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Implement move actor lists for scenes
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@@ -0,0 +1,8 @@
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#include "m_field_make.h"
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#include "m_random_field_h.h"
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#include "m_name_table.h"
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mFM_move_actor_data_c player_select4_actable[2] = {
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{SP_NPC_RESTART, 0, 0, 2, 1, -1, 0, mRF_BLOCKKIND_NONE},
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{RSV_NO, 0, 0, 0, 0, 0, 0, mRF_BLOCKKIND_NONE}
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};
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