Implement & link ac_ins_ka

This commit is contained in:
Cuyler36
2024-04-30 15:02:34 -04:00
parent 3cbf705347
commit cd0166b3f3
5 changed files with 322 additions and 0 deletions
+17
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@@ -0,0 +1,17 @@
#ifndef AC_INS_KA_H
#define AC_INS_KA_H
#include "types.h"
#include "ac_insect_h.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void aIKA_actor_init(ACTOR* actorx, GAME* game);
#ifdef __cplusplus
}
#endif
#endif
+3
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@@ -59,6 +59,7 @@ typedef enum audio_sound_effects {
NA_SE_60 = 0x60,
NA_SE_GASAGOSO = 0x69,
NA_SE_6A = 0x6A,
NA_SE_TOILE_CHAIR_STANDUP = 0x72,
@@ -69,6 +70,8 @@ typedef enum audio_sound_effects {
NA_SE_STONECOIN_ROLL = 0x7D,
NA_SE_STONECOIN_DRAG = 0x7E,
NA_SE_CF = 0xCF,
NA_SE_ROD_STROKE = 0x109,
NA_SE_ROD_BACK,
+2
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@@ -72,6 +72,8 @@ extern int mPlib_request_main_sitdown_type1(GAME* game, int direct, const xyz_t*
extern int mPlib_request_main_lie_bed_type1(GAME* game, int direct, const xyz_t* pos, int head_direct, int ftr_no);
extern void mPlib_change_player_cloth(GAME* game, int idx);
extern u32 mPlib_Get_item_net_catch_label(void);
extern int mPlib_Check_stung_mosquito(ACTOR* actorx);
extern int mPlib_request_main_stung_mosquito_type1(ACTOR* actorx);
extern mPlayer_change_data_from_submenu_c* mPlib_Get_change_data_from_submenu_p();