mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
Implement move actor lists for scenes
This commit is contained in:
+252
-239
@@ -2655,10 +2655,20 @@ extern int mNT_check_unknown(mActor_name_t item_no);
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#define ETC_BOXMANAGER (ETC_START + 5)
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#define ETC_ARRANGE_ROOM (ETC_START + 6)
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#define ETC_ARRANGE_FURNITURE (ETC_START + 7)
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#define ETC_EFFECT_CONTROL (ETC_START + 8)
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#define ETC_SHOP_DESIGN (ETC_START + 9)
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#define ETC_SHOP_MANEKIN (ETC_START + 10)
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#define ETC_SHOP_INDOOR (ETC_START + 11)
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#define ETC_SHOP_GOODS (ETC_START + 12)
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#define ETC_SNOWMAN_BALL_A (ETC_START + 13)
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#define ETC_SNOWMAN_BALL_B (ETC_START + 14)
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#define ETC_BROKER_DESIGN (ETC_START + 15)
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#define ETC_MY_INDOOR (ETC_START + 16)
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#define ETC_TRAIN_WINDOW (ETC_START + 17)
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#define ETC_UKI (ETC_START + 18)
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#define ETC_SHOP_UMBRELLA (ETC_START + 19)
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#define ETC_KAMAKURA_INDOOR (ETC_START + 20)
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#define ETC_HOUSE_CLOCK (ETC_START + 21)
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#define MISC_ACTOR_START 0x9000
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#define MISC_ACTOR_SAMPLE MISC_ACTOR_START
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@@ -2830,278 +2840,281 @@ extern int mNT_check_unknown(mActor_name_t item_no);
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#define SP_NPC_HEM (SP_NPC_START + 142) // D08E
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#define SP_NPC_EV_SUMMERCAMP_0 (SP_NPC_START + 143) // 0xD08F
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#define NPC_START 0xE000
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#define NPC_START 0xE000 // 0xE000
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// cats
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#define NPC_BOB NPC_START
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#define NPC_OLIVIA (NPC_START + 1)
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#define NPC_MITZI (NPC_START + 2)
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#define NPC_KIKI (NPC_START + 3)
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#define NPC_TANGY (NPC_START + 4)
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#define NPC_KABUKI (NPC_START + 5)
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#define NPC_TABBY (NPC_START + 6)
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#define NPC_MONIQUE (NPC_START + 7)
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#define NPC_STINKY (NPC_START + 8)
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#define NPC_PURRL (NPC_START + 9)
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#define NPC_KITTY (NPC_START + 10)
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#define NPC_TOM (NPC_START + 11)
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#define NPC_ROSIE (NPC_START + 12)
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#define NPC_BOB (NPC_START + 0) // 0xE000
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#define NPC_OLIVIA (NPC_START + 1) // 0xE001
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#define NPC_MITZI (NPC_START + 2) // 0xE002
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#define NPC_KIKI (NPC_START + 3) // 0xE003
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#define NPC_TANGY (NPC_START + 4) // 0xE004
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#define NPC_KABUKI (NPC_START + 5) // 0xE005
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#define NPC_TABBY (NPC_START + 6) // 0xE006
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#define NPC_MONIQUE (NPC_START + 7) // 0xE007
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#define NPC_STINKY (NPC_START + 8) // 0xE008
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#define NPC_PURRL (NPC_START + 9) // 0xE009
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#define NPC_KITTY (NPC_START + 10) // 0xE00A
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#define NPC_TOM (NPC_START + 11) // 0xE00B
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#define NPC_ROSIE (NPC_START + 12) // 0xE00C
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// anteaters
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#define NPC_NOSEGAY (NPC_START + 13)
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#define NPC_ZOE (NPC_START + 14)
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#define NPC_PANGO (NPC_START + 15)
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#define NPC_CYRANO (NPC_START + 16)
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#define NPC_SNOOTY (NPC_START + 17)
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#define NPC_NOSEGAY (NPC_START + 13) // 0xE00D
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#define NPC_ZOE (NPC_START + 14) // 0xE00E
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#define NPC_PANGO (NPC_START + 15) // 0xE00F
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#define NPC_CYRANO (NPC_START + 16) // 0xE010
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#define NPC_SNOOTY (NPC_START + 17) // 0xE011
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// bears
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#define NPC_TEDDY (NPC_START + 18)
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#define NPC_CHOW (NPC_START + 19)
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#define NPC_DOZER (NPC_START + 20)
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#define NPC_NATE (NPC_START + 21)
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#define NPC_GROUCHO (NPC_START + 22)
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#define NPC_TUTU (NPC_START + 23)
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#define NPC_URSALA (NPC_START + 24)
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#define NPC_GRIZZLY (NPC_START + 25)
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#define NPC_PINKY (NPC_START + 26)
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#define NPC_TEDDY (NPC_START + 18) // 0xE012
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#define NPC_CHOW (NPC_START + 19) // 0xE013
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#define NPC_DOZER (NPC_START + 20) // 0xE014
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#define NPC_NATE (NPC_START + 21) // 0xE015
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#define NPC_GROUCHO (NPC_START + 22) // 0xE016
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#define NPC_TUTU (NPC_START + 23) // 0xE017
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#define NPC_URSALA (NPC_START + 24) // 0xE018
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#define NPC_GRIZZLY (NPC_START + 25) // 0xE019
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#define NPC_PINKY (NPC_START + 26) // 0xE01A
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// birds
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#define NPC_JAY (NPC_START + 27)
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#define NPC_TWIGGY (NPC_START + 28)
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#define NPC_ANCHOVY (NPC_START + 29)
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#define NPC_PIPER (NPC_START + 30)
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#define NPC_ADMIRAL (NPC_START + 31)
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#define NPC_OTIS (NPC_START + 32)
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#define NPC_ROBIN (NPC_START + 33)
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#define NPC_MIDGE (NPC_START + 34)
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#define NPC_ACE (NPC_START + 35)
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#define NPC_TWIRP (NPC_START + 36)
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#define NPC_JAY (NPC_START + 27) // 0xE01B
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#define NPC_TWIGGY (NPC_START + 28) // 0xE01C
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#define NPC_ANCHOVY (NPC_START + 29) // 0xE01D
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#define NPC_PIPER (NPC_START + 30) // 0xE01E
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#define NPC_ADMIRAL (NPC_START + 31) // 0xE01F
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#define NPC_OTIS (NPC_START + 32) // 0xE020
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#define NPC_ROBIN (NPC_START + 33) // 0xE021
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#define NPC_MIDGE (NPC_START + 34) // 0xE022
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#define NPC_ACE (NPC_START + 35) // 0xE023
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#define NPC_TWIRP (NPC_START + 36) // 0xE024
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// bulls)
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#define NPC_CHUCK (NPC_START + 37)
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#define NPC_STU (NPC_START + 38)
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#define NPC_CHUCK (NPC_START + 37) // 0xE025
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#define NPC_STU (NPC_START + 38) // 0xE026
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// chickens
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#define NPC_GOOSE (NPC_START + 39)
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#define NPC_BETTY (NPC_START + 40)
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#define NPC_HECTOR (NPC_START + 41)
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#define NPC_EGBERT (NPC_START + 42)
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#define NPC_AVA (NPC_START + 43)
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#define NPC_HANK (NPC_START + 44)
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#define NPC_LEIGH (NPC_START + 45)
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#define NPC_RHODA (NPC_START + 46)
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#define NPC_GOOSE (NPC_START + 39) // 0xE027
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#define NPC_BETTY (NPC_START + 40) // 0xE028
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#define NPC_HECTOR (NPC_START + 41) // 0xE029
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#define NPC_EGBERT (NPC_START + 42) // 0xE02A
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#define NPC_AVA (NPC_START + 43) // 0xE02B
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#define NPC_HANK (NPC_START + 44) // 0xE02C
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#define NPC_LEIGH (NPC_START + 45) // 0xE02D
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#define NPC_RHODA (NPC_START + 46) // 0xE02E
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// cubs
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#define NPC_VLADIMIR (NPC_START + 47)
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#define NPC_MURPHY (NPC_START + 48)
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#define NPC_CUPCAKE (NPC_START + 49)
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#define NPC_KODY (NPC_START + 50)
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#define NPC_MAPLE (NPC_START + 51)
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#define NPC_PUDGE (NPC_START + 52)
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#define NPC_OLIVE (NPC_START + 53)
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#define NPC_PONCHO (NPC_START + 54)
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#define NPC_BLUEBEAR (NPC_START + 55)
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#define NPC_VLADIMIR (NPC_START + 47) // 0xE02F
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#define NPC_MURPHY (NPC_START + 48) // 0xE030
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#define NPC_CUPCAKE (NPC_START + 49) // 0xE031
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#define NPC_KODY (NPC_START + 50) // 0xE032
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#define NPC_MAPLE (NPC_START + 51) // 0xE033
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#define NPC_PUDGE (NPC_START + 52) // 0xE034
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#define NPC_OLIVE (NPC_START + 53) // 0xE035
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#define NPC_PONCHO (NPC_START + 54) // 0xE036
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#define NPC_BLUEBEAR (NPC_START + 55) // 0xE037
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// cows
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#define NPC_PATTY (NPC_START + 56)
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#define NPC_PETUNIA (NPC_START + 57)
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#define NPC_BESSIE (NPC_START + 58)
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#define NPC_BELLE (NPC_START + 59)
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#define NPC_PATTY (NPC_START + 56) // 0xE038
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#define NPC_PETUNIA (NPC_START + 57) // 0xE039
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#define NPC_BESSIE (NPC_START + 58) // 0xE03A
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#define NPC_BELLE (NPC_START + 59) // 0xE03B
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// crocodiles / alligators
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#define NPC_ALFONSO (NPC_START + 60)
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#define NPC_BOOTS (NPC_START + 61)
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#define NPC_LIZ (NPC_START + 62)
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#define NPC_BISKIT (NPC_START + 63)
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#define NPC_ALFONSO (NPC_START + 60) // 0xE03C
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#define NPC_BOOTS (NPC_START + 61) // 0xE03D
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#define NPC_LIZ (NPC_START + 62) // 0xE03E
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#define NPC_BISKIT (NPC_START + 63) // 0xE03F
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// dogs
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#define NPC_GOLDIE (NPC_START + 64)
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#define NPC_DAISY (NPC_START + 65)
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#define NPC_LUCKY (NPC_START + 66)
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#define NPC_PORTIA (NPC_START + 67)
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#define NPC_MADDIE (NPC_START + 68)
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#define NPC_BUTCH (NPC_START + 69)
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#define NPC_GOLDIE (NPC_START + 64) // 0xE040
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#define NPC_DAISY (NPC_START + 65) // 0xE041
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#define NPC_LUCKY (NPC_START + 66) // 0xE042
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#define NPC_PORTIA (NPC_START + 67) // 0xE043
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#define NPC_MADDIE (NPC_START + 68) // 0xE044
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#define NPC_BUTCH (NPC_START + 69) // 0xE045
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// ducks
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#define NPC_BILL (NPC_START + 70)
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#define NPC_POMPOM (NPC_START + 71)
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#define NPC_JOEY (NPC_START + 72)
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#define NPC_SCOOT (NPC_START + 73)
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#define NPC_DERWIN (NPC_START + 74)
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#define NPC_FRECKLES (NPC_START + 75)
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#define NPC_BILL (NPC_START + 70) // 0xE046
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#define NPC_POMPOM (NPC_START + 71) // 0xE047
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#define NPC_JOEY (NPC_START + 72) // 0xE048
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#define NPC_SCOOT (NPC_START + 73) // 0xE049
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#define NPC_DERWIN (NPC_START + 74) // 0xE04A
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#define NPC_FRECKLES (NPC_START + 75) // 0xE04B
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// elephants
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#define NPC_PAOLO (NPC_START + 76)
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#define NPC_DIZZY (NPC_START + 77)
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#define NPC_AXEL (NPC_START + 78)
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#define NPC_PAOLO (NPC_START + 76) // 0xE04C
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#define NPC_DIZZY (NPC_START + 77) // 0xE04D
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#define NPC_AXEL (NPC_START + 78) // 0xE04E
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// frogs
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#define NPC_EMERALD (NPC_START + 79)
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#define NPC_TAD (NPC_START + 80)
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#define NPC_WART_JR (NPC_START + 81)
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#define NPC_COUSTEAU (NPC_START + 82)
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#define NPC_PUDDLES (NPC_START + 83)
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#define NPC_LILY (NPC_START + 84)
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#define NPC_JEREMIAH (NPC_START + 85)
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#define NPC_HUCK (NPC_START + 86)
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#define NPC_CAMOFROG (NPC_START + 87)
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#define NPC_RIBBOT (NPC_START + 88)
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#define NPC_PRINCE (NPC_START + 89)
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#define NPC_JAMBETTE (NPC_START + 90)
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#define NPC_EMERALD (NPC_START + 79) // 0xE04F
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#define NPC_TAD (NPC_START + 80) // 0xE050
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#define NPC_WART_JR (NPC_START + 81) // 0xE051
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#define NPC_COUSTEAU (NPC_START + 82) // 0xE052
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#define NPC_PUDDLES (NPC_START + 83) // 0xE053
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#define NPC_LILY (NPC_START + 84) // 0xE054
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#define NPC_JEREMIAH (NPC_START + 85) // 0xE055
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#define NPC_HUCK (NPC_START + 86) // 0xE056
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#define NPC_CAMOFROG (NPC_START + 87) // 0xE057
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#define NPC_RIBBOT (NPC_START + 88) // 0xE058
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#define NPC_PRINCE (NPC_START + 89) // 0xE059
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#define NPC_JAMBETTE (NPC_START + 90) // 0xE05A
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// goats
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#define NPC_BILLY (NPC_START + 91)
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#define NPC_CHEVRE (NPC_START + 92)
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#define NPC_IGGY (NPC_START + 93)
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#define NPC_GRUFF (NPC_START + 94)
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#define NPC_SVEN (NPC_START + 95)
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#define NPC_VELMA (NPC_START + 96)
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#define NPC_BILLY (NPC_START + 91) // 0xE05B
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#define NPC_CHEVRE (NPC_START + 92) // 0xE05C
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#define NPC_IGGY (NPC_START + 93) // 0xE05D
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#define NPC_GRUFF (NPC_START + 94) // 0xE05E
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#define NPC_SVEN (NPC_START + 95) // 0xE05F
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#define NPC_VELMA (NPC_START + 96) // 0xE060
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// gorillas
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#define NPC_JANE (NPC_START + 97)
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#define NPC_CESAR (NPC_START + 98)
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#define NPC_LOUIE (NPC_START + 99)
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#define NPC_PEEWEE (NPC_START + 100)
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#define NPC_JANE (NPC_START + 97) // 0xE061
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#define NPC_CESAR (NPC_START + 98) // 0xE062
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#define NPC_LOUIE (NPC_START + 99) // 0xE063
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#define NPC_PEEWEE (NPC_START + 100) // 0xE064
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// hippos
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#define NPC_ROLLO (NPC_START + 101)
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#define NPC_BUBBLES (NPC_START + 102)
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#define NPC_BERTHA (NPC_START + 103)
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#define NPC_ROLLO (NPC_START + 101) // 0xE065
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#define NPC_BUBBLES (NPC_START + 102) // 0xE066
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#define NPC_BERTHA (NPC_START + 103) // 0xE067
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// horses
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#define NPC_ELMER (NPC_START + 104)
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#define NPC_WINNIE (NPC_START + 105)
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#define NPC_SAVANNAH (NPC_START + 106)
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#define NPC_ED (NPC_START + 107)
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#define NPC_CLEO (NPC_START + 108)
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#define NPC_PEACHES (NPC_START + 109)
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#define NPC_BUCK (NPC_START + 110)
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#define NPC_ELMER (NPC_START + 104) // 0xE068
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#define NPC_WINNIE (NPC_START + 105) // 0xE069
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#define NPC_SAVANNAH (NPC_START + 106) // 0xE06A
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#define NPC_ED (NPC_START + 107) // 0xE06B
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#define NPC_CLEO (NPC_START + 108) // 0xE06C
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#define NPC_PEACHES (NPC_START + 109) // 0xE06D
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#define NPC_BUCK (NPC_START + 110) // 0xE06E
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// kangaroos
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#define NPC_CARRIE (NPC_START + 111)
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#define NPC_MATHILDA (NPC_START + 112)
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#define NPC_MARCY (NPC_START + 113)
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#define NPC_KITT (NPC_START + 114)
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#define NPC_VALISE (NPC_START + 115)
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#define NPC_ASTRID (NPC_START + 116)
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#define NPC_CARRIE (NPC_START + 111) // 0xE06F
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#define NPC_MATHILDA (NPC_START + 112) // 0xE070
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#define NPC_MARCY (NPC_START + 113) // 0xE071
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#define NPC_KITT (NPC_START + 114) // 0xE072
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#define NPC_VALISE (NPC_START + 115) // 0xE073
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#define NPC_ASTRID (NPC_START + 116) // 0xE074
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// koalas
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#define NPC_SYDNEY (NPC_START + 117)
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#define NPC_GONZO (NPC_START + 118)
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#define NPC_OZZIE (NPC_START + 119)
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#define NPC_YUKA (NPC_START + 120)
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#define NPC_HUGGY (NPC_START + 121)
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#define NPC_SYDNEY (NPC_START + 117) // 0xE075
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#define NPC_GONZO (NPC_START + 118) // 0xE076
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#define NPC_OZZIE (NPC_START + 119) // 0xE077
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#define NPC_YUKA (NPC_START + 120) // 0xE078
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#define NPC_HUGGY (NPC_START + 121) // 0xE079
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// lions
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#define NPC_REX (NPC_START + 122)
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#define NPC_AZIZ (NPC_START + 123)
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#define NPC_LEOPOLD (NPC_START + 124)
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#define NPC_REX (NPC_START + 122) // 0xE07A
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#define NPC_AZIZ (NPC_START + 123) // 0xE07B
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#define NPC_LEOPOLD (NPC_START + 124) // 0xE07C
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// mice
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#define NPC_SAMSON (NPC_START + 125)
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#define NPC_PENNY (NPC_START + 126)
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#define NPC_DORA (NPC_START + 127)
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#define NPC_CHICO (NPC_START + 128)
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#define NPC_CANDI (NPC_START + 129)
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#define NPC_RIZZO (NPC_START + 130)
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#define NPC_ANICOTTI (NPC_START + 131)
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#define NPC_LIMBERG (NPC_START + 132)
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#define NPC_CARMEN (NPC_START + 133)
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#define NPC_SAMSON (NPC_START + 125) // 0xE07D
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#define NPC_PENNY (NPC_START + 126) // 0xE07E
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#define NPC_DORA (NPC_START + 127) // 0xE07F
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#define NPC_CHICO (NPC_START + 128) // 0xE080
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#define NPC_CANDI (NPC_START + 129) // 0xE081
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#define NPC_RIZZO (NPC_START + 130) // 0xE082
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#define NPC_ANICOTTI (NPC_START + 131) // 0xE083
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#define NPC_LIMBERG (NPC_START + 132) // 0xE084
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#define NPC_CARMEN (NPC_START + 133) // 0xE085
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// octopus
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#define NPC_OCTAVIAN (NPC_START + 134)
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#define NPC_OCTAVIAN (NPC_START + 134) // 0xE086
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// ostriches
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#define NPC_SANDY (NPC_START + 135)
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#define NPC_SPROCKET (NPC_START + 136)
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#define NPC_RIO (NPC_START + 137)
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#define NPC_QUEENIE (NPC_START + 138)
|
||||
#define NPC_SANDY (NPC_START + 135) // 0xE087
|
||||
#define NPC_SPROCKET (NPC_START + 136) // 0xE088
|
||||
#define NPC_RIO (NPC_START + 137) // 0xE089
|
||||
#define NPC_QUEENIE (NPC_START + 138) // 0xE08A
|
||||
// eagles
|
||||
#define NPC_APOLLO (NPC_START + 139)
|
||||
#define NPC_BUZZ (NPC_START + 140)
|
||||
#define NPC_QUETZAL (NPC_START + 141)
|
||||
#define NPC_AMELIA (NPC_START + 142)
|
||||
#define NPC_PIERCE (NPC_START + 143)
|
||||
#define NPC_APOLLO (NPC_START + 139) // 0xE08B
|
||||
#define NPC_BUZZ (NPC_START + 140) // 0xE08C
|
||||
#define NPC_QUETZAL (NPC_START + 141) // 0xE08D
|
||||
#define NPC_AMELIA (NPC_START + 142) // 0xE08E
|
||||
#define NPC_PIERCE (NPC_START + 143) // 0xE08F
|
||||
// penguins
|
||||
#define NPC_ROALD (NPC_START + 144)
|
||||
#define NPC_AURORA (NPC_START + 145)
|
||||
#define NPC_HOPPER (NPC_START + 146)
|
||||
#define NPC_CUBE (NPC_START + 147)
|
||||
#define NPC_PUCK (NPC_START + 148)
|
||||
#define NPC_GWEN (NPC_START + 149)
|
||||
#define NPC_FRIGA (NPC_START + 150)
|
||||
#define NPC_ROALD (NPC_START + 144) // 0xE090
|
||||
#define NPC_AURORA (NPC_START + 145) // 0xE091
|
||||
#define NPC_HOPPER (NPC_START + 146) // 0xE092
|
||||
#define NPC_CUBE (NPC_START + 147) // 0xE093
|
||||
#define NPC_PUCK (NPC_START + 148) // 0xE094
|
||||
#define NPC_GWEN (NPC_START + 149) // 0xE095
|
||||
#define NPC_FRIGA (NPC_START + 150) // 0xE096
|
||||
// pigs
|
||||
#define NPC_CURLY (NPC_START + 151)
|
||||
#define NPC_TRUFFLES (NPC_START + 152)
|
||||
#define NPC_SPORK (NPC_START + 153)
|
||||
#define NPC_HUGH (NPC_START + 154)
|
||||
#define NPC_RASHER (NPC_START + 155)
|
||||
#define NPC_SUE_E (NPC_START + 156)
|
||||
#define NPC_HAMBO (NPC_START + 157)
|
||||
#define NPC_LUCY (NPC_START + 158)
|
||||
#define NPC_COBB (NPC_START + 159)
|
||||
#define NPC_BORIS (NPC_START + 160)
|
||||
#define NPC_CURLY (NPC_START + 151) // 0xE097
|
||||
#define NPC_TRUFFLES (NPC_START + 152) // 0xE098
|
||||
#define NPC_SPORK (NPC_START + 153) // 0xE099
|
||||
#define NPC_HUGH (NPC_START + 154) // 0xE09A
|
||||
#define NPC_RASHER (NPC_START + 155) // 0xE09B
|
||||
#define NPC_SUE_E (NPC_START + 156) // 0xE09C
|
||||
#define NPC_HAMBO (NPC_START + 157) // 0xE09D
|
||||
#define NPC_LUCY (NPC_START + 158) // 0xE09E
|
||||
#define NPC_COBB (NPC_START + 159) // 0xE09F
|
||||
#define NPC_BORIS (NPC_START + 160) // 0xE0A0
|
||||
// rabbits
|
||||
#define NPC_BUNNIE (NPC_START + 161)
|
||||
#define NPC_DOC (NPC_START + 162)
|
||||
#define NPC_GASTON (NPC_START + 163)
|
||||
#define NPC_COCO (NPC_START + 164)
|
||||
#define NPC_GABI (NPC_START + 165)
|
||||
#define NPC_DOTTY (NPC_START + 166)
|
||||
#define NPC_GENJI (NPC_START + 167)
|
||||
#define NPC_SNAKE (NPC_START + 168)
|
||||
#define NPC_CLAUDE (NPC_START + 169)
|
||||
// rhinos
|
||||
#define NPC_TANK (NPC_START + 170)
|
||||
#define NPC_SPIKE (NPC_START + 171)
|
||||
#define NPC_TIARA (NPC_START + 172)
|
||||
#define NPC_BUNNIE (NPC_START + 161) // 0xE0A1
|
||||
#define NPC_DOC (NPC_START + 162) // 0xE0A2
|
||||
#define NPC_GASTON (NPC_START + 163) // 0xE0A3
|
||||
#define NPC_COCO (NPC_START + 164) // 0xE0A4
|
||||
#define NPC_GABI (NPC_START + 165) // 0xE0A5
|
||||
#define NPC_DOTTY (NPC_START + 166) // 0xE0A6
|
||||
#define NPC_GENJI (NPC_START + 167) // 0xE0A7
|
||||
#define NPC_SNAKE (NPC_START + 168) // 0xE0A8
|
||||
#define NPC_CLAUDE (NPC_START + 169) // 0xE0A9
|
||||
// rhinos
|
||||
#define NPC_TANK (NPC_START + 170) // 0xE0AA
|
||||
#define NPC_SPIKE (NPC_START + 171) // 0xE0AB
|
||||
#define NPC_TIARA (NPC_START + 172) // 0xE0AC
|
||||
// sheep
|
||||
#define NPC_VESTA (NPC_START + 173)
|
||||
#define NPC_VESTA (NPC_START + 173) // 0xE0AD
|
||||
// squirrels
|
||||
#define NPC_FILBERT (NPC_START + 174)
|
||||
#define NPC_HAZEL (NPC_START + 175)
|
||||
#define NPC_PEANUT (NPC_START + 176)
|
||||
#define NPC_PECAN (NPC_START + 177)
|
||||
#define NPC_RICKY (NPC_START + 178)
|
||||
#define NPC_STATIC (NPC_START + 179)
|
||||
#define NPC_MINT (NPC_START + 180)
|
||||
#define NPC_NIBBLES (NPC_START + 181)
|
||||
#define NPC_FILBERT (NPC_START + 174) // 0xE0AE
|
||||
#define NPC_HAZEL (NPC_START + 175) // 0xE0AF
|
||||
#define NPC_PEANUT (NPC_START + 176) // 0xE0B0
|
||||
#define NPC_PECAN (NPC_START + 177) // 0xE0B1
|
||||
#define NPC_RICKY (NPC_START + 178) // 0xE0B2
|
||||
#define NPC_STATIC (NPC_START + 179) // 0xE0B3
|
||||
#define NPC_MINT (NPC_START + 180) // 0xE0B4
|
||||
#define NPC_NIBBLES (NPC_START + 181) // 0xE0B5
|
||||
// tigers
|
||||
#define NPC_TYBALT (NPC_START + 182)
|
||||
#define NPC_ROLF (NPC_START + 183)
|
||||
#define NPC_BANGLE (NPC_START + 184)
|
||||
#define NPC_TYBALT (NPC_START + 182) // 0xE0B6
|
||||
#define NPC_ROLF (NPC_START + 183) // 0xE0B7
|
||||
#define NPC_BANGLE (NPC_START + 184) // 0xE0B8
|
||||
// wolves
|
||||
#define NPC_LOBO (NPC_START + 185)
|
||||
#define NPC_FREYA (NPC_START + 186)
|
||||
#define NPC_CHIEF (NPC_START + 187)
|
||||
#define NPC_LOBO (NPC_START + 185) // 0xE0B9
|
||||
#define NPC_FREYA (NPC_START + 186) // 0xE0BA
|
||||
#define NPC_CHIEF (NPC_START + 187) // 0xE0BB
|
||||
// late additions
|
||||
#define NPC_WEBER (NPC_START + 188)
|
||||
#define NPC_MALLARY (NPC_START + 189)
|
||||
#define NPC_WOLFGANG (NPC_START + 190)
|
||||
#define NPC_HORNSBY (NPC_START + 191)
|
||||
#define NPC_OXFORD (NPC_START + 192)
|
||||
#define NPC_T_BONE (NPC_START + 193)
|
||||
#define NPC_BIFF (NPC_START + 194)
|
||||
#define NPC_OPAL (NPC_START + 195)
|
||||
#define NPC_BONES (NPC_START + 196)
|
||||
#define NPC_BEA (NPC_START + 197)
|
||||
#define NPC_BITTY (NPC_START + 198)
|
||||
#define NPC_ROCCO (NPC_START + 199)
|
||||
#define NPC_LULU (NPC_START + 200)
|
||||
#define NPC_BLAIRE (NPC_START + 201)
|
||||
#define NPC_SALLY (NPC_START + 202)
|
||||
#define NPC_ELLIE (NPC_START + 203)
|
||||
#define NPC_ELOISE (NPC_START + 204)
|
||||
#define NPC_ALLI (NPC_START + 205)
|
||||
#define NPC_PIPPY (NPC_START + 206)
|
||||
#define NPC_EUNICE (NPC_START + 207)
|
||||
#define NPC_BAABARA (NPC_START + 208)
|
||||
#define NPC_FANG (NPC_START + 209)
|
||||
#define NPC_DEENA (NPC_START + 210)
|
||||
#define NPC_PATE (NPC_START + 211)
|
||||
#define NPC_STELLA (NPC_START + 212)
|
||||
#define NPC_CASHMERE (NPC_START + 213)
|
||||
#define NPC_WOOLIO (NPC_START + 214)
|
||||
#define NPC_COOKIE (NPC_START + 215)
|
||||
#define NPC_WEBER (NPC_START + 188) // 0xE0BC
|
||||
#define NPC_MALLARY (NPC_START + 189) // 0xE0BD
|
||||
#define NPC_WOLFGANG (NPC_START + 190) // 0xE0BE
|
||||
#define NPC_HORNSBY (NPC_START + 191) // 0xE0BF
|
||||
#define NPC_OXFORD (NPC_START + 192) // 0xE0C0
|
||||
#define NPC_T_BONE (NPC_START + 193) // 0xE0C1
|
||||
#define NPC_BIFF (NPC_START + 194) // 0xE0C2
|
||||
#define NPC_OPAL (NPC_START + 195) // 0xE0C3
|
||||
#define NPC_BONES (NPC_START + 196) // 0xE0C4
|
||||
#define NPC_BEA (NPC_START + 197) // 0xE0C5
|
||||
#define NPC_BITTY (NPC_START + 198) // 0xE0C6
|
||||
#define NPC_ROCCO (NPC_START + 199) // 0xE0C7
|
||||
#define NPC_LULU (NPC_START + 200) // 0xE0C8
|
||||
#define NPC_BLAIRE (NPC_START + 201) // 0xE0C9
|
||||
#define NPC_SALLY (NPC_START + 202) // 0xE0CA
|
||||
#define NPC_ELLIE (NPC_START + 203) // 0xE0CB
|
||||
#define NPC_ELOISE (NPC_START + 204) // 0xE0CC
|
||||
#define NPC_ALLI (NPC_START + 205) // 0xE0CD
|
||||
#define NPC_PIPPY (NPC_START + 206) // 0xE0CE
|
||||
#define NPC_EUNICE (NPC_START + 207) // 0xE0CF
|
||||
#define NPC_BAABARA (NPC_START + 208) // 0xE0D0
|
||||
#define NPC_FANG (NPC_START + 209) // 0xE0D1
|
||||
#define NPC_DEENA (NPC_START + 210) // 0xE0D2
|
||||
#define NPC_PATE (NPC_START + 211) // 0xE0D3
|
||||
#define NPC_STELLA (NPC_START + 212) // 0xE0D4
|
||||
#define NPC_CASHMERE (NPC_START + 213) // 0xE0D5
|
||||
#define NPC_WOOLIO (NPC_START + 214) // 0xE0D6
|
||||
#define NPC_COOKIE (NPC_START + 215) // 0xE0D7
|
||||
// gamecube additions
|
||||
#define NPC_MAELLE (NPC_START + 216)
|
||||
#define NPC_OHARE (NPC_START + 217)
|
||||
#define NPC_BLISS (NPC_START + 218)
|
||||
#define NPC_DRIFT (NPC_START + 219)
|
||||
#define NPC_BUD (NPC_START + 220)
|
||||
#define NPC_BOOMER (NPC_START + 221)
|
||||
#define NPC_ELINA (NPC_START + 222)
|
||||
#define NPC_FLASH (NPC_START + 223)
|
||||
#define NPC_DOBIE (NPC_START + 224)
|
||||
#define NPC_FLOSSIE (NPC_START + 225)
|
||||
#define NPC_ANNALISE (NPC_START + 226)
|
||||
#define NPC_PLUCKY (NPC_START + 227)
|
||||
#define NPC_FAITH (NPC_START + 228)
|
||||
#define NPC_YODEL (NPC_START + 229)
|
||||
#define NPC_ROWAN (NPC_START + 230)
|
||||
#define NPC_JUNE (NPC_START + 231)
|
||||
#define NPC_CHERI (NPC_START + 232)
|
||||
#define NPC_PIGLEG (NPC_START + 233)
|
||||
#define NPC_ANKHA (NPC_START + 234)
|
||||
#define NPC_PUNCHY (NPC_START + 235)
|
||||
#define NPC_END (NPC_START + 236)
|
||||
#define NPC_MAELLE (NPC_START + 216) // 0xE0D8
|
||||
#define NPC_OHARE (NPC_START + 217) // 0xE0D9
|
||||
#define NPC_BLISS (NPC_START + 218) // 0xE0DA
|
||||
#define NPC_DRIFT (NPC_START + 219) // 0xE0DB
|
||||
#define NPC_BUD (NPC_START + 220) // 0xE0DC
|
||||
#define NPC_BOOMER (NPC_START + 221) // 0xE0DD
|
||||
#define NPC_ELINA (NPC_START + 222) // 0xE0DE
|
||||
#define NPC_FLASH (NPC_START + 223) // 0xE0DF
|
||||
#define NPC_DOBIE (NPC_START + 224) // 0xE0E0
|
||||
#define NPC_FLOSSIE (NPC_START + 225) // 0xE0E1
|
||||
#define NPC_ANNALISE (NPC_START + 226) // 0xE0E2
|
||||
#define NPC_PLUCKY (NPC_START + 227) // 0xE0E3
|
||||
#define NPC_FAITH (NPC_START + 228) // 0xE0E4
|
||||
#define NPC_YODEL (NPC_START + 229) // 0xE0E5
|
||||
#define NPC_ROWAN (NPC_START + 230) // 0xE0E6
|
||||
#define NPC_JUNE (NPC_START + 231) // 0xE0E7
|
||||
#define NPC_CHERI (NPC_START + 232) // 0xE0E8
|
||||
#define NPC_PIGLEG (NPC_START + 233) // 0xE0E9
|
||||
#define NPC_ANKHA (NPC_START + 234) // 0xE0EA
|
||||
#define NPC_PUNCHY (NPC_START + 235) // 0xE0EB
|
||||
#define NPC_END (NPC_START + 236) // 0xE0EC
|
||||
#define NPC_TEST0 (NPC_START + 236) // 0xE0EC
|
||||
#define NPC_TEST1 (NPC_START + 237) // 0xE0ED
|
||||
#define NPC_ALL_END (NPC_START + 238) // 0xE0EE
|
||||
|
||||
#define DUMMY_START 0xF000
|
||||
#define DUMMY_MAILBOX0 (DUMMY_START + 1) // 0xF001
|
||||
|
||||
Reference in New Issue
Block a user