A lot of work on Australian version, actors still need to be sorted

This commit is contained in:
Cuyler36
2025-08-16 10:39:19 -04:00
parent b4da3dbd69
commit c4856f9843
123 changed files with 13005 additions and 12655 deletions
+40 -12
View File
@@ -167,7 +167,7 @@ extern f32 Math3DLengthSquare(xyz_t* a, xyz_t* b) {
return Math3DVecLengthSquare(&d);
}
extern f32 Math3DLength(xyz_t* a, xyz_t* b) {
extern f32 Math3DLength(const xyz_t* a, const xyz_t* b) {
return search_position_distance(a, b);
}
@@ -180,7 +180,7 @@ static f32 Math3DLength_s_f(s_xyz* a, xyz_t* b) {
return Math3DVecLength(&d);
}
extern void Math3DVectorProduct2Vec(const xyz_t* a, xyz_t* b, xyz_t* ret) {
extern void Math3DVectorProduct2Vec(const xyz_t* a, const xyz_t* b, xyz_t* ret) {
ret->x = (a->y * b->z) - (a->z * b->y);
ret->y = (a->z * b->x) - (a->x * b->z);
ret->z = (a->x * b->y) - (a->y * b->x);
@@ -252,16 +252,16 @@ FORCESTRIP xyz_t* _bss_func03() {
}
#endif
extern f32 Math3DPlaneFunc(f32 nox, f32 noy, f32 noz, f32 odist, xyz_t* pl) {
extern f32 Math3DPlaneFunc(f32 nox, f32 noy, f32 noz, f32 odist, const xyz_t* pl) {
return ((nox * pl->x) + (noy * pl->y) + (noz * pl->z) + odist);
}
extern f32 Math3DLengthPlaneAndPos(f32 nox, f32 noy, f32 noz, f32 odist, xyz_t* pl) {
extern f32 Math3DLengthPlaneAndPos(f32 nox, f32 noy, f32 noz, f32 odist, const xyz_t* pl) {
f32 res = fabsf(Math3DSignedLengthPlaneAndPos(nox, noy, noz, odist, pl));
return res;
}
extern f32 Math3DSignedLengthPlaneAndPos(f32 nox, f32 noy, f32 noz, f32 odist, xyz_t* pl) {
extern f32 Math3DSignedLengthPlaneAndPos(f32 nox, f32 noy, f32 noz, f32 odist, const xyz_t* pl) {
f32 nm;
@@ -323,7 +323,7 @@ extern int Math3DTriangleCrossYLine_scope(xyz_t* v0, xyz_t* v1, xyz_t* v2, f32 n
f32 x, f32* yint, f32 y0, f32 y1) {
xyz_t pl;
f32 das, dbs;
if ((float)__fabs(noy) < 0.008f) {
if (F32_IS_ZERO(noy)) {
return 0;
}
@@ -414,7 +414,7 @@ extern int Math3DTriangleCrossZCheck_general(xyz_t* v0, xyz_t* v1, xyz_t* v2, f3
return 1;
}
if ((float)__fabs(noz) > 0.5f) {
if (fabsf(noz) > 0.5f) {
if (Math3D_pointVsLineSegmentLengthSquare2D(x, y, v0->x, v0->y, v1->x, v1->y, &edge) && (edge < dist_sq)) {
return 1;
}
@@ -451,7 +451,7 @@ extern int Math3D_pointVsLineSegmentLengthSquare2D(f32 x0, f32 y0, f32 x1, f32 y
d = (diffx * diffx) + (diffy * diffy);
if ((float)__fabs(d) < 0.008f) {
if (F32_IS_ZERO(d)) {
*lsq = 0;
return 0;
}
@@ -471,21 +471,21 @@ extern int Math3D_pointVsLineSegmentLengthSquare2D(f32 x0, f32 y0, f32 x1, f32 y
extern int Math3D_sphereCrossLineSegment(Math3D_sphere_c* s, Math3D_linef_c* l) {
static xyz_t h;
f32 lc;
f32 delta_sq;
xyz_t linediff;
f32 r_sq;
f32 cen_x_sq;
f32 cen_y_sq;
f32 cen_z_sq;
f32 ofs_x;
f32 ofs_y;
f32 ofs_z;
f32 x;
f32 y;
f32 z;
f32 delta_sq;
if ((Math3D_sphereCollisionPoint(s, &l->a)) || Math3D_sphereCollisionPoint(s, &l->b)) {
return 1;
@@ -648,6 +648,33 @@ extern int Math3D_pipeVsPos(Math3D_pipe_c* c, xyz_t* p) {
}
extern int Math3D_pipeCrossLine(Math3D_pipe_c* c, xyz_t* la, xyz_t* lb, xyz_t* ia, xyz_t* ib) {
#if VERSION >= VER_GAFU01_00
int sa;
int sb;
int i;
int co;
int f = 0;
xyz_t ca;
xyz_t cb;
xyz_t ab;
xyz_t intpos[4];
f32 z = 0.0f;
f32 fb;
f32 bix;
f32 biz;
f32 tix;
f32 tiz;
f32 iba;
f32 ibd;
f32 t2;
f32 fa = 0.0f;
f32 fba = 0.0f;
f32 t;
f32 rsqd;
f32 t3;
f32 rsq;
f32 dc;
#else
f32 z = 0.0f;
int f = 0;
int sa, sb, i, co;
@@ -667,6 +694,7 @@ extern int Math3D_pipeCrossLine(Math3D_pipe_c* c, xyz_t* la, xyz_t* lb, xyz_t* i
f32 t3;
f32 rsq;
f32 dc;
#endif
if (Math3D_pipeVsPos(c, la) && Math3D_pipeVsPos(c, lb)) {
*ia = *la;