From c45015d209126e30d46408450d46e703cb0acec2 Mon Sep 17 00:00:00 2001 From: Prakxo Date: Thu, 12 Sep 2024 18:27:51 +0200 Subject: [PATCH] match m_player_main_putaway_scoop --- src/m_player_main_putaway_scoop.c_inc | 102 ++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) diff --git a/src/m_player_main_putaway_scoop.c_inc b/src/m_player_main_putaway_scoop.c_inc index e69de29b..fc66c89f 100644 --- a/src/m_player_main_putaway_scoop.c_inc +++ b/src/m_player_main_putaway_scoop.c_inc @@ -0,0 +1,102 @@ + +static int Player_actor_request_main_putaway_scoop_all(GAME* game, const xyz_t* pos, mActor_name_t item, int _10, + int priority) { + if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTAWAY_SCOOP, priority)) { + PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game); + + player->requested_main_index_data.putaway_scoop.dig_pos = *pos; + player->requested_main_index_data.putaway_scoop.item = item; + player->requested_main_index_data.putaway_scoop._10 = _10; + + Player_actor_request_main_index(game, mPlayer_INDEX_PUTAWAY_SCOOP, priority); + + return TRUE; + } + + return FALSE; +} + +static void Player_actor_setup_main_Putaway_scoop(ACTOR* actor, GAME* game) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_putaway_scoop_c* main_scoop = &player->main_data.putaway_scoop; + mPlayer_request_putaway_scoop_c* req_scoop = &player->requested_main_index_data.putaway_scoop; + + main_scoop->target_pos = req_scoop->dig_pos; + main_scoop->item = req_scoop->item; + main_scoop->scale = 0.01f; + main_scoop->submenu_flag = req_scoop->_10; + + Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_PUTAWAY_D1, mPlayer_ANIM_PUTAWAY_D1, 1.0f, 1.0f, 0.5f, + -5.0f, 0, 0); + Player_actor_setup_main_Base(actor, game); + Player_actor_sound_GASAGOSO(actor); +} + +static void Player_actor_Movement_Putaway_scoop(ACTOR* actor) { + Player_actor_Movement_Base_Braking_common(actor, 0.32625002f); +} + +static int Player_actor_CulcAnimation_Putaway_scoop(ACTOR* actor, f32* frame_calc) { + return Player_actor_CulcAnimation_Base2(actor, frame_calc); +} + +static void Player_actor_ObjCheck_Putaway_scoop(ACTOR* actor, GAME* game) { + Player_actor_Excute_Corect_forStand(actor, game); +} + +static void Player_actor_BGcheck_Putaway_scoop(ACTOR* actor) { + Player_actor_BGcheck_common_type1(actor); +} + +static void Player_actor_SearchAnimation_Putaway_scoop(ACTOR* actor, GAME* game, f32 frame) { + if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) { + Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE); + } +} + +void Player_actor_Set_Item_Putaway_scoop(ACTOR* actor) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_putaway_scoop_c* main_scoop = &player->main_data.putaway_scoop; + + main_scoop->scale *= 0.89125f; +} + +static void Player_actor_request_proc_index_fromPutaway_scoop(ACTOR* actor, GAME* game, int end_flag) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + GAME_PLAY* play = (GAME_PLAY*)game; + + if (end_flag) { + mPlayer_main_putaway_scoop_c* main_scoop = &player->main_data.putaway_scoop; + + if (main_scoop->submenu_flag) { + mSM_open_submenu_new2(&play->submenu, mSM_OVL_INVENTORY, mSM_IV_OPEN_EXCHANGE, main_scoop->item, + &main_scoop->target_pos, actor->shape_info.rotation.y); + } else { + Player_actor_SettleRequestMainIndexPriority(actor); + if (main_scoop->item == ITM_GOLDEN_SHOVEL && + !mPlib_Check_golden_item_get_demo_end(mPlayer_GOLDEN_ITEM_TYPE_SHOVEL)) { + Player_actor_request_main_demo_get_golden_item_all(game, mPlayer_GOLDEN_ITEM_TYPE_SHOVEL, + mPlayer_REQUEST_PRIORITY_34); + } else { + Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1); + } + } + } +} + +static void Player_actor_main_Putaway_scoop(ACTOR* actor, GAME* game) { + f32 frame_calc; + int end_flag; + + Player_actor_Movement_Putaway_scoop(actor); + Player_actor_Reinput_force_position_angle(actor, game); + end_flag = Player_actor_CulcAnimation_Putaway_scoop(actor, &frame_calc); + Player_actor_SearchAnimation_Putaway_scoop(actor, game, frame_calc); + Player_actor_recover_lean_angle(actor); + Player_actor_set_tex_anime_pattern(actor); + Player_actor_ObjCheck_Putaway_scoop(actor, game); + Player_actor_BGcheck_Putaway_scoop(actor); + Player_actor_Set_Item_Putaway_scoop(actor); + Player_actor_Item_main(actor, game); + Player_actor_request_proc_index_fromPutaway_scoop(actor, game, end_flag); +}