Implement & link player_select.c

This commit is contained in:
Cuyler36
2023-06-18 21:07:28 -04:00
parent 9193152be3
commit e0eef5172f
6 changed files with 427 additions and 6 deletions
+1
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@@ -137,6 +137,7 @@ extern u8 mFI_GetBlockZMax();
extern u8 mFI_BkNum2BlockType();
extern mFI_sound_source_info_c* mFI_GetSoundSourcePBlockNum(int block_x,int block_z);
extern int mFI_Wpos2UtNum(int* ut_x, int* ut_z, xyz_t wpos);
extern void mFI_ClearFieldData();
extern void mFI_PrintNowBGNum(gfxprint_t* gfxprint);
extern void mFI_PrintFgAttr(gfxprint_t* gfxprint);
+2
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@@ -182,6 +182,7 @@ typedef struct private_s {
extern s16 mPr_GetGoodsPower();
extern s16 mPr_GetMoneyPower();
extern int mPr_CheckPrivate(Private_c* private_p);
extern void mPr_PrintMapInfo_debug(gfxprint_t* gfxprint);
extern int mPr_NullCheckPersonalID(PersonalID_c* pid);
extern int mPr_CheckCmpPersonalID(PersonalID_c* pid_a, PersonalID_c* pid_b);
@@ -191,6 +192,7 @@ extern void mPr_ClearPrivateInfo(Private_c* private_data);
extern int mPr_CheckCmpPlayerName(u8* str0, u8* str1);
extern void mPr_RandomSetPlayerData_title_demo();
extern int mPr_GetPossessionItemSumWithCond(Private_c* priv, mActor_name_t item_no, u32 cond);
extern void mPr_CopyPlayerName(u8* dst, Private_c* private_p);
#ifdef __cplusplus
}
+35
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@@ -0,0 +1,35 @@
#ifndef M_START_DATA_INIT_H
#define M_START_DATA_INIT_H
#include "types.h"
#include "game_h.h"
#ifdef __cplusplus
extern "C" {
#endif
enum {
mSDI_INIT_MODE_NEW,
mSDI_INIT_MODE_NEW_PLAYER,
mSDI_INIT_MODE_FROM,
mSDI_INIT_MODE_PAK,
mSDI_INIT_MODE_ERR,
mSDI_INIT_MODE_NUM
};
enum {
mSDI_MALLOC_FLAG_GAME,
mSDI_MALLOC_FLAG_ZELDA,
mSDI_MALLOC_FLAG_NUM
};
extern void mSDI_StartInitAfter(GAME* game, int renewal_reserve_flag, int malloc_flag);
extern int mSDI_StartInitBefore(GAME* game, int player_no, int init_mode, int malloc_flag);
#ifdef __cplusplus
}
#endif
#endif
+49 -6
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@@ -4,21 +4,64 @@
#include "types.h"
#include "game.h"
#include "m_view.h"
#include "m_private.h"
#include "m_land.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct game_player_select_s GAME_PLAYER_SELECT;
typedef void (*PLAYER_SELECT_INIT_PROC)(GAME_PLAYER_SELECT*);
#define SELECT_PLAYER_NUM TOTAL_PLAYER_NUM
#define SELECT_PLAYER_NAME_EXTRA 10
#define SELECT_NAME_LEN PLAYER_NAME_LEN + SELECT_PLAYER_NAME_EXTRA
/* sizeof(struct game_player_select_s) == 0x0288 */
typedef struct game_player_select_s {
struct game_player_select_s {
/* 0x0000 */ GAME game;
/* 0x00E0 */ View view;
// TODO: finish this
/* 0x0200 */ u8 _temp[0x88];
} GAME_PLAYER_SELECT;
/* 0x0200 */ PLAYER_SELECT_INIT_PROC init_procs[SELECT_PLAYER_NUM];
/* 0x0214 */ int player_no;
/* 0x0218 */ int err_no;
/* 0x021C */ int mode;
/* 0x0220 */ u8 player_names[SELECT_PLAYER_NUM][SELECT_NAME_LEN];
/* 0x027A */ u8 player_types[SELECT_PLAYER_NUM];
/* 0x027F */ u8 land_name[LAND_NAME_SIZE];
/* 0x0287 */ u8 land_exist;
};
extern void player_select_init(GAME_PLAYER_SELECT* player_select);
extern void player_select_cleanup(GAME_PLAYER_SELECT* player_select);
enum {
PLAYER_SELECT_MODE_SELECTION,
PLAYER_SELECT_MODE_PLAY,
PLAYER_SELECT_MODE_NUM
};
enum {
PLAYER_SELECT_PLAYER_MODE_NO_SAVE,
PLAYER_SELECT_PLAYER_MODE_UNREGISTERED,
PLAYER_SELECT_PLAYER_MODE_HOME,
PLAYER_SELECT_PLAYER_MODE_OUT,
PLAYER_SELECT_PLAYER_MODE_NUM
};
enum {
PLAYER_SELECT_INIT_ERR_NONE,
PLAYER_SELECT_INIT_ERR_SUCCESS,
PLAYER_SELECT_INIT_ERR_2,
PLAYER_SELECT_INIT_ERR_3,
PLAYER_SELECT_INIT_ERR_SAVE,
PLAYER_SELECT_INIT_ERR_5,
PLAYER_SELECT_INIT_ERR_PAK,
PLAYER_SELECT_INIT_ERR_NUM
};
extern void player_select_init(GAME* game);
extern void player_select_cleanup(GAME* game);
#ifdef __cplusplus
}