Implement & link jaudio_NES/game64.c

Co-authored-by: roeming <roeming@users.noreply.github.com>
This commit is contained in:
Cuyler36
2025-04-17 01:53:17 -04:00
parent 78242ae813
commit ebb0647e7b
23 changed files with 4311 additions and 352 deletions
+4 -4
View File
@@ -7,13 +7,13 @@ typedef enum player_status_level_s {
static void Player_actor_sound_SetStatus(ACTOR* actor) {
PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
int status;
int main_index = player->now_main_index;
u8 status;
f32 speed;
status = player->now_main_index;
speed = player->keyframe0.frame_control.speed / 0.59999996f;
switch (status) {
switch (main_index) {
case mPlayer_INDEX_READY_WALK_NET:
case mPlayer_INDEX_DEMO_WALK:
case mPlayer_INDEX_WALK:
@@ -34,7 +34,7 @@ static void Player_actor_sound_SetStatus(ACTOR* actor) {
} else if (speed < 0.0f) {
speed = 0.0f;
}
sAdo_PlayerStatusLevel(speed, status);
sAdo_PlayerStatusLevel(status, speed);
}
static void Player_actor_set_sound_common1(xyz_t* pos, u16 id) {