diff --git a/configure.py b/configure.py index b587986a..4368ce2f 100644 --- a/configure.py +++ b/configure.py @@ -1131,7 +1131,7 @@ config.libs = [ Object(Matching, "actor/npc/ac_npc_police.c"), Object(NonMatching, "actor/npc/ac_npc_police2.c"), Object(Matching, "actor/npc/ac_npc_post_girl.c"), - Object(NonMatching, "actor/npc/ac_npc_post_man.c"), + Object(Matching, "actor/npc/ac_npc_post_man.c"), Object(Matching, "actor/npc/ac_npc_rcn_guide.c"), Object(Matching, "actor/npc/ac_npc_rcn_guide2.c"), Object(NonMatching, "actor/npc/ac_npc_restart.c"), diff --git a/include/ac_npc_post_man.h b/include/ac_npc_post_man.h index 727abceb..cf41cb70 100644 --- a/include/ac_npc_post_man.h +++ b/include/ac_npc_post_man.h @@ -2,12 +2,37 @@ #define AC_NPC_POST_MAN_H #include "types.h" -#include "m_actor.h" +#include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif +enum { + aPMAN_BIRTH_PLAYER_HOUSE, + aPMAN_BIRTH_POST_OFFICE, + + aPMAN_BIRTH_NUM +}; + +typedef struct npc_post_man_actor_s NPC_POST_MAN; +typedef void (*aPMAN_PROC)(NPC_POST_MAN* actor, GAME_PLAY* play); + +struct npc_post_man_actor_s { + NPC_ACTOR npc_class; + aPMAN_PROC act_proc; + u8 action; + u8 next_action; + u8 post_office_direct; + s8 delivery_idx; + s8 move_idx; + s8 now_idx; + u8 cull_flag; + u8 talk_permit; + u8 talk_type; + f32 ground_y; +}; + extern ACTOR_PROFILE Npc_Post_Man_Profile; #ifdef __cplusplus @@ -15,4 +40,3 @@ extern ACTOR_PROFILE Npc_Post_Man_Profile; #endif #endif - diff --git a/src/actor/npc/ac_npc_post_man.c b/src/actor/npc/ac_npc_post_man.c new file mode 100644 index 00000000..d63ee36d --- /dev/null +++ b/src/actor/npc/ac_npc_post_man.c @@ -0,0 +1,121 @@ +#include "ac_npc_post_man.h" + +#include "m_common_data.h" +#include "m_player_lib.h" +#include "m_house.h" +#include "ac_mailbox.h" +#include "m_melody.h" + +enum { + aPMAN_ACT_ENTER, + aPMAN_ACT_BREAK, + aPMAN_ACT_HOVER, + aPMAN_ACT_LANDING, + aPMAN_ACT_KYORO, + aPMAN_ACT_TURN, + aPMAN_ACT_WALK, + aPMAN_ACT_DELIVERY_TURN, + aPMAN_ACT_DELIVERY, + aPMAN_ACT_TALK_TURN, + aPMAN_ACT_TALK_END_WAIT, + aPMAN_ACT_FLY_UP, + aPMAN_ACT_EXIT, + aPMAN_ACT_EXIT2, + + aPMAN_ACT_NUM +}; + +static void aPMAN_actor_ct(ACTOR* actorx, GAME* game); +static void aPMAN_actor_dt(ACTOR* actorx, GAME* game); +static void aPMAN_actor_save(ACTOR* actorx, GAME* game); +static void aPMAN_actor_init(ACTOR* actorx, GAME* game); +static void aPMAN_actor_move(ACTOR* actorx, GAME* game); +static void aPMAN_actor_draw(ACTOR* actorx, GAME* game); + +// clang-format off +ACTOR_PROFILE Npc_Post_Man_Profile = { + mAc_PROFILE_NPC_POST_MAN, + ACTOR_PART_NPC, + ACTOR_STATE_NO_MOVE_WHILE_CULLED, + SP_NPC_POST_MAN, + ACTOR_OBJ_BANK_KEEP, + sizeof(NPC_POST_MAN), + aPMAN_actor_ct, + aPMAN_actor_dt, + aPMAN_actor_init, + mActor_NONE_PROC1, + aPMAN_actor_save, +}; +// clang-format on + +static void aPMAN_setupAction(NPC_POST_MAN* actor, GAME_PLAY* play, u8 action); +static s8 aPMAN_set_delivery_idx(NPC_POST_MAN* actor); +static s8 aPMAN_set_move_idx(NPC_POST_MAN* actor); + +static void aPMAN_actor_ct(ACTOR* actorx, GAME* game) { + // clang-format off + static aNPC_ct_data_c ct_data = { + aPMAN_actor_move, + aPMAN_actor_draw, + aNPC_CT_SCHED_TYPE_NONE, + NULL, + NULL, + NULL, + 1, + }; + // clang-format on + + static f32 start_Ypos[] = { 160.0f, 0.0f }; + static u8 start_action[] = { aPMAN_ACT_ENTER, aPMAN_ACT_FLY_UP }; + + if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) { + NPC_POST_MAN* actor = (NPC_POST_MAN*)actorx; + int type = actorx->actor_specific; + + NPC_CLIP->ct_proc(actorx, game, &ct_data); + actor->npc_class.collision.check_kind = aNPC_BG_CHECK_TYPE_NORMAL; + actor->npc_class.condition_info.hide_flg = FALSE; + actor->npc_class.condition_info.demo_flg = aNPC_COND_DEMO_SKIP_TALK_CHECK | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK; + actor->now_idx = 6; + actor->delivery_idx = aPMAN_set_delivery_idx(actor); + actor->move_idx = aPMAN_set_move_idx(actor); + actor->npc_class.palActorIgnoreTimer = -1; + actorx->status_data.weight = MASSTYPE_HEAVY; + actorx->world.position.y = start_Ypos[type] + mCoBG_GetBgY_AngleS_FromWpos(NULL, actorx->world.position, 0.0f); + actorx->shape_info.draw_shadow = TRUE; + if (type == aPMAN_BIRTH_PLAYER_HOUSE) { + int bx; + int bz; + int pbx; + int pbz; + + mFI_BlockKind2BkNum(&bx, &bz, mRF_BLOCKKIND_PLAYER); + actorx->block_x = bx; + actorx->block_z = bz; + mFI_BlockKind2BkNum(&pbx, &pbz, mRF_BLOCKKIND_POSTOFFICE); + actor->post_office_direct = bx < pbx ? 1 : 0; + } + + aPMAN_setupAction(actor, (GAME_PLAY*)game, start_action[type]); + } +} + +static void aPMAN_actor_save(ACTOR* actorx, GAME* game) { + mPO_delivery_all_address_proc(); + NPC_CLIP->save_proc(actorx, game); +} + +static void aPMAN_actor_dt(ACTOR* actorx, GAME* game) { + NPC_CLIP->dt_proc(actorx, game); +} + +static void aPMAN_actor_init(ACTOR* actorx, GAME* game) { + NPC_CLIP->init_proc(actorx, game); +} + +#include "../src/actor/npc/ac_npc_post_man_anime.c_inc" +#include "../src/actor/npc/ac_npc_post_man_move.c_inc" + +static void aPMAN_actor_draw(ACTOR* actorx, GAME* game) { + NPC_CLIP->draw_proc(actorx, game); +} diff --git a/src/actor/npc/ac_npc_post_man_anime.c_inc b/src/actor/npc/ac_npc_post_man_anime.c_inc new file mode 100644 index 00000000..a7b7e8d3 --- /dev/null +++ b/src/actor/npc/ac_npc_post_man_anime.c_inc @@ -0,0 +1,29 @@ +typedef struct { + int anim_idx; + int talk_flag; +} aPMAN_anime_info_c; + +static void aPMAN_set_animation(NPC_POST_MAN* actor, u8 action) { + // clang-format off + static aPMAN_anime_info_c anime[] = { + { aNPC_ANIM_FLY1, FALSE}, // aPMAN_ACT_ENTER + { aNPC_ANIM_LANDING1, FALSE}, // aPMAN_ACT_BREAK + { aNPC_ANIM_LANDING2, FALSE}, // aPMAN_ACT_HOVER + { aNPC_ANIM_LANDING3, FALSE}, // aPMAN_ACT_LANDING + { aNPC_ANIM_KYORO1, FALSE}, // aPMAN_ACT_KYORO + { aNPC_ANIM_WALK1, FALSE}, // aPMAN_ACT_TURN + { aNPC_ANIM_WALK1, FALSE}, // aPMAN_ACT_WALK + { aNPC_ANIM_WALK1, FALSE}, // aPMAN_ACT_DELIVERY_TURN + {aNPC_ANIM_DELIVERY1, FALSE}, // aPMAN_ACT_DELIVERY + { aNPC_ANIM_WALK1, FALSE}, // aPMAN_ACT_TALK_TURN + { aNPC_ANIM_WAIT1, TRUE}, // aPMAN_ACT_TALK_END_WAIT + { aNPC_ANIM_FLYAWAY1, FALSE}, // aPMAN_ACT_FLY_UP + { aNPC_ANIM_FLY1, FALSE}, // aPMAN_ACT_EXIT + { aNPC_ANIM_FLY1, FALSE}, // aPMAN_ACT_EXIT2 + }; + // clang-format on + + aPMAN_anime_info_c* anime_p = &anime[action]; + + NPC_CLIP->animation_init_proc((ACTOR*)actor, anime_p->anim_idx, anime_p->talk_flag); +} diff --git a/src/actor/npc/ac_npc_post_man_move.c_inc b/src/actor/npc/ac_npc_post_man_move.c_inc new file mode 100644 index 00000000..590ad0d3 --- /dev/null +++ b/src/actor/npc/ac_npc_post_man_move.c_inc @@ -0,0 +1,534 @@ +// clang-format off +static xyz_t aPMAN_move_pos[7] = { + {2172.0f, 0.0f, 1452.0f}, + {2308.0f, 0.0f, 1452.0f}, + {2172.0f, 0.0f, 1732.0f}, + {2308.0f, 0.0f, 1732.0f}, + {2180.0f, 0.0f, 1620.0f}, + {2300.0f, 0.0f, 1620.0f}, + {2240.0f, 0.0f, 1620.0f}, +}; +// clang-format on + +// clang-format off +static xyz_t aPMAN_mailbox_pos[4] = { + {2140.0f, 0.0f, 1420.0f}, + {2340.0f, 0.0f, 1420.0f}, + {2140.0f, 0.0f, 1700.0f}, + {2340.0f, 0.0f, 1700.0f}, +}; +// clang-format on + +static void aPMAN_BGcheck(ACTOR* actorx) { + NPC_POST_MAN* actor = (NPC_POST_MAN*)actorx; + + mCoBG_BgCheckControll(NULL, actorx, 8.0f, 0.0f, TRUE, mCoBG_REVERSE_TYPE_REVERSE, mCoBG_CHECK_TYPE_NORMAL); + actor->ground_y = mCoBG_GetBgY_AngleS_FromWpos(NULL, actorx->world.position, 0.0f); +} + +static void aPMAN_check_culling(NPC_POST_MAN* actor, GAME_PLAY* play) { + if (actor->cull_flag == TRUE) { + if ((actor->npc_class.actor_class.state_bitfield & ACTOR_STATE_NO_CULL) == 0) { + Actor_delete((ACTOR*)actor); + } + } else { + if (actor->action != aPMAN_ACT_ENTER) { + ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play); + int bx; + int bz; + + if (playerx != NULL && mFI_Wpos2BlockNum(&bx, &bz, playerx->world.position)) { + if (ABS(bx - actor->npc_class.actor_class.block_x) > 1 || ABS(bz - actor->npc_class.actor_class.block_z) > 1) { + Actor_delete((ACTOR*)actor); + } + } + } + } +} + +static void aPMAN_talk_check(NPC_POST_MAN* actor, GAME_PLAY* play) { + if (actor->talk_permit == TRUE && mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)actor) == TRUE && !mDemo_Check_ListenAble()) { + aPMAN_setupAction(actor, play, aPMAN_ACT_TALK_TURN); + } +} + +static void aPMAN_set_talk_info_talk_check(ACTOR* actorx) { + static f32 rnd_base[] = { 12.0f, 4.0f }; + static int msg_no_base[] = { 0x08BF, 0x08CB }; + NPC_POST_MAN* actor = (NPC_POST_MAN*)actorx; + int type; + int msg_no; + + if (CLIP(aprilfool_control_clip) != NULL && !CLIP(aprilfool_control_clip)->talk_chk_proc(SP_NPC_POST_MAN)) { + msg_no = CLIP(aprilfool_control_clip)->get_msg_num_proc(SP_NPC_POST_MAN, TRUE); + } else { + type = actor->talk_type; + msg_no = msg_no_base[type] + RANDOM(rnd_base[type]); + } + + mDemo_Set_msg_num(msg_no); +} + +static void aPMAN_talk_request(NPC_POST_MAN* actor) { + if (actor->talk_permit == TRUE) { + ACTOR* actorx = (ACTOR*)actor; + + if (!mDemo_Check(mDemo_TYPE_TALK, actorx)) { + mDemo_Request(mDemo_TYPE_TALK, actorx, aPMAN_set_talk_info_talk_check); + } + } +} + +static int aPMAN_check_delivery(int arrange_idx) { + int delivery_flags = Save_Get(post_office).mail_recipient_flags; + int leaflet_flags = Save_Get(post_office).leaflet_recipient_flags.leaflet_flags; + int event_flags = Save_Get(post_office).leaflet_recipient_flags.event_flags; + int pl_no = mHS_get_pl_no(arrange_idx); + int ret = FALSE; + + if (pl_no < PLAYER_NUM) { + if (!mEv_ArbeitPlayer(pl_no)) { + if ( + // normal mail flags are set when mail is to be delivered, leaflet & event flags are set when mail IS delivered. + ((delivery_flags >> arrange_idx) & 1) != 0 || // regular mail + ((leaflet_flags >> arrange_idx) & 1) == 0 || // leaflet mail + ((event_flags >> arrange_idx) & 1) == 0 // event mail + ) { + ret = TRUE; + } + } else if ((delivery_flags >> arrange_idx) & 1) { // only regular mail during part-time job + ret = TRUE; + } + } + + return ret; +} + +static s8 aPMAN_set_delivery_idx(NPC_POST_MAN* actor) { + int idx = actor->delivery_idx; + + if (idx != -1) { + mHm_hs_c* home = Save_GetPointer(homes[idx]); + int i; + + for (i = idx; i < mHS_HOUSE_NUM; i++) { + if (!mPr_NullCheckPersonalID(&home->ownerID) && aPMAN_check_delivery(i) == TRUE) { + return i; + } + + home++; + } + } + + return -1; +} + +static s8 aPMAN_set_move_idx(NPC_POST_MAN* actor) { + // clang-format off + static s8 move_idx[mHS_HOUSE_NUM][7] = { + {0, 0, 4, 4, 0, 1, 4}, + {1, 1, 5, 5, 1, 1, 5}, + {4, 5, 2, 2, 2, 2, 2}, + {4, 5, 3, 3, 3, 3, 3}, + }; + // clang-format on + + return move_idx[actor->delivery_idx][actor->now_idx]; +} + +static int aPMAN_search_angle(NPC_POST_MAN* actor) { + int idx = actor->move_idx; + s16 target_angle = search_position_angleY(&actor->npc_class.actor_class.world.position, &aPMAN_move_pos[idx]); + s16* angle_p = &actor->npc_class.actor_class.shape_info.rotation.y; + int ret = chase_angle(angle_p, target_angle, DEG2SHORT_ANGLE2(5.625f)); + + actor->npc_class.actor_class.world.angle.y = *angle_p; + return ret; +} + +static void aPMAN_order_open_mailbox(NPC_POST_MAN* actor, GAME_PLAY* play) { + int idx = actor->delivery_idx; + ACTOR* mailbox = Actor_info_fgName_search(&play->actor_info, ACTOR_PROP_MAILBOX0 + idx, ACTOR_PART_ITEM); + + if (mailbox != NULL) { + ((MAILBOX_ACTOR*)mailbox)->req = aMBX_REQUEST_DELIVERY; + } +} + +static void aPMAN_eff_wings(ACTOR* actorx) { + Kankyo* kankyo = &((GAME_PLAY*)gamePT)->kankyo; + ACTOR* wing_actor = (ACTOR*)kankyo->nature.arg; + + if (actorx != wing_actor && actorx->unknown_b4 == TRUE) { + f32 dist = search_position_distanceXZ(&wing_actor->world.position, &actorx->world.position); + + if (dist < 60.0f) { + s16 angle = search_position_angleY(&wing_actor->world.position, &actorx->world.position); + + dist = (60.0f - dist) / 60.0f; + dist *= dist; + dist *= 20.0f; + actorx->position_speed.x += dist * sin_s(angle); + actorx->position_speed.z += dist * cos_s(angle); + } + } +} + +static void aPMAN_enter(NPC_POST_MAN* actor, GAME_PLAY* play) { + static xyz_t landing_pos = { 2240.0f, 0.0f, 1620.0f }; + xyz_t* pos_p = &actor->npc_class.actor_class.world.position; + + { + s16 angle = search_position_angleY(pos_p, &landing_pos); + chase_angle(&actor->npc_class.actor_class.world.angle.y, angle, DEG2SHORT_ANGLE2(5.625f)); + actor->npc_class.actor_class.shape_info.rotation.y = actor->npc_class.actor_class.world.angle.y; + } + + { + f32 dist = search_position_distanceXZ(pos_p, &landing_pos); + if (dist < 40.0f) { + aPMAN_setupAction(actor, play, aPMAN_ACT_BREAK); + } + } + + { + ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play); + if (playerx != NULL) { + NPC_CLIP->set_head_request_act_proc((NPC_ACTOR*)actor, 3, aNPC_HEAD_TARGET_ACTOR, playerx, NULL); + } + } +} + +static void aPMAN_break(NPC_POST_MAN* actor, GAME_PLAY* play) { + if (actor->npc_class.actor_class.world.position.y - actor->ground_y < 100.0f) { + aPMAN_setupAction(actor, play, aPMAN_ACT_HOVER); + } +} + +static void aPMAN_hover(NPC_POST_MAN* actor, GAME_PLAY* play) { + if (actor->npc_class.actor_class.world.position.y - actor->ground_y < 40.0f) { + aPMAN_setupAction(actor, play, aPMAN_ACT_LANDING); + } +} + +static void aPMAN_landing(NPC_POST_MAN* actor, GAME_PLAY* play) { + if (actor->npc_class.actor_class.bg_collision_check.result.on_ground) { + actor->npc_class.actor_class.speed = 0.0f; + actor->npc_class.movement.speed.acceleration = 0.0f; + actor->npc_class.movement.speed.deceleration = 0.0f; + } + + if (actor->npc_class.draw.main_animation_state == cKF_STATE_STOPPED) { + u8 act = aPMAN_ACT_FLY_UP; + + if (actor->delivery_idx != -1) { + act = aPMAN_ACT_TURN; + } + + actor->next_action = act; + aPMAN_setupAction(actor, play, aPMAN_ACT_KYORO); + mEnv_unregist_nature(&play->kankyo, aPMAN_eff_wings); + } +} + +static void aPMAN_kyoro(NPC_POST_MAN* actor, GAME_PLAY* play) { + if (actor->npc_class.draw.main_animation_state == cKF_STATE_STOPPED) { + aPMAN_setupAction(actor, play, actor->next_action); + } +} + +static void aPMAN_turn(NPC_POST_MAN* actor, GAME_PLAY* play) { + if (aPMAN_search_angle(actor) == TRUE) { + actor->next_action = aPMAN_ACT_WALK; + aPMAN_setupAction(actor, play, aPMAN_ACT_KYORO); + } +} + +static void aPMAN_walk(NPC_POST_MAN* actor, GAME_PLAY* play) { + int idx = actor->move_idx; + f32 dist; + + aPMAN_search_angle(actor); + dist = search_position_distanceXZ(&actor->npc_class.actor_class.world.position, &aPMAN_move_pos[idx]); + + if (ABS(dist) < 1.0f) { + actor->now_idx = actor->move_idx; + if (actor->delivery_idx != actor->now_idx) { + actor->move_idx = aPMAN_set_move_idx(actor); + } else { + aPMAN_setupAction(actor, play, aPMAN_ACT_DELIVERY_TURN); + } + } +} + +static void aPMAN_delivery_turn(NPC_POST_MAN* actor, GAME_PLAY* play) { + int idx = actor->delivery_idx; + s16 target_angle = search_position_angleY(&actor->npc_class.actor_class.world.position, &aPMAN_mailbox_pos[idx]); + s16* angle_p = &actor->npc_class.actor_class.shape_info.rotation.y; + + if (chase_angle(angle_p, target_angle, DEG2SHORT_ANGLE2(5.625f)) == TRUE) { + aPMAN_setupAction(actor, play, aPMAN_ACT_DELIVERY); + } + + actor->npc_class.actor_class.world.angle.y = *angle_p; +} + +static void aPMAN_delivery(NPC_POST_MAN* actor, GAME_PLAY* play) { + if (actor->npc_class.draw.main_animation_state == cKF_STATE_STOPPED) { + u8 act = aPMAN_ACT_FLY_UP; + + if (actor->delivery_idx != -1) { + actor->move_idx = aPMAN_set_move_idx(actor); + actor->next_action = aPMAN_ACT_TURN; + act = aPMAN_ACT_KYORO; + } + + aPMAN_setupAction(actor, play, act); + } +} + +static void aPMAN_talk_turn(NPC_POST_MAN* actor, GAME_PLAY* play) { + s16* angle_p = &actor->npc_class.actor_class.shape_info.rotation.y; + + if (chase_angle(angle_p, actor->npc_class.actor_class.player_angle_y, DEG2SHORT_ANGLE2(5.625f)) == TRUE) { + aPMAN_setupAction(actor, play, aPMAN_ACT_TALK_END_WAIT); + } + + actor->npc_class.actor_class.world.angle.y = *angle_p; +} + +static void aPMAN_talk_end_wait(NPC_POST_MAN* actor, GAME_PLAY* play) { + if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)actor) == FALSE) { + u8 act = aPMAN_ACT_TURN; + + if (actor->delivery_idx == -1) { + act = aPMAN_ACT_KYORO; + } + + aPMAN_setupAction(actor, play, act); + } +} + +static void aPMAN_fly_up(NPC_POST_MAN* actor, GAME_PLAY* play) { + static u8 next_act_idx[] = { aPMAN_ACT_EXIT, aPMAN_ACT_EXIT2 }; + cKF_FrameControl_c* fc = &actor->npc_class.draw.main_animation.keyframe.frame_control; + + if (fc->current_frame >= 8.0f) { + if (cKF_FrameControl_passCheck_now(fc, 8.0f) == TRUE) { + actor->npc_class.actor_class.position_speed.y = 4.0f; + actor->npc_class.actor_class.max_velocity_y = -4.0f; + actor->npc_class.actor_class.gravity = 0.23f; + } else if (actor->npc_class.actor_class.position_speed.y < 0.0f) { + actor->npc_class.actor_class.max_velocity_y = 1.0f; + actor->npc_class.actor_class.gravity = 0.1f; + } + } + + if (actor->npc_class.draw.main_animation_state == cKF_STATE_STOPPED) { + aPMAN_setupAction(actor, play, next_act_idx[actor->npc_class.actor_class.actor_specific]); + } +} + +static void aPMAN_exit(NPC_POST_MAN* actor, GAME_PLAY* play) { + // clang-format off + static xyz_t exit_pos[] = { + { 1280.0f, 0.0f, 1620.0f }, + { 3200.0f, 0.0f, 1620.0f }, + }; + // clang-format on + + int idx = actor->post_office_direct; + int bx; + int bz; + + { + xyz_t* pos_p = &actor->npc_class.actor_class.world.position; + s16 angle = search_position_angleY(pos_p, &exit_pos[idx]); + chase_angle(&actor->npc_class.actor_class.world.angle.y, angle, DEG2SHORT_ANGLE2(5.625f)); + actor->npc_class.actor_class.shape_info.rotation.y = actor->npc_class.actor_class.world.angle.y; + } + + { + f32 height; + + mFI_Wpos2BlockNum(&bx, &bz, actor->npc_class.actor_class.world.position); + if (actor->npc_class.actor_class.block_x != bx || actor->npc_class.actor_class.block_z != bz) { + actor->npc_class.actor_class.max_velocity_y = 1.0f; + } else { + height = actor->npc_class.actor_class.world.position.y - actor->ground_y; + + if (height > 155.0f) { + actor->npc_class.actor_class.max_velocity_y = 0.0f; + } + + if (height > 140.0f) { + actor->npc_class.movement.speed.max_speed = 2.0f; + actor->npc_class.movement.speed.acceleration = 0.2f; + actor->npc_class.movement.speed.deceleration = 0.2f; + } + } + } +} + +static void aPMAN_clear_xz_spd(NPC_POST_MAN* actor) { + actor->npc_class.actor_class.speed = 0.0f; + actor->npc_class.movement.speed.max_speed = 0.0f; + actor->npc_class.movement.speed.acceleration = 0.0f; + actor->npc_class.movement.speed.deceleration = 0.0f; +} + +static void aPMAN_enter_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + actor->npc_class.actor_class.speed = 2.0f; + actor->npc_class.movement.speed.max_speed = 2.0f; + actor->npc_class.movement.speed.acceleration = 0.2f; + actor->npc_class.movement.speed.deceleration = 0.2f; + actor->npc_class.actor_class.max_velocity_y = 0.0f; + actor->npc_class.actor_class.gravity = 0.0f; +} + +static void aPMAN_break_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + actor->npc_class.condition_info.demo_flg = aNPC_COND_DEMO_SKIP_HEAD_LOOKAT | aNPC_COND_DEMO_SKIP_TALK_CHECK | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK; + actor->npc_class.movement.speed.max_speed = 0.05f; + actor->npc_class.movement.speed.acceleration = 0.05f; + actor->npc_class.movement.speed.deceleration = 0.05f; + actor->npc_class.actor_class.max_velocity_y = -8.0f; + actor->npc_class.actor_class.gravity = 0.8f; + sAdo_OngenTrgStart(0x12B, &actor->npc_class.actor_class.world.position); +} + +static void aPMAN_hover_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + actor->npc_class.actor_class.max_velocity_y = 0.0f; + actor->npc_class.actor_class.gravity = 0.5f; + mEnv_regist_nature(&play->kankyo, aPMAN_eff_wings, actor); +} + +static void aPMAN_landing_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + actor->npc_class.actor_class.max_velocity_y = -14.0f; + actor->npc_class.actor_class.gravity = 1.4f; +} + +static void aPMAN_kyoro_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + actor->npc_class.actor_class.max_velocity_y = -8.0f; + actor->npc_class.actor_class.gravity = 0.8f; +} + +static void aPMAN_walk_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + actor->npc_class.movement.speed.max_speed = 1.0f; + actor->npc_class.movement.speed.acceleration = 0.1f; + actor->npc_class.movement.speed.deceleration = 0.1f; +} + +static void aPMAN_delivery_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + aPMAN_clear_xz_spd(actor); + mPO_delivery_one_address(actor->delivery_idx); + aPMAN_order_open_mailbox(actor, play); + if (actor->delivery_idx < 3) { + actor->delivery_idx++; + actor->delivery_idx = aPMAN_set_delivery_idx(actor); + } else { + actor->delivery_idx = -1; + } +} + +static void aPMAN_talk_end_wait_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + actor->talk_type = 1; + mMld_ActorMakeMelody((ACTOR*)actor); + mDemo_Set_ListenAble(); +} + +static void aPMAN_fly_up_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + mEnv_regist_nature(&play->kankyo, aPMAN_eff_wings, actor); + aPMAN_clear_xz_spd(actor); +} + +static void aPMAN_exit_init(NPC_POST_MAN* actor, GAME_PLAY* play) { + actor->npc_class.condition_info.demo_flg = aNPC_COND_DEMO_SKIP_TALK_CHECK | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK; + mEnv_unregist_nature(&play->kankyo, aPMAN_eff_wings); + actor->cull_flag = TRUE; +} + +static void aPMAN_init_proc(NPC_POST_MAN* actor, GAME_PLAY* play, u8 action) { + // clang-format off + static aPMAN_PROC init_proc[] = { + aPMAN_enter_init, + aPMAN_break_init, + aPMAN_hover_init, + aPMAN_landing_init, + aPMAN_kyoro_init, + (aPMAN_PROC)aPMAN_clear_xz_spd, + aPMAN_walk_init, + (aPMAN_PROC)aPMAN_clear_xz_spd, + aPMAN_delivery_init, + (aPMAN_PROC)aPMAN_clear_xz_spd, + aPMAN_talk_end_wait_init, + aPMAN_fly_up_init, + aPMAN_exit_init, + aPMAN_exit_init, + }; + // clang-format on + + (*init_proc[action])(actor, play); +} + +static void aPMAN_set_talk_permit(NPC_POST_MAN* actor, u8 action) { + // clang-format off + static u8 talk_permit[] = { + FALSE, // aPMAN_ACT_ENTER + FALSE, // aPMAN_ACT_BREAK + FALSE, // aPMAN_ACT_HOVER + FALSE, // aPMAN_ACT_LANDING + TRUE, // aPMAN_ACT_KYORO + TRUE, // aPMAN_ACT_TURN + TRUE, // aPMAN_ACT_WALK + FALSE, // aPMAN_ACT_DELIVERY_TURN + FALSE, // aPMAN_ACT_DELIVERY + FALSE, // aPMAN_ACT_TALK_TURN + FALSE, // aPMAN_ACT_TALK_END_WAIT + FALSE, // aPMAN_ACT_FLY_UP + FALSE, // aPMAN_ACT_EXIT + FALSE, // aPMAN_ACT_EXIT2 + }; + // clang-format on + + actor->talk_permit = talk_permit[action]; +} + +static void aPMAN_setupAction(NPC_POST_MAN* actor, GAME_PLAY* play, u8 action) { + // clang-format off + static aPMAN_PROC process[] = { + aPMAN_enter, + aPMAN_break, + aPMAN_hover, + aPMAN_landing, + aPMAN_kyoro, + aPMAN_turn, + aPMAN_walk, + aPMAN_delivery_turn, + aPMAN_delivery, + aPMAN_talk_turn, + aPMAN_talk_end_wait, + aPMAN_fly_up, + aPMAN_exit, + (aPMAN_PROC)none_proc1, + }; + // clang-format on + + actor->action = action; + actor->act_proc = process[action]; + aPMAN_set_animation(actor, action); + aPMAN_init_proc(actor, play, action); + aPMAN_set_talk_permit(actor, action); +} + +static void aPMAN_actor_move(ACTOR* actorx, GAME* game) { + NPC_POST_MAN* actor = (NPC_POST_MAN*)actorx; + GAME_PLAY* play = (GAME_PLAY*)game; + + NPC_CLIP->move_before_proc(actorx, game); + aPMAN_BGcheck(actorx); + aPMAN_talk_check(actor, play); + actor->act_proc(actor, play); + NPC_CLIP->move_after_proc(actorx, game); + aPMAN_talk_request(actor); + aPMAN_check_culling(actor, play); +}