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Implement & link ac_gyo_kage
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@@ -32,6 +32,8 @@ typedef void (*mActor_proc)(ACTOR*, GAME*);
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#define ACTOR_STATE_24 (1 << 24)
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#define ACTOR_STATE_25 (1 << 25)
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#define ACTOR_STATE_26 (1 << 26)
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#define ACTOR_STATE_27 (1 << 27)
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#define ACTOR_STATE_28 (1 << 28)
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#define ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES (1 << 29)
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#define ACTOR_STATE_IN_DEMO (1 << 30)
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