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https://github.com/ACreTeam/ac-decomp
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Implement & link ac_taisou_npc0
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+2
-2
@@ -727,7 +727,7 @@ static void mSCR_talk_inspection(TAISOU_NPC0_ACTOR* taisou_actor, GAME_PLAY* pla
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Common_Get(clip).handOverItem_clip->player_after_mode = 8;
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mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 3);
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mMsg_Unset_LockContinue(msg_win);
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taisou_actor->npc_actor_class.talk_info.default_animation = 30;
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taisou_actor->npc_class.talk_info.default_animation = aNPC_ANIM_GET_PULL_WAIT1;
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}
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break;
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}
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@@ -744,7 +744,7 @@ static void mSCR_talk_inspection(TAISOU_NPC0_ACTOR* taisou_actor, GAME_PLAY* pla
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case 4: {
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if (Common_Get(clip).handOverItem_clip->master_actor == NULL) {
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taisou_actor->npc_actor_class.talk_info.default_animation = -1;
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taisou_actor->npc_class.talk_info.default_animation = -1;
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mDemo_Set_OrderValue(mDemo_ORDER_NPC0, 9, 0);
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if (radiocard->days >= mSC_RADIO_DAYS) {
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