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https://github.com/ACreTeam/ac-decomp
synced 2026-09-03 08:57:02 -04:00
Implement & link ac_ins_ka
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@@ -0,0 +1,17 @@
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#ifndef AC_INS_KA_H
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#define AC_INS_KA_H
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#include "types.h"
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#include "ac_insect_h.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void aIKA_actor_init(ACTOR* actorx, GAME* game);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -59,6 +59,7 @@ typedef enum audio_sound_effects {
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NA_SE_60 = 0x60,
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NA_SE_GASAGOSO = 0x69,
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NA_SE_6A = 0x6A,
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NA_SE_TOILE_CHAIR_STANDUP = 0x72,
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@@ -69,6 +70,8 @@ typedef enum audio_sound_effects {
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NA_SE_STONECOIN_ROLL = 0x7D,
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NA_SE_STONECOIN_DRAG = 0x7E,
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NA_SE_CF = 0xCF,
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NA_SE_ROD_STROKE = 0x109,
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NA_SE_ROD_BACK,
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@@ -72,6 +72,8 @@ extern int mPlib_request_main_sitdown_type1(GAME* game, int direct, const xyz_t*
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extern int mPlib_request_main_lie_bed_type1(GAME* game, int direct, const xyz_t* pos, int head_direct, int ftr_no);
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extern void mPlib_change_player_cloth(GAME* game, int idx);
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extern u32 mPlib_Get_item_net_catch_label(void);
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extern int mPlib_Check_stung_mosquito(ACTOR* actorx);
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extern int mPlib_request_main_stung_mosquito_type1(ACTOR* actorx);
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extern mPlayer_change_data_from_submenu_c* mPlib_Get_change_data_from_submenu_p();
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