mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-08-17 20:43:09 -04:00
Simplify readme, fix dir hash storage
This commit is contained in:
@@ -19,7 +19,7 @@ Use `--recursive` when cloning to have ppcdis in the repository.
|
||||
|
||||
1. Dump a copy of the game and extract **main.dol** and **foresta.rel.szs**.
|
||||
2. Decompress **foresta.rel.szs** with yaz0 found in *tools/* (`yaz0 -d foresta.rel.szs foresta.rel`).
|
||||
3. Rename **main.dol** to **static.dol** and place it and **foresta.rel** in *dump/*.
|
||||
3. Place **main.dol** and **foresta.rel** in *dump/*.
|
||||
4. Place **forest_1st.arc** and **forest_2nd.arc** in *dump/*.
|
||||
5. Download the [CodeWarrior 1.3.2 and 1.2.5n compilers](https://files.decomp.dev/compilers_20230715.zip) and extract them to *tools/1.3.2/* and *tools/1.2.5n/*, respectively.
|
||||
6. Download the [CodeWarrior 1.3.2r compiler](https://mega.nz/file/WuBFTCLT#TmB5R4-1mEFkk4G1Vjn9_cHXRD9wOIH9CtOLaVSWEas) and extract it to *tools/1.3.2r/*.
|
||||
@@ -34,7 +34,7 @@ Use `--recursive` when cloning to have ppcdis in the repository.
|
||||
|
||||
1. Dump a copy of the game and extract **main.dol** and **foresta.rel.szs**.
|
||||
2. Decompress **foresta.rel.szs** with yaz0 found in *tools/* (`yaz0 -d foresta.rel.szs foresta.rel`).
|
||||
3. Rename **main.dol** to **static.dol** and place it and **foresta.rel** in *dump/*.
|
||||
3. Place **main.dol** and **foresta.rel** in *dump/*.
|
||||
4. Place **forest_1st.arc** and **forest_2nd.arc** in *dump/*.
|
||||
5. Download the [CodeWarrior 1.3.2 and 1.2.5n compilers](https://files.decomp.dev/compilers_20230715.zip) and extract them to *tools/1.3.2/* and *tools/1.2.5n/*, respectively.
|
||||
6. Download the [CodeWarrior 1.3.2r compiler](https://mega.nz/file/WuBFTCLT#TmB5R4-1mEFkk4G1Vjn9_cHXRD9wOIH9CtOLaVSWEas) and extract it to *tools/1.3.2r/*.
|
||||
|
||||
Reference in New Issue
Block a user