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https://github.com/ACreTeam/ac-decomp
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Implement & link ac_mural
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@@ -0,0 +1,30 @@
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#include "libforest/gbi_extensions.h"
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// clang-format off
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static Vtx obj_mural_v[] = {
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#include "assets/obj_mural_v.inc"
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};
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Gfx obj_mural_model[] = {
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gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
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gsDPPipeSync(),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
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gsDPSetTextureLUT(G_TT_RGBA16),
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/* @BUG - These commands were never updated for Dolphin and therefore render broken */
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#ifndef BUGFIXES
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gsDPLoadTLUT_pal16(15, 0x08000000),
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gsDPLoadTextureBlock_4b(0x09000000, G_IM_FMT_CI, 32, 32, 15, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
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#else
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gsDPLoadTLUT_Dolphin(15, 16, 1, 0x08000000),
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gsDPLoadTextureBlock_4b_Dolphin(0x09000000, G_IM_FMT_CI, 32, 32, 15, GX_MIRROR, GX_CLAMP, 0, 0),
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#endif
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gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
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gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
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gsSPVertex(&obj_mural_v[0], 4, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
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gsSPEndDisplayList(),
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};
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// clang-format on
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