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match m_player_main_door
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@@ -466,7 +466,7 @@ extern void cKF_SkeletonInfo_R_AnimationMove_dt(cKF_SkeletonInfo_R_c* keyframe);
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* @param yidle Y-axis idle angle.
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* @param keyframe Skeleton info structure containing animation data.
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*/
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extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s_xyz* sbase, xyz_t* move, s16 yidle,
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extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s16* sbase, xyz_t* move, s16 yidle,
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cKF_SkeletonInfo_R_c* keyframe);
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/**
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