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Implement & link m_hand_ovl
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@@ -111,6 +111,15 @@ typedef struct tex_anim_s {
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s16 timer;
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} cKF_TextureAnimation_c;
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typedef struct anim_info_s {
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cKF_Animation_R_c* animation;
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f32 speed;
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f32 start_frame;
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f32 end_frame;
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int mode;
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f32 counter;
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} cKF_AnimInfo_c;
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typedef int (*cKF_draw_callback)(GAME*, cKF_SkeletonInfo_R_c*, int, Gfx**, u8*, void*, s_xyz*, xyz_t*);
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#define cKF_FRAMERATE 30.0f
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