sys_matrix: Update func calls to use mtx mode defines, hope that's all of them

This commit is contained in:
Cuyler36
2025-06-20 12:40:29 -04:00
parent c3581b4f3d
commit de01bd3dd5
52 changed files with 71 additions and 71 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ static void aTCR_actor_draw(ACTOR* actor, GAME* game){
}
else{
Matrix_translate(cracker->tools_class.actor_class.world.position.x, cracker->tools_class.actor_class.world.position.y,
cracker->tools_class.actor_class.world.position.z, FALSE);
cracker->tools_class.actor_class.world.position.z, MTX_LOAD);
Matrix_scale(0.01f, 0.01f, 0.01f, MTX_MULT);
}
+1 -1
View File
@@ -121,7 +121,7 @@ static void aTFL_actor_draw(ACTOR* actor, GAME* game){
}
else{
Matrix_translate(actor->world.position.x, actor->world.position.y,
actor->world.position.z, FALSE);
actor->world.position.z, MTX_LOAD);
Matrix_scale(0.01f, 0.01f, 0.01f, MTX_MULT);
}
+2 -2
View File
@@ -102,12 +102,12 @@ static void aTHB_actor_draw(ACTOR* actor, GAME* game) {
} else {
Matrix_translate(hanabi->tools_class.actor_class.world.position.x,
hanabi->tools_class.actor_class.world.position.y,
hanabi->tools_class.actor_class.world.position.z, FALSE);
hanabi->tools_class.actor_class.world.position.z, MTX_LOAD);
Matrix_scale(0.01f, 0.01f, 0.01f, MTX_MULT);
}
Matrix_scale(hanabi->tools_class.actor_class.scale.x, hanabi->tools_class.actor_class.scale.y,
hanabi->tools_class.actor_class.scale.z, TRUE);
hanabi->tools_class.actor_class.scale.z, MTX_MULT);
_texture_z_light_fog_prim_npc(graph);
gfxp = NOW_POLY_OPA_DISP;
+1 -1
View File
@@ -103,7 +103,7 @@ static void aTPT_actor_draw(ACTOR* actor, GAME* game){
}
else{
Matrix_translate(pistol->tools_class.actor_class.world.position.x, pistol->tools_class.actor_class.world.position.y,
pistol->tools_class.actor_class.world.position.z, FALSE);
pistol->tools_class.actor_class.world.position.z, MTX_LOAD);
Matrix_scale(0.01f, 0.01f, 0.01f, MTX_MULT);
}
+1 -1
View File
@@ -99,7 +99,7 @@ static void aTUT_actor_draw(ACTOR* actor, GAME* game) {
}
else{
Matrix_translate(utiwa->tools_class.actor_class.world.position.x, utiwa->tools_class.actor_class.world.position.y,
utiwa->tools_class.actor_class.world.position.z, FALSE);
utiwa->tools_class.actor_class.world.position.z, MTX_LOAD);
Matrix_scale(0.01f, 0.01f, 0.01f, MTX_MULT);
}