mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-08-13 03:29:19 -04:00
link m_collision_obj
This commit is contained in:
+127
-9
@@ -2,7 +2,7 @@
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#define M_COLLISION_OBJ_H
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#include "types.h"
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#include "m_actor.h"
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#include "m_actor_type.h"
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#include "sys_math3d.h"
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#include "m_play_h.h"
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@@ -18,6 +18,15 @@ enum collision_type {
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ClObj_TYPE_NUM
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};
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enum weight{
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MASS_IMMOVABLE,
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MASS_HEAVY,
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MASS_NORMAL
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};
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#define MASSTYPE_IMMOVABLE 0XFF
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#define MASSTYPE_HEAVY 0XFE
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typedef struct collision_obj_s {
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ACTOR* owner_actor; // actor which owns this collision object
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ACTOR* collided_actor; // actor which the owner collided with or NULL
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@@ -64,6 +73,55 @@ typedef struct collision_obj_pipe_data_s {
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ClObjPipeAttrData_c attribute_data;
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} ClObjPipeData_c;
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typedef struct collision_check_tris_element_attr_data_s{
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xyz_t vtx[3];
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}ClObjTrisElemAttrData_c;
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typedef struct collision_check_tris_element_data_s{
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ClObjElemData_c element;
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ClObjTrisElemAttrData_c data;
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}ClObjTrisElemData_c;
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typedef struct collision_check_tris_element_s{
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Math3D_triangle_c tri;
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xyz_t t;
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}ClObjTrisElemAttr_c;
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typedef struct collision_tris_elem_s{
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ClObjElem_c element;
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ClObjTrisElemAttr_c attribute;
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}ClObjTrisElem_c;
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typedef struct collision_tris_s {
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ClObj_c collision_obj;
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int count;
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ClObjTrisElem_c* elements;
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} ClObjTris_c;
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typedef struct ClObjTris_Init {
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ClObjData_c data;
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int count;
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ClObjTrisElemData_c* elem_data;
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} ClObjTrisData_c;
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typedef struct collision_obj_joint_sphere_elem_attribute_s{
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Math3D_sphere_c s1;
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Math3D_sphere_c s2;
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f32 unk8;
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u8 unk14;
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}ClObjJntSphElemAttr_c;
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typedef struct collision_joint_sphere_elem_s{
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ClObjElem_c element;
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ClObjJntSphElemAttr_c attribute;
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}ClObjJntSphElem_c;
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typedef struct collision_joint_sphere_s {
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ClObj_c collision_obj;
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int count;
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ClObjJntSphElem_c* elements;
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}ClObjJntSph_c;
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#define Cl_COLLIDER_NUM 50
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typedef struct collision_check_s {
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u16 flags;
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@@ -95,14 +153,74 @@ typedef struct status_data_s {
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u8 weight;
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} StatusData_c;
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extern void ClObjPipe_ct(GAME_PLAY* play, ClObjPipe_c* pipe);
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extern void ClObjPipe_dt(GAME_PLAY* play, ClObjPipe_c* pipe);
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extern void ClObjPipe_set5(GAME_PLAY* play, ClObjPipe_c* pipe, ACTOR* owner, ClObjPipeData_c* data);
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extern void CollisionCheck_Uty_ActorWorldPosSetPipeC(ACTOR* actor, ClObjPipe_c* col_pipe);
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extern int CollisionCheck_setOC(GAME_PLAY* play, CollisionCheck_c* collision_check, ClObj_c* col_obj);
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extern void CollisionCheck_Status_set3(Status_c* status, StatusData_c* data);
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extern void CollisionCheck_Status_ct(Status_c* status);
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extern void CollisionCheck_Status_Clear(Status_c* status);
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typedef struct mco_work_s {
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int count;
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ClObj_c* colliders[10];
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} McoWork;
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extern McoWork mco_work;
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typedef void (*CollisionOCFunction)(GAME_PLAY*, CollisionCheck_c*, ClObj_c*,ClObj_c*);
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typedef int (*CollisionOCClear)(GAME_PLAY*, ClObj_c*);
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typedef int (*CollisionClearFunction)(GAME_PLAY*, ClObj_c*);
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extern void CollisionCheck_workTrisElemCenter(ClObjTrisElem_c *, xyz_t *);
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extern int ClObj_ct(GAME_PLAY *, ClObj_c *);
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extern int ClObj_dt(GAME_PLAY *, ClObj_c *);
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extern int ClObj_set4(GAME_PLAY *, ClObj_c *, ACTOR *, ClObjData_c *);
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extern void ClObj_OCClear(GAME_PLAY *, ClObj_c *);
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extern int ClObjElem_ct(ClObjElem_c *);
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extern int ClObjElem_set(ClObjElem_c *, ClObjElemData_c *);
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extern void ClObjElem_OCClear(GAME_PLAY *, ClObjElem_c *);
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extern int ClObjJntSphElem_OCClear(GAME_PLAY *, ClObjJntSphElem_c *);
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extern int ClObjJntSph_OCClear(GAME_PLAY *, ClObj_c *);
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extern int ClObjPipeAttr_ct(GAME_PLAY *, ClObjPipeAttr_c *);
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extern int ClObjPipeAttr_dt(GAME_PLAY *, ClObjPipeAttr_c *);
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extern int ClObjPipeAttr_set(GAME_PLAY *, ClObjPipeAttr_c *, ClObjPipeAttr_c *);
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extern int ClObjPipe_ct(GAME_PLAY *, ClObjPipe_c *);
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extern int ClObjPipe_dt(GAME_PLAY *, ClObjPipe_c *);
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extern int ClObjPipe_set5(GAME_PLAY *, ClObjPipe_c *, ACTOR *, ClObjPipeData_c *);
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extern int ClObjPipe_OCClear(GAME_PLAY *, ClObj_c *);
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extern int ClObjTrisElemAttr_ct(GAME_PLAY *, ClObjTrisElemAttr_c *);
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extern int ClObjTrisElemAttr_dt(GAME_PLAY *, ClObjTrisElemAttr_c *);
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extern int ClObjTrisElemAttr_set(GAME_PLAY *, ClObjTrisElemAttr_c *, ClObjTrisElemAttrData_c *);
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extern int ClObjTrisElem_ct(GAME_PLAY *, ClObjTrisElem_c *);
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extern int ClObjTrisElem_dt(GAME_PLAY *, ClObjTrisElem_c *);
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extern int ClObjTrisElem_set(GAME_PLAY *, ClObjTrisElem_c *, ClObjTrisElemData_c *);
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extern int ClObjTrisElem_OCClear(GAME_PLAY *, ClObjTrisElem_c *);
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extern int ClObjTris_ct(GAME_PLAY *, ClObjTris_c *);
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extern int ClObjTris_dt_nzf(GAME_PLAY *, ClObjTris_c *);
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extern int ClObjTris_set5_nzm(GAME_PLAY *, ClObjTris_c *, ACTOR *, ClObjTrisData_c *, ClObjTrisElem_c *);
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extern int ClObjTris_OCClear(GAME_PLAY *, ClObj_c *);
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extern void CollisionCheck_ct(GAME_PLAY *, CollisionCheck_c *);
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extern void CollisionCheck_dt(GAME_PLAY *, CollisionCheck_c *);
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extern void CollisionCheck_clear(GAME_PLAY *, CollisionCheck_c *);
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extern int CollisionCheck_setOC(GAME_PLAY *, CollisionCheck_c *, ClObj_c *);
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extern int get_type(u8);
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extern void CollisionCheck_setOC_HitInfo(ClObj_c *, ClObjElem_c *, xyz_t *, ClObj_c *, ClObjElem_c *, xyz_t *, f32);
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extern void CollisionCheck_OC_JntSph_Vs_JntSph(GAME_PLAY *, CollisionCheck_c *, ClObj_c *, ClObj_c *);
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extern void CollisionCheck_OC_JntSph_Vs_Pipe(GAME_PLAY *, CollisionCheck_c *, ClObj_c *, ClObj_c *);
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extern void CollisionCheck_OC_Pipe_Vs_JntSph(GAME_PLAY *, CollisionCheck_c *, ClObj_c *, ClObj_c *);
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extern void CollisionCheck_OC_Pipe_Vs_Pipe(GAME_PLAY *, CollisionCheck_c *, ClObj_c *, ClObj_c *);
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extern int CollisionCheck_Check1ClObjNoOC(ClObj_c *);
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extern int CollisionCheck_Check2ClObjNoOC(ClObj_c *, ClObj_c *);
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extern void CollisionCheck_OC(GAME_PLAY *, CollisionCheck_c *);
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extern void CollisionCheck_setOCC_HitInfo(GAME_PLAY *, ClObj_c *, ClObjTrisElem_c *, xyz_t *, ClObj_c *, ClObjElem_c *, xyz_t *, xyz_t *);
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extern void CollisionCheck_OCC_Tris_Vs_JntSph(GAME_PLAY *, CollisionCheck_c *, ClObjTris_c *, ClObjJntSph_c *);
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extern void CollisionCheck_OCC_Tris_Vs_Pipe(GAME_PLAY *, CollisionCheck_c *, ClObjTris_c *, ClObjPipe_c *);
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extern int CollisionCheck_Check1ClObjNoOCC(ClObj_c *);
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extern void CollisionCheck_OCC(GAME_PLAY *, CollisionCheck_c *);
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extern int ClObjTrisElem_OCCClear(GAME_PLAY *, ClObjTrisElem_c *);
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extern int ClObj_OCCClear(GAME_PLAY *, ClObj_c *);
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extern int ClObjTris_OCCClear(GAME_PLAY *, ClObj_c *);
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extern int CollisionCheck_setOCC(GAME_PLAY *, CollisionCheck_c *, ClObj_c *);
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extern void CollisionCheck_Status_ct(Status_c *);
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extern void CollisionCheck_Status_Clear(Status_c *);
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extern void CollisionCheck_Status_set3(Status_c *, StatusData_c *);
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extern int CollisionCheck_Uty_ActorWorldPosSetPipeC(ACTOR *, ClObjPipe_c *);
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#ifdef __cplusplus
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}
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+33
-76
@@ -1,5 +1,4 @@
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# PowerPC Register Constants
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# General Purpose Registers (GPRs)
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/* Register name macros */
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.set r0, 0
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.set r1, 1
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.set r2, 2
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@@ -32,8 +31,6 @@
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.set r29, 29
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.set r30, 30
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.set r31, 31
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# Floating Point Registers (FPRs)
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.set f0, 0
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.set f1, 1
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.set f2, 2
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@@ -66,8 +63,6 @@
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.set f29, 29
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.set f30, 30
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.set f31, 31
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# Graphics Quantization Registers (GQRs)
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.set qr0, 0
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.set qr1, 1
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.set qr2, 2
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@@ -76,73 +71,35 @@
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.set qr5, 5
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.set qr6, 6
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.set qr7, 7
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# Special Purpose Registers (SPRs)
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.set XER, 1
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.set LR, 8
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.set CTR, 9
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.set DSISR, 18
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.set DAR, 19
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.set DEC, 22
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.set SDR1, 25
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.set SRR0, 26
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.set SRR1, 27
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.set SPRG0, 272
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.set SPRG1, 273
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.set SPRG2, 274
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.set SPRG3, 275
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.set EAR, 282
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.set PVR, 287
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.set IBAT0U, 528
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.set IBAT0L, 529
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.set IBAT1U, 530
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.set IBAT1L, 531
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.set IBAT2U, 532
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.set IBAT2L, 533
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.set IBAT3U, 534
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.set IBAT3L, 535
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.set DBAT0U, 536
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.set DBAT0L, 537
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.set DBAT1U, 538
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.set DBAT1L, 539
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.set DBAT2U, 540
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.set DBAT2L, 541
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.set DBAT3U, 542
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.set DBAT3L, 543
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.set GQR0, 912
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.set GQR1, 913
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.set GQR2, 914
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.set GQR3, 915
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.set GQR4, 916
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.set GQR5, 917
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.set GQR6, 918
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.set GQR7, 919
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.set HID2, 920
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.set WPAR, 921
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.set DMA_U, 922
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.set DMA_L, 923
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.set UMMCR0, 936
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.set UPMC1, 937
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.set UPMC2, 938
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.set USIA, 939
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.set UMMCR1, 940
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.set UPMC3, 941
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.set UPMC4, 942
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.set USDA, 943
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.set MMCR0, 952
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.set PMC1, 953
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.set PMC2, 954
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.set SIA, 955
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.set MMCR1, 956
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.set PMC3, 957
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.set PMC4, 958
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.set SDA, 959
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.set HID0, 1008
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.set HID1, 1009
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.set IABR, 1010
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.set DABR, 1013
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.set L2CR, 1017
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.set ICTC, 1019
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.set THRM1, 1020
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.set THRM2, 1021
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.set THRM3, 1022
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.set cr0lt, 0
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.set cr0gt, 1
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.set cr0eq, 2
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.set cr0un, 3
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.set cr1lt, 4
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.set cr1gt, 5
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.set cr1eq, 6
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.set cr1un, 7
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.set cr2lt, 8
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.set cr2gt, 9
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.set cr2eq, 10
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.set cr2un, 11
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.set cr3lt, 12
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.set cr3gt, 13
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.set cr3eq, 14
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.set cr3un, 15
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.set cr4lt, 16
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.set cr4gt, 17
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.set cr4eq, 18
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.set cr4un, 19
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.set cr5lt, 20
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.set cr5gt, 21
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.set cr5eq, 22
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.set cr5un, 23
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.set cr6lt, 24
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.set cr6gt, 25
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.set cr6eq, 26
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.set cr6un, 27
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.set cr7lt, 28
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.set cr7gt, 29
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.set cr7eq, 30
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.set cr7un, 31
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@@ -15,10 +15,32 @@ typedef struct math_3d_pipe_s {
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s_xyz center;
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} Math3D_pipe_c;
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typedef struct math_3d_sphere_s{
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s_xyz center;
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s16 radius;
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}Math3D_sphere_c;
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typedef struct math_3d_plane_s {
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xyz_t normal;
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f32 originDist;
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} Math3D_plane_c; // size = 0x10
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typedef struct math_3d_triangle_s {
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xyz_t vtx[3];
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Math3D_plane_c plane;
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} Math3D_triangle_c; // size = 0x34
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extern f32 Math3DVecLength(xyz_t* vec);
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extern void sMath_RotateX(xyz_t* pos, f32 rad);
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extern void sMath_RotateY(xyz_t* pos, f32 rad);
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extern void sMath_RotateZ(xyz_t* pos, f32 rad);
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extern void Math3DPlane(xyz_t* va, xyz_t* vb, xyz_t* vc, f32* nox, f32* noy, f32* noz, f32* odist);
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extern int Math3D_sphereCrossSphere_cl(Math3D_sphere_c* a, Math3D_sphere_c* b, f32* in);
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extern int Math3D_sphereVsPipe_cl(Math3D_sphere_c* s, Math3D_pipe_c* c, f32* in);
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extern int Math3D_pipeVsPipe_cl(Math3D_pipe_c* a, Math3D_pipe_c* b , f32* d);
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extern int Math3D_sphereCrossTriangle3_cp(Math3D_sphere_c* s, Math3D_triangle_c* tri, xyz_t* ip);
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extern int Math3D_pipeCrossTriangle_cp(Math3D_pipe_c* c,Math3D_triangle_c* tri, xyz_t* in);
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extern xyz_t ZeroVec;
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extern s_xyz ZeroSVec;
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