_pos_randomized;
};
extern ACTOR_PROFILE Groundhog_Npc0_Profile;
#ifdef __cplusplus
@@ -15,4 +31,3 @@ extern ACTOR_PROFILE Groundhog_Npc0_Profile;
#endif
#endif