diff --git a/src/m_player_main_tumble_getup.c_inc b/src/m_player_main_tumble_getup.c_inc index e69de29b..c7aad9da 100644 --- a/src/m_player_main_tumble_getup.c_inc +++ b/src/m_player_main_tumble_getup.c_inc @@ -0,0 +1,131 @@ +static int Player_actor_request_main_tumble_getup(GAME* game, int prio) { + if (Player_actor_check_request_main_able(game, mPlayer_INDEX_TUMBLE_GETUP, prio)) { + Player_actor_request_main_index(game, mPlayer_INDEX_TUMBLE_GETUP, prio); + return TRUE; + } else { + return FALSE; + } +} + +static void Player_actor_setup_Item_Tumble_getup(ACTOR* actor, GAME* game, int kind, f32 speed) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + int check = FALSE; + ACTOR* balloon = player->balloon_actor; + + if (mPlayer_ITEM_IS_BALLOON(kind)) { + check = TRUE; + } + + if (check && balloon) { + s_xyz angle; + f32 frame; + + player->main_data.balloon.balloon_shape_type = mPlib_Get_ItemKindTOBalloonShapeType(kind); + kind = -1; + Player_actor_Set_ItemNoSubmenu(EMPTY_NO); + frame = player->item_keyframe.frame_control.current_frame; + + angle.x = player->balloon_lean_angle + player->balloon_angle.x + player->ballon_add_rot_x; + angle.y = actor->shape_info.rotation.y; + angle.z = 0; + + Ac_Balloon_request_fly(player->balloon_actor, game, player->main_data.balloon.balloon_shape_type, &angle, + player->balloon_angle.z, player->right_hand_pos, frame, 7.0f); + } else { + player->main_data.balloon.balloon_shape_type = -1; + } + + check = FALSE; + + if (mPlayer_ITEM_IS_NET(kind)) { + check = TRUE; + } + + if (check == FALSE) { + Player_actor_LoadOrDestruct_Item(actor, kind, mPlib_Get_BasicItemAnimeIndex_fromItemKind(kind), 1, 0.5f, speed, + -1.0f); + Player_actor_Set_now_item_main_index(actor, Player_actor_Get_BasicItemMainIndex_fromItemKind(kind)); + player->item_kind = kind; + } else { + Player_actor_LoadOrDestruct_Item(actor, kind, mPlayer_ANIM_RTURN1, 0, 0.5f, speed, -1.0f); + Player_actor_Set_now_item_main_index(actor, mPlayer_INDEX_RETURN_OUTDOOR2); + player->item_kind = kind; + } +} + +static int Player_actor_Get_PlayerAnimeIndex_fromItemKind_Tumble_getup(int kind) { + static const u8 data[] = { + mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, + mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, + mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_A1, + mPlayer_ANIM_KOKERU_A1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, + mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_N1, mPlayer_ANIM_KOKERU_GETUP_A1, + mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, + mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, mPlayer_ANIM_KOKERU_GETUP_A1, + mPlayer_ANIM_KOKERU_GETUP_A1, + }; + + if (mPlayer_ITEM_KIND_VALID(kind)) { + return data[kind]; + } else { + return mPlayer_ANIM_KOKERU_GETUP1; + } +} + +static void Player_actor_setup_main_Tumble_getup(ACTOR* actor, GAME* game) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + int kind = Player_actor_Get_ItemKind(actor, player->requested_main_index); + int anim_idx = Player_actor_Get_PlayerAnimeIndex_fromItemKind_Tumble_getup(kind); + + Player_actor_setup_Item_Tumble_getup(actor, game, kind, -5.0f); + Player_actor_InitAnimation_Base2(actor, game, anim_idx, anim_idx, 1.0f, 1.0f, 0.5f, -5.0f, 0, 0); + Player_actor_set_tex_anime_pattern(actor); + Player_actor_setup_main_Base(actor, game); +} + +static void Player_actor_request_proc_index_fromTumble_getup(ACTOR* actor, GAME* game, int calc) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + int type; + if (calc != 0) { + if (player->main_data.balloon.balloon_shape_type < 0) { + Player_actor_SettleRequestMainIndexPriority(actor); + Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1); + } else { + type = player->main_data.balloon.balloon_shape_type; + Player_actor_request_main_release_creature_all(game, 2, 0, &type, player->balloon_actor, mPlayer_REQUEST_PRIORITY_30); + } + } +} + +static void Player_actor_main_Tumble_getup(ACTOR* actor, GAME* game) { + int calc; + f32 frame_calc; + + Player_actor_Movement_Tumble(actor); + calc = Player_actor_CulcAnimation_Tumble(actor, &frame_calc); + Player_actor_Reinput_force_position_angle(actor, game); + Player_actor_set_tex_anime_pattern(actor); + Player_actor_ObjCheck_Tumble(actor, game); + Player_actor_BGcheck_Tumble(actor); + Player_actor_Item_main(actor, game); + Player_actor_request_proc_index_fromTumble_getup(actor, game, calc); +}