mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-07-09 04:30:51 -04:00
link unused actors
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@@ -8,6 +8,11 @@
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extern "C" {
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#endif
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typedef struct box_manager_s{
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ACTOR actor_class;
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u8 pad[0x1F8 - 0x174];
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}BOXMANAGER_ACTOR;
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extern ACTOR_PROFILE BoxManager_Profile;
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#ifdef __cplusplus
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@@ -8,6 +8,11 @@
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extern "C" {
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#endif
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typedef struct box_move_s{
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ACTOR actor_class;
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u8 pad[0x28C - 0x174];
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}BOXMOVE_ACTOR;
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extern ACTOR_PROFILE BoxMove_Profile;
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#ifdef __cplusplus
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@@ -8,8 +8,15 @@
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extern "C" {
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#endif
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typedef struct box_trick01_s{
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ACTOR actor_class;
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u8 pad[0x17C - 0x174];
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}BOXTRICK01_ACTOR;
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extern ACTOR_PROFILE BoxTrick01_Profile;
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#ifdef __cplusplus
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}
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#endif
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@@ -14,6 +14,7 @@ extern "C" {
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typedef void (*mActor_proc)(ACTOR*, GAME*);
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#define ACTOR_STATE_NONE 0
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#define ACTOR_STATE_NO_MOVE_WHILE_CULLED (1 << 4)
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#define ACTOR_STATE_NO_DRAW_WHILE_CULLED (1 << 5)
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#define ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES (1 << 29)
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@@ -474,6 +474,8 @@ extern int mNT_check_unknown(mActor_name_t item_no);
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#define ETC_START 0x8000
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#define ETC_AIRPLANE ETC_START
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#define ETC_BOXTRICK (ETC_START + 4)
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#define ETC_BOXMANAGER (ETC_START + 5)
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#define MISC_ACTOR_START 0x9000
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#define MISC_ACTOR_SAMPLE MISC_ACTOR_START
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