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Implement & link m_submenu.c
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@@ -42,6 +42,9 @@ extern int mPlib_check_request_main_outdoor_priority(GAME* game);
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extern int mPlib_check_request_main_talk_type1_priority(GAME* game);
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extern int mPlib_check_request_main_speak_type1_priority(GAME* game);
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extern int mPlib_Check_able_force_speak_label(GAME* game);
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extern int mPlib_able_submenu_type1(GAME* game);
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extern void mPlib_request_main_demo_wait_from_submenu(ACTOR* force_speak_label);
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extern void mPlib_Load_PlayerTexAndPallet(void* tex_p, void* pal_p, int idx);
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extern void mPlib_Object_Exchange_keep_new_PlayerMdl(GAME_PLAY* play);
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extern void mPlib_Object_Exchange_keep_new_PlayerTex(GAME_PLAY* play, int bank_id, int base_idx);
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