mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-07-07 20:11:51 -04:00
Implement & link m_shop.c
This commit is contained in:
@@ -181,6 +181,7 @@ extern void mCoBG_InitBoatCollision();
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extern int mCoBG_CheckAttribute_BallRolling(s16* angles, const xyz_t* wpos);
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extern f32 mCoBG_CheckBallRollingArea(s16 angle, const xyz_t* wpos);
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extern int mCoBG_ExistHeightGap_KeepAndNow_Detail(xyz_t wpos);
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extern int mCoBG_GetHoleNumber(xyz_t wpos);
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extern void mCoBG_InitMoveBgData();
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extern void mCoBG_InitBlockBgCheckMode();
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@@ -280,7 +280,7 @@ typedef struct common_data_s {
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/* 0x028894 */ s16 balloon_state; /* balloon's current state */
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/* 0x028896 */ s16 balloon_last_spawn_min; /* last minute the balloon was spawned */
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/* 0x028898 */ f32 balloon_spawn_percent; /* chance that a balloon will spawn */
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/* 0x02889C */ int nook_shop_state; /* adjusted based on any current events happening to Nook's shop */
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/* 0x02889C */ int tanuki_shop_status; /* adjusted based on any current events happening to Nook's shop */
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/* 0x0288A0 */ u8 pad_connected; /* is gamepad 0 connected? */
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/* 0x0288A1 */ u8 _288a1[0x02DB40 - 0x0288A1];
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/* 0x02DB40 */ u8 auto_nwrite_set; /* when true, saved nwrite time will be utilized. Seems to be used to keep same date for fishing tourney stuff. */
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@@ -20,6 +20,9 @@ extern "C" {
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#define mEv_SCHEDULE_MULTIDAY 0x40 /* event scheduled over more than a single day */
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#define mEv_SCHEDULE_TODAY 0x80 /* event will be active on the day loaded */
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#define mEv_TO_DAY(month_day) ((lbRTC_day_t)(month_day))
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#define mEv_TO_MONTH(month_day) ((lbRTC_month_t)((month_day) >> 8))
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typedef union event_monthday_s {
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struct {
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s8 month;
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@@ -499,6 +502,8 @@ extern mEv_place_data_c* mEv_get_common_place(int type, s8 id);
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extern void mEv_set_status(int event, s16 status);
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extern void mEv_GetEventWeather(s16* weather, s16* intensity);
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extern int mEv_CheckRealArbeit();
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extern int mEv_CheckEvent(u32 event);
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extern u16 mEv_get_bargain_day();
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extern int mEv_weekday2day(lbRTC_month_t month, int week_type, lbRTC_weekday_t weekday);
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extern void mEv_ClearEventInfo();
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@@ -0,0 +1,41 @@
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#ifndef M_ITEM_DEBUG_H
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#define M_ITEM_DEBUG_H
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#include "types.h"
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#include "libu64/gfxprint.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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mItemDebug_CATEGORY_NONE,
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mItemDebug_CATEGORY_FTR,
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mItemDebug_CATEGORY_PPR,
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mItemDebug_CATEGORY_MNY,
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mItemDebug_CATEGORY_TOL,
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mItemDebug_CATEGORY_FSH,
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mItemDebug_CATEGORY_CLT,
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mItemDebug_CATEGORY_ELS,
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mItemDebug_CATEGORY_CPT,
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mItemDebug_CATEGORY_WLL,
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mItemDebug_CATEGORY_FOD,
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mItemDebug_CATEGORY_PLT,
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mItemDebug_CATEGORY_MSC,
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mItemDebug_CATEGORY_DST,
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mItemDebug_CATEGORY_LOT,
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mItemDebug_CATEGORY_IST,
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mItemDebug_CATEGORY_HPY,
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mItemDebug_CATEGORY_KAB,
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mItemDebug_CATEGORY_NUM
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};
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extern void mItemDebug_ItemDebugMain();
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extern void mItemDebug_ItemDebugDraw(gfxprint_t* gfxprint);
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#ifdef __cplusplus
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}
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#endif
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#endif
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+86
-18
@@ -168,6 +168,13 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define HUKUBUKURO_NUM 2
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#define KABU_NUM 4
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#define PAPER_UNIQUE_NUM 64
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#define PAINT_NUM 12
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#define FLOWER_NUM 9
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#define HANIWA_NUM 127
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#define NOT_SECRET_MD_NUM 52
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#define UMBRELLA_NUM 32
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#define EMPTY_NO 0x0000
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#define TREE_STUMP001 (EMPTY_NO + 1)
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#define TREE_STUMP002 (EMPTY_NO + 2)
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@@ -449,7 +456,7 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define SIGNBOARD7_PLR3 (SIGNBOARD6_PLR3 + 1)
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#define FTR0_START 0x1000
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#define FTR_CLASSIC_WARDROBE 0x1004
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#define FTR_PAPA_BEAR 0x10E8
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#define FTR_PAPA_BEAR_EAST 0x10E9
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#define FTR_PAPA_BEAR_NORTH 0x10EA
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@@ -504,10 +511,37 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define FTR_UMBRELLA31_WEST 0x1D87
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#define FTR_FAMICOM_CLU_CLU_LAND 0x1DA8
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#define FTR_FAMICOM_BALLOON_FIGHT 0x1DAC
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#define FTR_FAMICOM_DONKEY_KONG 0x1DB0
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#define FTR_FAMICOM_DK_JR_MATCH 0x1DB4
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#define FTR_FAMICOM_PINBALL 0x1DB8
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#define FTR_FAMICOM_TENNIS 0x1DBC
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#define FTR_FAMICOM_GOLF 0x1DC0
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#define FTR_FAMICOM_PUNCHOUT 0x1DC4
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#define FTR_FAMICOM_BASEBALL 0x1DC8
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#define FTR_FAMICOM_CLU_CLU_LAND_DISK 0x1DCC
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#define FTR_FAMICOM_DONKEY_KONG_3 0x1DD0
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#define FTR_FAMICOM_DONKEY_KONG_JR 0x1DD4
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#define FTR_FAMICOM_SOCCER 0x1DD8
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#define FTR_FAMICOM_EXCITEBIKE 0x1DDC
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#define FTR_FAMICOM_WARIOS_WOODS 0x1DE0
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#define FTR_FAMICOM_ICE_CLIMBERS 0x1DE4
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#define FTR_FAMICOM_MARIO_BROS 0x1DE8
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#define FTR_FAMICOM_SUPER_MARIO_BROS 0x1DEC
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#define FTR_FAMICOM_LEGEND_OF_ZELDA 0x1DF0
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#define FTR_FAMICOM 0x1DF4
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#define FTR_TAPEDECK 0x1E58
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#define FTR_BIG_FESTIVE_TREE 0x1E88
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#define FTR_FESTIVE_TREE 0x1EBC
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#define FTR_DINO_TRICERA_SKULL 0x1EEC
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#define FTR_DINO_TREX_SKULL 0x1EF8
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#define FTR_DINO_TRILOBITE_WEST 0x1F4F
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#define FTR_DINO_DISP_TRICERA 0x1F7C
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@@ -595,7 +629,7 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define ITM_PAPER_STACK_TWO_START 0x2040
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#define ITM_PAPER_STACK_THREE_START 0x2080
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#define ITM_PAPER_STACK_FOUR_START 0x20C0
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#define ITM_PAPER_END 0x20FF
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#define ITM_PAPER_END (ITM_PAPER_START + 256)
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#define ITM_MONEY_START 0x2100
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#define ITM_MONEY_1000 ITM_MONEY_START // 0x2100
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@@ -993,15 +1027,17 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define ITM_FOSSIL (ITM_DUST2_OLD_TIRE + 1)
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#define ITM_PITFALL (ITM_FOSSIL + 1)
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#define ITM_FORTUNE_SLIP (ITM_PITFALL + 1)
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#define ITM_SHELL0 (ITM_FORTUNE_SLIP + 1)
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#define ITM_SHELL1 (ITM_SHELL0 + 1)
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#define ITM_SHELL2 (ITM_SHELL1 + 1)
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#define ITM_SHELL3 (ITM_SHELL2 + 1)
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#define ITM_SHELL4 (ITM_SHELL3 + 1)
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#define ITM_SHELL5 (ITM_SHELL4 + 1)
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#define ITM_SHELL6 (ITM_SHELL5 + 1)
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#define ITM_SHELL7 (ITM_SHELL6 + 1)
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#define ITM_PRESENT (ITM_SHELL7 + 1)
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#define ITM_SHELL_START (ITM_ETC_START + 20)
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#define ITM_SHELL0 (ITM_SHELL_START + 0)
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#define ITM_SHELL1 (ITM_SHELL_START + 1)
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#define ITM_SHELL2 (ITM_SHELL_START + 2)
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#define ITM_SHELL3 (ITM_SHELL_START + 3)
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#define ITM_SHELL4 (ITM_SHELL_START + 4)
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#define ITM_SHELL5 (ITM_SHELL_START + 5)
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#define ITM_SHELL6 (ITM_SHELL_START + 6)
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#define ITM_SHELL7 (ITM_SHELL_START + 7)
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#define ITM_SHELL_END (ITM_SHELL_START + 8)
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#define ITM_PRESENT (ITM_ETC_START + 28)
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#define ITM_TOWN_MAP (ITM_PRESENT + 1)
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#define ITM_SIGNBOARD (ITM_TOWN_MAP + 1)
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#define ITM_GOLDEN_NET_PRESENT (ITM_SIGNBOARD + 1)
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@@ -1025,8 +1061,12 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define ITM_ETC_END 0x2531
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#define ITM_CARPET_START 0x2600
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#define ITM_CARPET00 (ITM_CARPET_START + 0)
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#define ITM_CARPET_END (ITM_CARPET_START + 71)
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#define ITM_WALL_START 0x2700
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#define ITM_WALL00 (ITM_WALL_START + 0)
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#define ITM_WALL_END (ITM_WALL_START + 71)
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#define ITM_FOOD_START 0x2800
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#define ITM_FOOD_APPLE (ITM_FOOD_START + 0)
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@@ -1055,9 +1095,23 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define ITM_MINIDISK_START 0x2A00
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#define ITM_DIARY_START 0x2B00
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#define ITM_COLLEGERULE ITM_DIARY_START
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#define ITM_CALLIGRAPHY_PAD 0x2B0F
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#define ITM_DIARY_END 0x2B10
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#define ITM_DIARY00 (ITM_DIARY_START + 0)
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#define ITM_DIARY01 (ITM_DIARY_START + 1)
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#define ITM_DIARY02 (ITM_DIARY_START + 2)
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#define ITM_DIARY03 (ITM_DIARY_START + 3)
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#define ITM_DIARY04 (ITM_DIARY_START + 4)
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#define ITM_DIARY05 (ITM_DIARY_START + 5)
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#define ITM_DIARY06 (ITM_DIARY_START + 6)
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#define ITM_DIARY07 (ITM_DIARY_START + 7)
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#define ITM_DIARY08 (ITM_DIARY_START + 8)
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#define ITM_DIARY09 (ITM_DIARY_START + 9)
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#define ITM_DIARY10 (ITM_DIARY_START + 10)
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#define ITM_DIARY11 (ITM_DIARY_START + 11)
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#define ITM_DIARY12 (ITM_DIARY_START + 12)
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#define ITM_DIARY13 (ITM_DIARY_START + 13)
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#define ITM_DIARY14 (ITM_DIARY_START + 14)
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#define ITM_DIARY15 (ITM_DIARY_START + 15)
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#define ITM_DIARY_END (ITM_DIARY_START + 16)
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#define ITM_TICKET_START 0x2C00
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@@ -1109,10 +1163,17 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define ITM_SPIRIT4 (ITM_INSECT_START + 44)
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#define ITM_INSECT_END (ITM_INSECT_START + 45)
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#define ITM_KABU_10 0x2F00
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#define ITM_KABU_50 0x2F01
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#define ITM_KABU_100 0x2F02
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#define ITM_KABU_SPOILED 0x2F03
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#define ITM_HUKUBUKURO_START 0x2E00
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#define ITM_HUKUBUKURO_BAG (ITM_HUKUBUKURO_START + 0)
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#define ITM_HUKUBUKURO_PRESENT (ITM_HUKUBUKURO_START + 1)
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#define ITM_HUKUBUKURO_END (ITM_HUKUBUKURO_START + 2)
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#define ITM_KABU_START 0x2F00
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#define ITM_KABU_10 (ITM_KABU_START + 0)
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#define ITM_KABU_50 (ITM_KABU_START + 1)
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#define ITM_KABU_100 (ITM_KABU_START + 2)
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#define ITM_KABU_SPOILED (ITM_KABU_START + 3)
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#define ITM_KABU_END (ITM_KABU_START + 4)
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#define FTR1_START 0x3000
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@@ -1122,13 +1183,19 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define FTR_POLICE_MODEL 0x302C
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#define FTR_MUSEUM_MODEL 0x3030
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#define FTR_LOCOMOTIVE_MODEL 0x30A0
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#define FTR_TRAIN_CAR_MODEL 0x30F4
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#define FTR_ORANGEBOX 0x30F8
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#define FTR_COLLEGERULE 0x30FC
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#define FTR_CALLIGRAPHY_PAD_WEST 0x313B
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#define FTR_FESTIVE_FLAG 0x327C
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#define FTR_MAILBOX 0x3294
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#define FTR_FESTIVE_CANDLE 0x3298
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#define FTR1_END 0x3000
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@@ -1257,6 +1324,7 @@ extern mActor_name_t bg_item_fg_sub_dig2take_conv(mActor_name_t item);
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#define SNOWMAN7 (SNOWMAN6 + 1)
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#define SNOWMAN8 (SNOWMAN7 + 1)
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#define TRAIN_DOOR 0xA011
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#define ACTOR_PROP_VILLAGER_SIGNBOARD 0xA012
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#define SP_NPC_START 0xD000
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#define SP_NPC_ARTIST (SP_NPC_START + 0) // D000
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@@ -146,5 +146,6 @@ extern int mRmTp_Index2LightSwitchStatus(int index);
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extern int mRmTp_NowSceneLightSwitchON();
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extern int mRmTp_NowSceneLightSwitchOFF();
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extern void mRmTp_MakeFtrNoTable(mActor_name_t* dst, mActor_name_t* src);
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extern u8* mRmTp_CheckFtrBirthInfoTop();
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#endif
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+124
-21
@@ -7,6 +7,7 @@
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#include "m_personal_id.h"
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#include "m_actor_type.h"
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#include "game.h"
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#include "m_item_debug.h"
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#ifdef __cplusplus
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extern "C" {
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@@ -16,6 +17,17 @@ extern "C" {
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#define mSP_GOODS_COUNT 39
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#define mSP_LOTTERY_ITEM_COUNT 3
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#define mSP_SIGNBOARD_PRICE 500
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#define mSP_FORIEGN_FRUIT_PRICE 2000
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#define mSP_NET_SALES_SUM 3000 // minimum sales sum before net appears (Nook's Cranny only)
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#define mSP_ROD_SALES_SUM 8000 // minimum sales sum before rod appears (Nook's Cranny only)
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#define mSP_AXE_SALES_SUM 12000 // minimum sales sum before axe appears (Nook's Cranny only)
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#define mSP_COMBINI_SUM 25000 // sales sum for upgrading to Nook 'n' Go
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#define mSP_SUPER_SUM 90000 // sales sum for upgrading to Nookway
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#define mSP_DSUPER_SUM 240000 // sales sum for upgrading to Nookington's
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/* item list groups */
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enum {
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mSP_LIST_A, /* A priority list */
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@@ -41,13 +53,6 @@ enum {
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mSP_LIST_HARVEST,
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mSP_LIST_MARIO,
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mSP_LIST_TENT,
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mSP_LIST_DUMMY23,
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mSP_LIST_DUMMY24,
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mSP_LIST_DUMMY25,
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mSP_LIST_DUMMY26,
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mSP_LIST_DUMMY27,
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mSP_LIST_DUMMY28,
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mSP_LIST_DUMMY29,
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mSP_LIST_NUM
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};
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@@ -89,8 +94,10 @@ enum {
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mSP_KIND_CLOTH,
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mSP_KIND_CARPET,
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mSP_KIND_WALLPAPER,
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mSP_KIND_DIARY,
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mSP_KIND_MAX
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mSP_KIND_MAX = mSP_KIND_DIARY,
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mSP_KIND_EXTENDED_MAX /* includes diary */
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};
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enum {
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@@ -101,6 +108,63 @@ enum {
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mSP_PRIORITY_NUM
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};
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enum {
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mSP_CLOTH_SEASON_ANY,
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mSP_CLOTH_SEASON_SPRING,
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mSP_CLOTH_SEASON_SUMMER,
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mSP_CLOTH_SEASON_AUTUMN,
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mSP_CLOTH_SEASON_WINTER,
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mSP_CLOTH_SEASON_NUM
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};
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enum {
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mSP_GOODS_TYPE_PAPER,
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mSP_GOODS_TYPE_CLOTH,
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mSP_GOODS_TYPE_FTR,
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mSP_GOODS_TYPE_RARE_FTR,
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mSP_GOODS_TYPE_CARPET,
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mSP_GOODS_TYPE_WALL,
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mSP_GOODS_TYPE_6,
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mSP_GOODS_TYPE_7,
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mSP_GOODS_TYPE_SAPLING,
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mSP_GOODS_TYPE_TOOL,
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mSP_GOODS_TYPE_PLANT,
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||||
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mSP_GOODS_TYPE_NUM
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};
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||||
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||||
enum {
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||||
mSP_SHOP_TYPE_ZAKKA,
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||||
mSP_SHOP_TYPE_COMBINI,
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||||
mSP_SHOP_TYPE_SUPER,
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mSP_SHOP_TYPE_DSUPER,
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||||
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mSP_SHOP_TYPE_NUM
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||||
};
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||||
|
||||
enum {
|
||||
mSP_SHOP_STATUS_PRE,
|
||||
mSP_SHOP_STATUS_END,
|
||||
mSP_SHOP_STATUS_OPEN,
|
||||
mSP_SHOP_STATUS_RENEW,
|
||||
mSP_SHOP_STATUS_PREEVENT,
|
||||
mSP_SHOP_STATUS_ENDEVENT,
|
||||
mSP_SHOP_STATUS_OPENEVENT,
|
||||
|
||||
mSP_SHOP_STATUS_NUM
|
||||
};
|
||||
|
||||
enum {
|
||||
mSP_TANUKI_SHOP_STATUS_NORMAL,
|
||||
mSP_TANUKI_SHOP_STATUS_EVENT,
|
||||
mSP_TANUKI_SHOP_STATUS_HALLOWEEN,
|
||||
mSP_TANUKI_SHOP_STATUS_FUKUBIKI,
|
||||
mSP_TANUKI_SHOP_STATUS_HUKUBUKURO_SALE,
|
||||
|
||||
mSP_TANUKI_SHOP_STATUS_NUM
|
||||
};
|
||||
|
||||
/* sizeof(mSP_goods_priority_list_c) == 1 */
|
||||
typedef struct shop_goods_priority_list_s {
|
||||
u8 a:2; /* list A rarity */
|
||||
@@ -131,20 +195,59 @@ typedef struct shop_s {
|
||||
/* 0x13C */ int visitor_flag; /* set when a foreign player enters Nook's shop, required for Nookington's */
|
||||
} Shop_c;
|
||||
|
||||
extern void mSP_PrintNowShopSalesSum(gfxprint_t* gfxprint);
|
||||
extern void mSP_SelectRandomItem_New(GAME* unused, mActor_name_t* item_tbl, int item_tbl_count, mActor_name_t* goods_exist_tbl, int goods_exist_tbl_count, int category, int list_type, int get_uncollected_item);
|
||||
extern void mSP_RandomUmbSelect(mActor_name_t* item_buf, int item_buf_count);
|
||||
extern int mSP_GetShopLevel();
|
||||
extern u32 mSP_ItemNo2ItemPrice(mActor_name_t item_no);
|
||||
extern int mSP_SearchItemCategoryPriority(mActor_name_t item_no, int category, int priority, GAME* unused); // not sure if it's actually a GAME*
|
||||
extern mActor_name_t mSP_RandomOneFossilSelect(int multi_fossil);
|
||||
extern mActor_name_t mSP_RandomHaniwaSelect(mActor_name_t* item_buf, int num);
|
||||
extern mActor_name_t mSP_SelectFishginPresent(int player_no);
|
||||
extern mActor_name_t mSP_GetNowShopFgNum();
|
||||
extern mActor_name_t mSP_GetNowShopBgNum();
|
||||
extern mActor_name_t mSP_gc_famicom_table[];
|
||||
|
||||
extern void mItemDebug_ItemDebugMain();
|
||||
extern void mItemDebug_ItemDebugDraw(gfxprint_t* gfxprint);
|
||||
extern int mSP_CollectCheck(mActor_name_t item);
|
||||
extern void mSP_SelectRandomItem_New(GAME* game, mActor_name_t* goods_table, int goods_count, mActor_name_t* goods_exist_table, int goods_exist_count, int category, int list_type, int uncollected_only);
|
||||
extern int mSP_ShopSaleReport(mActor_name_t sold_item, mActor_name_t* goods_table, int goods_count, mActor_name_t rsv_item);
|
||||
extern u32 mSP_ItemNo2ItemPrice(mActor_name_t item_no);
|
||||
extern int mSP_SearchItemCategoryPriority(mActor_name_t item_no, int category, int list_type, GAME* game);
|
||||
extern int mSP_CountElementInGoodsList();
|
||||
extern int mSP_CheckExchangeDay2();
|
||||
extern int mSP_CheckExchangeMonth();
|
||||
extern void mSP_NewExchangeDay();
|
||||
extern void mSP_ShopItsumoChirashi(int house_no, int shop_level, mActor_name_t item, int type, int send_proc);
|
||||
extern void mSP_SetShopRareFurnitureChirashi(int player_no, mActor_name_t* goods_list, int goods_count, GAME* game);
|
||||
extern void mSP_SetRenewalChiraswhi_AppoDay();
|
||||
extern void mSP_ExchangeLineUp_InGame(GAME* game);
|
||||
extern void mSP_PlusSales(u32 sum);
|
||||
extern int mSP_SetNewVisitor();
|
||||
extern u32 mSP_GetSalesSum();
|
||||
extern int mSP_GetShopLevel();
|
||||
extern int mSP_RenewShopLevel();
|
||||
extern int mSP_GetRealShopLevel();
|
||||
extern int mSP_GetGoodsPercent(int priority);
|
||||
extern void mSP_PrintNowShopSalesSum(gfxprint_t* gfxprint);
|
||||
extern void mSP_GetGoodsPriority(u8* abc_priorities, int category);
|
||||
extern void mSP_ExchangeLineUp_ZeldaMalloc();
|
||||
extern void mSP_LotteryLineUp_ZeldaMalloc();
|
||||
extern void mSP_ExchangeLineUp_GameAlloc(GAME* game);
|
||||
extern void mSP_LotteryLineUp_GameAlloc(GAME* game);
|
||||
extern void mSP_InitShopSaveData();
|
||||
extern void mSP_ShopGameStartCt(GAME* game);
|
||||
extern mActor_name_t mSP_GetNowShopBgNum();
|
||||
extern int mSP_WhatSpecialSale();
|
||||
extern mActor_name_t mSP_GetNowShopFgNum();
|
||||
extern lbRTC_hour_t mSP_GetShopOpenTime();
|
||||
extern lbRTC_hour_t mSP_GetShopCloseTime();
|
||||
extern lbRTC_hour_t mSP_GetShopCloseTime_Bgm();
|
||||
extern int mSP_InRenewal();
|
||||
extern int mSP_ShopOpen();
|
||||
extern void mSP_RandomHaniwaSelect(mActor_name_t* haniwa_list, int count);
|
||||
extern void mSP_RandomMDSelect(mActor_name_t* md_list, int count);
|
||||
extern void mSP_RandomUmbSelect(mActor_name_t* umb_list, int count);
|
||||
extern mActor_name_t mSP_RandomOneFossilSelect(int multi_fossil);
|
||||
extern int mSP_Chk_HukubukuroSail();
|
||||
extern int mSP_CheckFukubikiDay();
|
||||
extern int mSP_SetGoods2ReservedPoint(mActor_name_t goods, mActor_name_t reserved_no);
|
||||
extern int mSP_CheckHallowinDay();
|
||||
extern void mSP_SetTanukiShopStatus();
|
||||
extern int mSP_money_check(u32 amount);
|
||||
extern void mSP_get_sell_price(u32 amount);
|
||||
extern mActor_name_t mSP_SelectFishginPresent(int player_no);
|
||||
extern void mSP_SelectRandomItemToAGB();
|
||||
extern const char* mSP_ShopStatus2String(int status);
|
||||
extern mActor_name_t mSP_GetRandomStationToyItemNo();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user