diff --git a/src/actor/npc/ac_npc_majin2_talk.c_inc b/src/actor/npc/ac_npc_majin2_talk.c_inc index 0479fb34..0bd6c306 100644 --- a/src/actor/npc/ac_npc_majin2_talk.c_inc +++ b/src/actor/npc/ac_npc_majin2_talk.c_inc @@ -38,7 +38,7 @@ static void aMJN2_set_force_talk_info(ACTOR* actorx) { } mPlib_Set_able_hand_all_item_in_demo(TRUE); mBGMPsComp_make_ps_quietField(0); - actor->next_think_idx = 3; + actor->next_think_idx = aMJN2_THINK_WAIT; } static void aMJN2_force_talk_request(ACTOR* actorx, GAME* game) { @@ -57,7 +57,7 @@ static void aMJN2_set_norm_talk_info(ACTOR* actorx) { actor->talk_proc = data_p->talk_proc; mPlib_Set_able_hand_all_item_in_demo(TRUE); mBGMPsComp_make_ps_quiet(0); - actor->next_think_idx = 6; + actor->next_think_idx = aMJN2_THINK_EXIT; } static void aMJN2_norm_talk_request(ACTOR* actorx, GAME* game) { @@ -80,7 +80,7 @@ static int aMJN2_talk_end_chk(ACTOR* actorx, GAME* game) { actor->talk_proc(actor, play); if (mDemo_CAN_ACTOR_TALK(actorx)) { switch (actor->next_think_idx) { - case 3: + case aMJN2_THINK_WAIT: mBGMPsComp_delete_ps_quietField(); break; } diff --git a/src/actor/npc/ac_npc_shasho_move.c_inc b/src/actor/npc/ac_npc_shasho_move.c_inc index c7ae2c6e..1d0adb28 100644 --- a/src/actor/npc/ac_npc_shasho_move.c_inc +++ b/src/actor/npc/ac_npc_shasho_move.c_inc @@ -65,7 +65,7 @@ static void aNSS_enter_back_door(ACTOR* actorx, GAME* game) { if (shasho_actor->npc_class.draw.main_animation_state == cKF_STATE_STOPPED) { aNSS_setupAction(actorx, game, shasho_actor->next_action); - if (shasho_actor->action == 8) + if (shasho_actor->action == aNSS_ACT_EXIT_TURN_BACK_DECK) shasho_actor->npc_class.draw.main_animation.keyframe.morph_counter = 0.0; } else { if (cKF_FrameControl_passCheck_now(&shasho_actor->npc_class.draw.main_animation.keyframe.frame_control,