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Implement & link m_field_info.c
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@@ -209,10 +209,13 @@ typedef struct common_data_s {
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/* 0x02852E */ s16 goods_power;
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/* 0x028530 */ Door_data_c door_data; /* misc door data */
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/* 0x028544 */ Door_data_c structure_exit_door_data; /* door data for when exiting a building */
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/* 0x028558 */ u8 tmp1[0x028591 - 0x028558];
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/* 0x028558 */ u8 tmp1[0x028590 - 0x028558];
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/* 0x028590 */ u8 remove_cut_tree_info_bitfield; /* resets the cut tree states for trees in a visible acre */
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/* 0x028591 */ u8 floor_idx;
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/* 0x028592 */ s16 demo_profiles[mDemo_CLIP_TYPE_NUM - 1];
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/* 0x028596 */ u8 _28596[0x285C0 - 0x28596];
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/* 0x028596 */ u8 _28596[0x285BE - 0x28596];
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/* 0x0285BE */ s8 player_actor_exists;
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/* 0x0285BF */ s8 payment_completed_type;
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/* 0x0285C0 */ s8 player_decoy_flag;
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/* 0x0285C1 */ u8 _285C1;
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/* 0x0285C2 */ u8 make_npc2_actor;
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