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https://github.com/ACreTeam/ac-decomp
synced 2026-06-22 15:02:55 -04:00
link enginner and majin
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@@ -31,6 +31,7 @@ enum {
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};
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typedef void (*eEC_NAME2EFFECTMAKE_PROC)(int, xyz_t, int, short, GAME*, u16, s16, s16);
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typedef void (*eEC_NAME2EFFECTKILL_PROC)(int,u16);
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typedef void (*eEC_REGISTEFFECTLIGHT_PROC)(f32*, s16,s16,s16);
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@@ -38,7 +39,8 @@ typedef int (*eEC_EFFECTLIGHTSTATUS_PROC)(rgba_t*, int*); // returns eEC_LIGHT_C
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typedef struct effect_control_clip_s {
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/* 0x00 */ eEC_NAME2EFFECTMAKE_PROC effect_make_proc;
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/* 0x04 */ u8 _04[0x30 - 0x04];
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/* 0x04 */ eEC_NAME2EFFECTKILL_PROC effect_kill_proc;
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/* 0x08 */ u8 _08[0x30 - 0x08];
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/* 0x30 */ eEC_REGISTEFFECTLIGHT_PROC regist_effect_light;
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/* 0x34 */ void* _34;
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/* 0x38 */ void* _38;
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