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Merge branch 'master' into m_camera2
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@@ -327,7 +327,6 @@ typedef struct camera_s {
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xyz_t offset_center;
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} Camera2;
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extern s16 getCamera2AngleY(GAME_PLAY* play);
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extern int Camera2_change_priority(GAME_PLAY* play, int priority);
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extern xyz_t* Camera2_getEyePos_p();
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