Match ac_my_room_move.c_inc

This commit is contained in:
Cuyler36
2024-04-12 06:06:24 -04:00
parent 97c4e85ada
commit cee5936d37
20 changed files with 3823 additions and 170 deletions
+47 -26
View File
@@ -14,6 +14,9 @@
#include "m_house.h"
#include "m_player_lib.h"
#include "GBA2/gba2.h"
#include "m_debug.h"
#include "m_mark_room.h"
#include "sys_matrix.h"
enum {
aMR_ICON_LEAF,
@@ -120,17 +123,33 @@ static aMR_work_c l_aMR_work;
static u8 l_bank_index_table[FTR_NUM];
static u8* l_bank_address_table[aMR_FTR_BANK_NUM];
// clang-format off
const aMR_contact_info_c l_cntInf_default = {
FALSE,
100,
0,
0,
0.0f,
NULL,
{ 0.0f, 0.0f },
{ 0.0f, 0.0f },
0
};
// clang-format on
const f32 aMR_angle_table[4] = { 0.0f, 90.0f, 180.0f, 270.0f };
const u8 l_typeB0_table[4] = { aFTR_SHAPE_TYPEB_0, aFTR_SHAPE_TYPEB_90, aFTR_SHAPE_TYPEB_180, aFTR_SHAPE_TYPEB_270 };
static int aMR_UnitNum2FtrItemNoFtrID(mActor_name_t* item_no, int* ftr_id, int ut_x, int ut_z, int layer);
static void aMR_ReserveDefaultBgm(ACTOR* actorx, FTR_ACTOR* ftr_actor);
static void aMR_ChangeMDBgm(ACTOR* actorx, FTR_ACTOR* ftr_actor);
static void aMR_SetFurniture2FG(FTR_ACTOR* ftr_actor, xyz_t pos, int on_flag);
static int aMR_SetFurniture2FG(FTR_ACTOR* ftr_actor, xyz_t pos, int on_flag);
static int aMR_FtrIdx2ChangeFtrSwitch(ACTOR* actorx, int ftr_id);
static aFTR_PROFILE* aMR_GetFurnitureProfile(u16 ftr_no);
static mActor_name_t* aMR_GetLayerTopFg(s16 layer);
#include "../src/ac_my_room_msg_ctrl.c_inc"
#include "../src/ac_my_room_goki.c_inc"
#include "../src/ac_my_room_melody.c_inc"
static aFTR_PROFILE* aMR_GetFurnitureProfile(u16 ftr_no) {
if (ftr_no < FTR_NUM) {
@@ -244,7 +263,7 @@ static mActor_name_t* aMR_GetLayerTopFg(s16 layer) {
return mFI_BkNum2UtFGTop_layer(0, 0, layer);
}
u64* aMR_GetBitSwitchTable(int layer, MY_ROOM_ACTOR* my_room) {
static u64* aMR_GetBitSwitchTable(int layer, MY_ROOM_ACTOR* my_room) {
mActor_name_t field_id = mFI_GetFieldId();
if (my_room->scene == SCENE_COTTAGE_MY) {
@@ -266,7 +285,7 @@ u64* aMR_GetBitSwitchTable(int layer, MY_ROOM_ACTOR* my_room) {
return NULL;
}
u32* aMR_GetHaniwaStepSaveData(s16 layer, MY_ROOM_ACTOR* my_room) {
static u32* aMR_GetHaniwaStepSaveData(s16 layer, MY_ROOM_ACTOR* my_room) {
mActor_name_t field_id = mFI_GetFieldId();
if (my_room->scene == SCENE_COTTAGE_MY) {
@@ -764,7 +783,7 @@ static void aMR_SetFirstScale(FTR_ACTOR* ftr_actor) {
ftr_actor->dust_timer = 0;
}
static void aMR_DeleteFurnitreBank(u16 ftr_no) {
static void aMR_DeleteFurnitureBank(u16 ftr_no) {
if (aMR_CountAppointFurniture(ftr_no) == 0) {
l_bank_index_table[ftr_no] = 255;
}
@@ -1022,7 +1041,7 @@ static void aMR_MiniDiskCommonDt(FTR_ACTOR* ftr_actor, ACTOR* actorx) {
my_room->bgm_info.last_md_no = -1;
/* Don't delete for aerobics radio music */
if (my_room->bgm_info.md_no != 27) {
if (my_room->bgm_info.md_no != BGM_AEROBICS) {
mBGMPsComp_MDPlayerPos_delete();
}
}
@@ -1055,7 +1074,7 @@ static void aMR_ChangeMDBgm(ACTOR* actorx, FTR_ACTOR* ftr_actor) {
if (my_room->bgm_info.md_no != -1) {
mBGMPsComp_make_ps_room(my_room->bgm_info.md_no, 0);
if (my_room->bgm_info.md_no != 27) {
if (my_room->bgm_info.md_no != BGM_AEROBICS) {
mBGMPsComp_MDPlayerPos_make();
}
@@ -1071,12 +1090,12 @@ static void aMR_ChangeMDBgm(ACTOR* actorx, FTR_ACTOR* ftr_actor) {
my_room->bgm_info.last_md_no = my_room->bgm_info.md_no;
} else {
mBGMPsComp_delete_ps_room(my_room->bgm_info.last_md_no, 0);
if (my_room->bgm_info.last_md_no != 27) {
if (my_room->bgm_info.last_md_no != BGM_AEROBICS) {
mBGMPsComp_MDPlayerPos_delete();
}
mBGMPsComp_make_ps_room(my_room->bgm_info.md_no, 0);
if (my_room->bgm_info.md_no != 27) {
if (my_room->bgm_info.md_no != BGM_AEROBICS) {
mBGMPsComp_MDPlayerPos_make();
}
@@ -1412,7 +1431,7 @@ static int aMR_ftrID2Wpos(xyz_t* wpos, int ftr_id);
static int aMR_UnitNum2FtrItemNoFtrID(mActor_name_t* ftr_item_no, int* ftr_id, int ut_x, int ut_z, int layer);
static void aMR_FtrID2ExtinguishFurniture(int ftr_id);
static void aMR_RedmaFtrBank(void);
static int aMR_ReserveFurniture(GAME* game, u16 ftr_no, int judge_res, int ut_x, int ut_z, u16 rotation,
static int aMR_ReserveFurniture(GAME* game, u16 ftr_no, int free_idx, int ut_x, int ut_z, u16 rotation,
int square_offset, int layer);
static int aMR_CountFriendFurniture(FTR_ACTOR* ftr_actor, u8 switch_on);
static int aMR_JudgePlace2ndLayer(int ut_x, int ut_z);
@@ -1724,7 +1743,7 @@ static void My_Room_Actor_ct(ACTOR* actorx, GAME* game) {
aMR_InitFurnitureBankTable();
aMR_MakeFurnitureActor(actorx, play, mCoBG_LAYER0);
aMR_MakeFurnitureActor(actorx, play, mCoBG_LAYER1);
my_room->parent_ftrID = -1;
my_room->parent_ftr.ftrID = -1;
Common_Set(make_npc2_actor, TRUE);
aMR_MakeItemDataInFurniture();
aMR_DeleteMusicWhichMusicBoxDontHave();
@@ -1939,6 +1958,8 @@ static void My_Room_Actor_dt(ACTOR* actorx, GAME* game) {
}
}
#include "../src/ac_my_room_move.c_inc"
static void aMR_RedmaFtrBank(void) {
int i;
@@ -2124,7 +2145,7 @@ extern mActor_name_t aMR_FurnitureFg_to_FurnitureFgWithDirect(mActor_name_t item
extern void aMR_RadioCommonMove(FTR_ACTOR* ftr_actor, ACTOR* actorx) {
if (ftr_actor->haniwa_state == 1) {
aMR_ReserveBgm(actorx, 27, ftr_actor, 0);
aMR_ReserveBgm(actorx, BGM_AEROBICS, ftr_actor, 0);
ftr_actor->haniwa_state = 0;
} else if (ftr_actor->switch_changed_flag) {
if (ftr_actor->switch_bit == FALSE) {
@@ -2134,7 +2155,7 @@ extern void aMR_RadioCommonMove(FTR_ACTOR* ftr_actor, ACTOR* actorx) {
ftr_actor->switch_bit = FALSE;
} else {
aMR_OneMDSwitchOn_TheOtherSwitchOff(ftr_actor);
aMR_ReserveBgm(actorx, 27, ftr_actor, 0);
aMR_ReserveBgm(actorx, BGM_AEROBICS, ftr_actor, 0);
aMR_ChangeMDBgm(actorx, ftr_actor);
ftr_actor->switch_bit = TRUE;
}
@@ -2142,7 +2163,7 @@ extern void aMR_RadioCommonMove(FTR_ACTOR* ftr_actor, ACTOR* actorx) {
}
extern int aMR_RadioBgmNow(void) {
if (mBGMPsComp_execute_bgm_num_get() == 27) {
if (mBGMPsComp_execute_bgm_num_get() == BGM_AEROBICS) {
return TRUE;
}
@@ -2167,13 +2188,13 @@ extern FTR_ACTOR* aMR_GetParentFactor(FTR_ACTOR* ftr_actor, ACTOR* actorx) {
if (actorx != NULL) {
MY_ROOM_ACTOR* my_room = (MY_ROOM_ACTOR*)actorx;
if (my_room->parent_ftrID != -1) {
FTR_ACTOR* parent_ftr_actor = l_aMR_work.ftr_actor_list + my_room->parent_ftrID;
if (my_room->parent_ftr.ftrID != -1) {
FTR_ACTOR* parent_ftr_actor = l_aMR_work.ftr_actor_list + my_room->parent_ftr.ftrID;
if (my_room->fit_ftr_table[0].ftr_ID == ftr_actor->id ||
my_room->fit_ftr_table[1].ftr_ID == ftr_actor->id ||
my_room->fit_ftr_table[2].ftr_ID == ftr_actor->id ||
my_room->fit_ftr_table[3].ftr_ID == ftr_actor->id) {
if (my_room->parent_ftr.fit_ftr_table[0].ftr_ID == ftr_actor->id ||
my_room->parent_ftr.fit_ftr_table[1].ftr_ID == ftr_actor->id ||
my_room->parent_ftr.fit_ftr_table[2].ftr_ID == ftr_actor->id ||
my_room->parent_ftr.fit_ftr_table[3].ftr_ID == ftr_actor->id) {
return parent_ftr_actor;
}
}
@@ -2185,14 +2206,14 @@ extern FTR_ACTOR* aMR_GetParentFactor(FTR_ACTOR* ftr_actor, ACTOR* actorx) {
extern s16 aMR_GetParentAngleOffset(FTR_ACTOR* ftr_actor, ACTOR* actorx) {
if (actorx != NULL) {
MY_ROOM_ACTOR* my_room = (MY_ROOM_ACTOR*)actorx;
if (my_room->parent_ftrID != -1) {
FTR_ACTOR* parent_ftr_actor = l_aMR_work.ftr_actor_list + my_room->parent_ftrID;
if (my_room->parent_ftr.ftrID != -1) {
FTR_ACTOR* parent_ftr_actor = l_aMR_work.ftr_actor_list + my_room->parent_ftr.ftrID;
if (my_room->fit_ftr_table[0].ftr_ID == ftr_actor->id ||
my_room->fit_ftr_table[1].ftr_ID == ftr_actor->id ||
my_room->fit_ftr_table[2].ftr_ID == ftr_actor->id ||
my_room->fit_ftr_table[3].ftr_ID == ftr_actor->id) {
return parent_ftr_actor->s_angle_y - my_room->parent_angleY;
if (my_room->parent_ftr.fit_ftr_table[0].ftr_ID == ftr_actor->id ||
my_room->parent_ftr.fit_ftr_table[1].ftr_ID == ftr_actor->id ||
my_room->parent_ftr.fit_ftr_table[2].ftr_ID == ftr_actor->id ||
my_room->parent_ftr.fit_ftr_table[3].ftr_ID == ftr_actor->id) {
return parent_ftr_actor->s_angle_y - my_room->parent_ftr.angle_y;
}
}
}
+9 -9
View File
@@ -74,31 +74,31 @@ static aMR_place_info_c* next_table[] = {
NULL, NULL, NULL, NULL, &l_next_place_typeA, &l_next_place_typeC,
};
static xyz_t l_typeB_90_pattern[2] = {
static xyz_t l_typeB_90_pattarn[2] = {
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 40.0f },
};
static xyz_t l_typeB_180_pattern[2] = {
static xyz_t l_typeB_180_pattarn[2] = {
{ 0.0f, 0.0f, 0.0f },
{ 40.0f, 0.0f, 0.0f },
};
static xyz_t l_typeB_270_pattern[2] = {
static xyz_t l_typeB_270_pattarn[2] = {
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, -40.0f },
};
static xyz_t l_typeB_0_pattern[2] = {
static xyz_t l_typeB_0_pattarn[2] = {
{ 0.0f, 0.0f, 0.0f },
{ -40.0f, 0.0f, 0.0f },
};
static xyz_t* pattern_table[] = {
l_typeB_90_pattern,
l_typeB_180_pattern,
l_typeB_270_pattern,
l_typeB_0_pattern,
static xyz_t* pattarn_table[] = {
l_typeB_90_pattarn,
l_typeB_180_pattarn,
l_typeB_270_pattarn,
l_typeB_0_pattarn,
};
// clang-format off
+247
View File
@@ -0,0 +1,247 @@
extern void aMR_SetSurprise(ACTOR* actorx, s16 angle_y) {
if (actorx != NULL) {
MY_ROOM_ACTOR* my_room = (MY_ROOM_ACTOR*)actorx;
my_room->request_player_surprise = TRUE;
my_room->player_surprise_angle_y = angle_y;
}
}
static int aMR_MakeIndoorGoki(xyz_t* pos, s16 arg, s16 angle_y, GAME* game) {
GAME_PLAY* play = (GAME_PLAY*)game;
ACTOR* actor = Actor_info_make_actor(&play->actor_info, game, mAc_PROFILE_HOUSE_GOKI, pos->x, pos->y, pos->z, 0,
angle_y, 0, -1, -1, -1, EMPTY_NO, arg, -1, -1);
if (actor) {
return TRUE;
}
return FALSE;
}
typedef struct goki_info_s {
int scene;
int size;
} aMR_goki_info_c;
static int aMR_RandomMakeIndoorGoki(s16 arg, GAME* game) {
// clang-format off
static aMR_goki_info_c goki_random_make_data[] = {
{ SCENE_MY_ROOM_S, 4 },
{ SCENE_MY_ROOM_M, 6 },
{ SCENE_MY_ROOM_LL2, 6 },
{ SCENE_MY_ROOM_L, 8 },
{ SCENE_MY_ROOM_LL1, 8 },
{ SCENE_MY_ROOM_BASEMENT_S, 6 },
{ SCENE_MY_ROOM_BASEMENT_M, 6 },
{ SCENE_MY_ROOM_BASEMENT_L, 6 },
{ SCENE_MY_ROOM_BASEMENT_LL1, 6 },
};
// clang-format on
int scene = Save_Get(scene_no);
int free_count0 = 0;
int free_count1 = 0;
mActor_name_t* fg_p = aMR_GetLayerTopFg(mCoBG_LAYER0);
int i;
int sel_no;
int ut_x;
int ut_z;
if (fg_p != NULL) {
for (i = 0; i < ARRAY_COUNT(goki_random_make_data); i++) {
if (scene == goki_random_make_data[i].scene) {
for (ut_z = 1; ut_z <= goki_random_make_data[i].size; ut_z++) {
for (ut_x = 1; ut_x <= goki_random_make_data[i].size; ut_x++) {
mActor_name_t item = fg_p[ut_x + ut_z * UT_X_NUM];
if (!ITEM_IS_FTR(item) && item != RSV_FE1F && item != RSV_NO && item != RSV_WALL_NO &&
item != RSV_DOOR) {
free_count0++;
}
}
}
if (free_count0 <= 0) {
return FALSE;
}
sel_no = RANDOM(free_count0);
for (ut_z = 1; ut_z <= goki_random_make_data[i].size; ut_z++) {
for (ut_x = 1; ut_x <= goki_random_make_data[i].size; ut_x++) {
mActor_name_t item = fg_p[ut_x + ut_z * UT_X_NUM];
if (!ITEM_IS_FTR(item) && item != RSV_FE1F && item != RSV_NO && item != RSV_WALL_NO &&
item != RSV_DOOR) {
if (sel_no == free_count1) {
xyz_t pos;
if (mFI_UtNum2CenterWpos(&pos, ut_x, ut_z)) {
pos.y = 0.0f;
pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(pos, 0.0f);
return aMR_MakeIndoorGoki(&pos, arg, 0, game);
}
}
free_count1++;
}
}
}
}
}
}
return FALSE;
}
static void aMR_RequestPlayerBikkuri(ACTOR* actorx, GAME* game) {
MY_ROOM_ACTOR* my_room = (MY_ROOM_ACTOR*)actorx;
if (my_room->request_player_surprise) {
if (mPlib_get_player_actor_main_index(gamePT) != mPlayer_INDEX_SHOCK) {
mPlib_request_main_shock_type1(gamePT, 20.0f, my_room->player_surprise_angle_y, FALSE);
} else {
my_room->request_player_surprise = FALSE;
}
}
}
static void aMR_GokiInfoCt_Dummy(ACTOR* actorx, GAME* game) {
// nothing
}
static void aMR_GokiInfoCt(ACTOR* actorx, GAME* game) {
int field_type = Common_Get(field_type);
GAME_PLAY* play = (GAME_PLAY*)game;
PLAYER_ACTOR* player = GET_PLAYER_ACTOR(play);
MY_ROOM_ACTOR* my_room = (MY_ROOM_ACTOR*)actorx;
int goki_count = mCkRh_NowSceneGokiFamilyCount();
mCkRh_InitCanLookGokiCount();
if (goki_count != 0) {
int max;
int i;
if (goki_count < aMR_GOKI_MAX) {
max = goki_count;
} else {
max = aMR_GOKI_MAX;
}
for (i = 0; i < max; i++) {
if (i == 0) {
if (Save_Get(scene_no) == SCENE_MY_ROOM_S || Save_Get(scene_no) == SCENE_MY_ROOM_M ||
Save_Get(scene_no) == SCENE_MY_ROOM_L || Save_Get(scene_no) == SCENE_MY_ROOM_LL1 ||
Save_Get(scene_no) == SCENE_MY_ROOM_BASEMENT_S || Save_Get(scene_no) == SCENE_MY_ROOM_BASEMENT_M ||
Save_Get(scene_no) == SCENE_MY_ROOM_BASEMENT_L ||
Save_Get(scene_no) == SCENE_MY_ROOM_BASEMENT_LL1) {
static f32 off_x[] = { 10.0f, -10.0f, 15.0f, -15.0f };
xyz_t pos = player->actor_class.world.position;
mActor_name_t* fg_p;
pos.x += off_x[play->game_frame % ARRAY_COUNT(off_x)];
pos.y = 0.0f;
pos.z += -10.0f;
pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(pos, 0.0f);
fg_p = mFI_GetUnitFG(pos);
if (fg_p != NULL && !ITEM_IS_FTR(*fg_p) && *fg_p != RSV_FE1F && *fg_p != RSV_NO &&
*fg_p != RSV_WALL_NO && *fg_p != RSV_DOOR) {
int spawned = aMR_MakeIndoorGoki(&pos, 0, DEG2SHORT_ANGLE(0.0f), game);
if (spawned) {
mCkRh_CalcCanLookGokiCount(1);
mCkRh_MinusGokiN_NowRoom(1, my_room->scene);
if (Common_Get(goki_shocked_flag) == FALSE && field_type == mFI_FIELDTYPE2_PLAYER_ROOM) {
aMR_SetSurprise(actorx, DEG2SHORT_ANGLE(-180.0f));
Common_Set(goki_shocked_flag, TRUE);
}
}
}
}
} else {
int spawned = aMR_RandomMakeIndoorGoki(0, game);
if (spawned) {
mCkRh_CalcCanLookGokiCount(1);
mCkRh_MinusGokiN_NowRoom(1, my_room->scene);
if (Common_Get(goki_shocked_flag) == FALSE && field_type == mFI_FIELDTYPE2_PLAYER_ROOM) {
aMR_SetSurprise(actorx, DEG2SHORT_ANGLE(-180.0f));
Common_Set(goki_shocked_flag, TRUE);
}
}
}
}
}
my_room->goki_ct_proc = &aMR_GokiInfoCt_Dummy;
}
static void aMR_MakeGokiburi(xyz_t* pos, GAME* game, s16 arg) {
if (mCkRh_NowSceneGokiFamilyCount() > 0 && mCkRh_GetCanLookGokiCount() < aMR_GOKI_MAX &&
aMR_MakeIndoorGoki(pos, arg, DEG2SHORT_ANGLE(0.0f), game)) {
mCkRh_CalcCanLookGokiCount(1);
if (aMR_CLIP != NULL) {
ACTOR* actorx = aMR_CLIP->my_room_actor_p;
if (actorx != NULL) {
MY_ROOM_ACTOR* my_room = (MY_ROOM_ACTOR*)actorx;
mCkRh_MinusGokiN_NowRoom(1, my_room->scene);
}
}
}
}
static void aMR_GokiInfoDt(void) {
if (aMR_CLIP != NULL) {
ACTOR* actorx = aMR_CLIP->my_room_actor_p;
if (actorx != NULL) {
MY_ROOM_ACTOR* my_room = (MY_ROOM_ACTOR*)actorx;
mCkRh_PlussGokiN_NowRoom(mCkRh_GetCanLookGokiCount(), my_room->scene);
}
}
}
static int aMR_CheckFtrAndGoki2(aFTR_collision_c* ftr_col, const xyz_t* goki_pos) {
f32 check_pos[2];
int i;
check_pos[0] = goki_pos->x;
check_pos[1] = goki_pos->z;
for (i = 0; i < aFTR_EDGE_COL_NUM; i++) {
aFTR_collision_c* col_p = &ftr_col[i];
if (mCoBG_GetPointInfoFrontLine(col_p->start, check_pos, col_p->normal)) {
return FALSE;
}
}
return TRUE;
}
static void aMR_CheckFtrAndGoki(ACTOR* actorx, FTR_ACTOR* ftr_actor, GAME* game) {
GAME_PLAY* play = (GAME_PLAY*)game;
ACTOR* actor_p = play->actor_info.list[ACTOR_PART_BG].actor;
int count = 0;
while (actor_p != NULL) {
if (actor_p->id == mAc_PROFILE_HOUSE_GOKI) {
if (aMR_CheckFtrAndGoki2(ftr_actor->edge_collision, &actor_p->world.position)) {
actor_p->actor_specific = 2;
}
count++;
if (count >= aMR_GOKI_MAX) {
break;
}
}
actor_p = actor_p->next_actor;
}
}
+17
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@@ -0,0 +1,17 @@
static void aMR_SetMelodyData(u8* melody_data) {
mRmTp_MakeMelodyData();
}
static u8* aMR_GetMelodyData(ACTOR* actorx) {
return mRmTp_GetMelodyData();
}
static void aMR_SoundMelody(FTR_ACTOR* ftr_actor, ACTOR* actorx, int idx) {
if (ftr_actor->switch_changed_flag) {
u8* melody_data = aMR_GetMelodyData(actorx);
sAdo_FurnitureInst((u32)ftr_actor, idx, melody_data, &ftr_actor->position);
}
sAdo_FurnitureInstPos((u32)ftr_actor, &ftr_actor->position);
}
File diff suppressed because it is too large Load Diff
+20 -20
View File
@@ -13,7 +13,7 @@
int S_ongenpos_refuse_fg;
static void sAdo_Calc_MicPosition_common(f32* fcalc, u16* scalc, xyz_t* pos) {
static void sAdo_Calc_MicPosition_common(f32* fcalc, u16* scalc, const xyz_t* pos) {
f32 diff;
xyz_t posd;
@@ -35,12 +35,12 @@ static void sAdo_Calc_MicPosition_common(f32* fcalc, u16* scalc, xyz_t* pos) {
}
}
extern void sAdo_Calc_MicPosition_forTrig(f32* fcalc, u16* scalc, xyz_t* pos) {
extern void sAdo_Calc_MicPosition_forTrig(f32* fcalc, u16* scalc, const xyz_t* pos) {
sAdo_Calc_MicPosition_common(fcalc, scalc, pos);
}
extern void sAdo_Calc_MicPosition_forLevel(f32* fcalc, u16* scalc, xyz_t* pos) {
extern void sAdo_Calc_MicPosition_forLevel(f32* fcalc, u16* scalc, const xyz_t* pos) {
sAdo_Calc_MicPosition_common(fcalc, scalc, pos);
}
@@ -60,7 +60,7 @@ extern void sAdo_SysTrgStart(u16 id) {
Na_SysTrgStart(id);
}
extern void sAdo_PlyWalkSe(int walk, xyz_t* pos) {
extern void sAdo_PlyWalkSe(int walk, const xyz_t* pos) {
f32 fcalc;
u16 scalc;
@@ -69,7 +69,7 @@ extern void sAdo_PlyWalkSe(int walk, xyz_t* pos) {
Na_PlyWalkSe(walk, scalc, fcalc);
}
extern void sAdo_PlyWalkSeRoom(int walk, xyz_t* pos) {
extern void sAdo_PlyWalkSeRoom(int walk, const xyz_t* pos) {
f32 fcalc;
u16 scalc;
@@ -78,7 +78,7 @@ extern void sAdo_PlyWalkSeRoom(int walk, xyz_t* pos) {
Na_PlyWalkSeRoom(walk, scalc, fcalc);
}
extern void sAdo_NpcWalkSe(int walk, xyz_t* pos) {
extern void sAdo_NpcWalkSe(int walk, const xyz_t* pos) {
f32 fcalc;
u16 scalc;
@@ -87,7 +87,7 @@ extern void sAdo_NpcWalkSe(int walk, xyz_t* pos) {
Na_NpcWalkSe(walk, scalc, fcalc);
}
extern void sAdo_NpcWalkSeRoom(int walk, xyz_t* pos) {
extern void sAdo_NpcWalkSeRoom(int walk, const xyz_t* pos) {
f32 fcalc;
u16 scalc;
@@ -135,7 +135,7 @@ extern void sAdo_SysLevStop(u8 id) {
Na_SysLevStop(id);
}
extern void sAdo_OngenPos(u32 p1, u8 p2, xyz_t* pos) {
extern void sAdo_OngenPos(u32 p1, u8 p2, const xyz_t* pos) {
u16 scalc;
f32 fcalc;
@@ -146,7 +146,7 @@ extern void sAdo_OngenPos(u32 p1, u8 p2, xyz_t* pos) {
}
}
extern void sAdo_OngenTrgStart(u16 id, xyz_t* pos) {
extern void sAdo_OngenTrgStart(u16 id, const xyz_t* pos) {
u16 scalc;
f32 fcalc;
@@ -171,7 +171,7 @@ extern void sAdo_SetVoiceMode(u8 mode) {
Na_SetVoiceMode(mode);
}
extern void sAdo_FloorTrgStart(u16 id, xyz_t* pos) {
extern void sAdo_FloorTrgStart(u16 id, const xyz_t* pos) {
u16 scalc;
f32 fcalc;
@@ -195,13 +195,13 @@ extern void sAdo_RhythmAllStop() {
Na_RhythmAllStop();
}
extern void sAdo_FurnitureInst(int track_id, s8 cb, s32 cl, xyz_t* pos) {
extern void sAdo_FurnitureInst(u32 id, u8 inst, u8* melody, const xyz_t* pos) {
u16 scalc;
f32 fcalc;
sAdo_Calc_MicPosition_common(&fcalc, &scalc, pos);
Na_FurnitureInst(track_id, cb, cl, scalc, fcalc);
Na_FurnitureInst(id, inst, melody, scalc, fcalc);
}
extern void sAdo_Pause(u8 mode) {
@@ -233,7 +233,7 @@ extern int sAdo_InstCountGet() {
return Na_InstCountGet();
}
extern void sAdo_RhythmPos(u32 p, u8 haniwa_id, xyz_t* pos) {
extern void sAdo_RhythmPos(u32 p, u8 haniwa_id, const xyz_t* pos) {
u16 scalc;
f32 fcalc;
@@ -247,7 +247,7 @@ extern void sAdo_SpecChange(int spec) {
Na_SpecChange(spec);
}
extern void sAdo_MDPlayerPos(xyz_t* pos, u16 s1, u16 s2, int p) {
extern void sAdo_MDPlayerPos(const xyz_t* pos, u16 s1, u16 s2, int p) {
u16 scalc;
f32 fcalc;
@@ -316,7 +316,7 @@ extern void sAdos_TTKK_ARM(u8 mode) {
Na_TTKK_ARM(mode);
}
extern void sAdo_OngenTrgStartSpeed(f32 speed, u16 s1, xyz_t* pos) {
extern void sAdo_OngenTrgStartSpeed(f32 speed, u16 s1, const xyz_t* pos) {
f32 fcalc;
u16 scalc;
@@ -443,7 +443,7 @@ extern void sAdo_SceneMode(u8 mode) {
Na_SceneMode(mode);
}
extern u8 sAdo_RoomIncectPos(u32 f, u16 u, xyz_t* pos) {
extern u8 sAdo_RoomIncectPos(u32 f, u16 u, const xyz_t* pos) {
u16 scalc;
f32 fcalc;
@@ -452,13 +452,13 @@ extern u8 sAdo_RoomIncectPos(u32 f, u16 u, xyz_t* pos) {
return Na_RoomIncectPos(f, u, scalc, fcalc);
}
extern void sAdo_FurnitureInstPos(u32 f, xyz_t* pos) {
extern void sAdo_FurnitureInstPos(u32 id, const xyz_t* pos) {
u16 scalc;
f32 fcalc;
sAdo_Calc_MicPosition_forLevel(&fcalc, &scalc, pos);
Na_FurnitureInstPos(f, scalc, fcalc);
Na_FurnitureInstPos(id, scalc, fcalc);
}
extern void sAdo_Set_ongenpos_refuse_fg(int state) {
@@ -476,7 +476,7 @@ extern int sAdo_GetSoundFrameCounter() {
return Na_GetSoundFrameCounter();
}
extern int sAdo_CheckOnPlussBridge(xyz_t* pos, u32 atr) {
extern int sAdo_CheckOnPlussBridge(const xyz_t* pos, u32 atr) {
f32 x;
f32 z;
@@ -490,7 +490,7 @@ extern int sAdo_CheckOnPlussBridge(xyz_t* pos, u32 atr) {
return 0;
}
extern void sAdo_RegistPlussBridge(xyz_t* pos) {
extern void sAdo_RegistPlussBridge(const xyz_t* pos) {
Common_Set(pluss_bridge_pos, pos);
}
+2 -3
View File
@@ -1014,9 +1014,8 @@ extern void cKF_SkeletonInfo_R_T_combine_play(int* arg1, int* arg2, int* arg3, c
*arg3 = cKF_FrameControl_play(&info3->frame_control);
}
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(f32 transx, f32 transy, f32 transz,
cKF_SkeletonInfo_R_c* keyframe, s16 anglex, s16 angley,
s16 anglez) {
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(cKF_SkeletonInfo_R_c* keyframe, f32 transx, f32 transy,
f32 transz, s16 anglex, s16 angley, s16 anglez) {
keyframe->base_model_translation.x = transx;
keyframe->base_model_translation.y = transy;
keyframe->base_model_translation.z = transz;