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Implement & link jaudio_NES/game64.c
Co-authored-by: roeming <roeming@users.noreply.github.com>
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@@ -7,13 +7,13 @@ typedef enum player_status_level_s {
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static void Player_actor_sound_SetStatus(ACTOR* actor) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
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int status;
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int main_index = player->now_main_index;
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u8 status;
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f32 speed;
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status = player->now_main_index;
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speed = player->keyframe0.frame_control.speed / 0.59999996f;
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switch (status) {
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switch (main_index) {
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case mPlayer_INDEX_READY_WALK_NET:
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case mPlayer_INDEX_DEMO_WALK:
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case mPlayer_INDEX_WALK:
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@@ -34,7 +34,7 @@ static void Player_actor_sound_SetStatus(ACTOR* actor) {
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} else if (speed < 0.0f) {
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speed = 0.0f;
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}
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sAdo_PlayerStatusLevel(speed, status);
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sAdo_PlayerStatusLevel(status, speed);
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}
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static void Player_actor_set_sound_common1(xyz_t* pos, u16 id) {
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